tag:blogger.com,1999:blog-80423285740978906852024-03-02T04:51:47.304-08:00Uberwolve's Work in Progress.
Savage cave art from beyond the starswarhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.comBlogger357125tag:blogger.com,1999:blog-8042328574097890685.post-29200136976195602342024-03-02T04:51:00.000-08:002024-03-02T04:51:46.058-08:00Yet another art project. " Art is in the air" - Banner<p> A local artist put out a call for people to paint banners for an event in town.<br />We, my wife and I, took two banners to pain. I managed to paint this in about 3 days. I wasn't particularly interested so I didn't even lift a finger to get this done for two months. The artist contacted us, seems a lot of people who committed didn't get theirs turned in. After hearing part of the conversation about the banners there seemed to be some question about if I could even do it. The local artist has never seen my work. (I need to find the time to change that.) It felt like the gauntlet had been thrown down so I got off my ass and got to work. <br /><br />At first I was told to paint anything I wanted. This changed to something that would be in theme with our town. I was going to plagiarize a picture I found online and just not take credit. I'd be honest about it not being my idea. I don't care. In the end, I did these. It's one banner but the front and back are night and day.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuyQEwhxfQajbK9GyocwZwjl_pxCrscsFDMRUqcV4OfFjwcg07yzRABsVUb0ZgwZrbM2t751-xpIK4iuf7UVj-XwjOXS2Yri2B4rexFYREUvZioCA16eqHa2AUvM6TtZTOYBV4rpdqyfRzUh44YTMQ9yLP3undttSLVX99MvEiYsNRiK-Jc_yvF5xZVXI/s1100/20240301_121844.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1100" data-original-width="568" height="326" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuyQEwhxfQajbK9GyocwZwjl_pxCrscsFDMRUqcV4OfFjwcg07yzRABsVUb0ZgwZrbM2t751-xpIK4iuf7UVj-XwjOXS2Yri2B4rexFYREUvZioCA16eqHa2AUvM6TtZTOYBV4rpdqyfRzUh44YTMQ9yLP3undttSLVX99MvEiYsNRiK-Jc_yvF5xZVXI/w181-h326/20240301_121844.jpg" width="181" /></a><br /><br />A reasonably done full moon.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc36sbgTIU1xlI0aJz9wHu0Rn8K-alLMv0TO8waCw58o2PZy9YHmsHTh7Eb-5GOCfYTmvOpFpaMy9yjdmGhI_F4uTl8EraskdxlD2Qa_1-AcXIIDWMzIxbl2AdcGkmtHJpms1CWG-JmQM9tVReu9Ayatujw9-jGdvfl1inV-a5cgqsuymKlKlNJTl-TLg/s1100/20240301_121913.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1100" data-original-width="551" height="326" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc36sbgTIU1xlI0aJz9wHu0Rn8K-alLMv0TO8waCw58o2PZy9YHmsHTh7Eb-5GOCfYTmvOpFpaMy9yjdmGhI_F4uTl8EraskdxlD2Qa_1-AcXIIDWMzIxbl2AdcGkmtHJpms1CWG-JmQM9tVReu9Ayatujw9-jGdvfl1inV-a5cgqsuymKlKlNJTl-TLg/w179-h326/20240301_121913.jpg" width="179" /></a><br /><br />A poorly executed sunrise.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I really don't care for these. To me, it seems like something a child would do. <br />That said there is some merit to the simplicity. <br />These will be hanging from lamp posts on the main thoroughfare through town. <br />The speed limit is 35mph which means the banners need to be uncomplicated enough to view at speed.<br />The more detail I put in would just be lost to the viewer. <br /><br />The banners are some kind of cloth canvas material. They are a rough surface to work with on. <br />The Gesso was put on thick and maybe next time I'll just do several thin coats. (Groan. the jokes aren't that good this morning.)<br /><br />The size of the canvas was an issue as well. it just didn't seem wide enough to me. <br /><br />I've lost my train of thought...<br /><br /><br />More thoughts on this simple paint style. <br />The local artist offers painting events, like a paint along or a paint and sip party fun stuff like that so that she can monetize being an artist. It's a way for her to make a living. <br />This naive style is a way for painting to be approachable for the non-artist, the new painter, or whoever. <br />It helps remove the intimidation someone might feel about the idea of painting a picture. <br />I took that idea and kept it in mind for this set of pictures.<br /><br />It checked the right boxes. It got the work done and it didn't look horrible. <br /><br />Lost my train of thought again. <br />I guess we'll call it here. <br /><br />Thanks for stopping by. <br /><br /><br /><br /><br /> </div><br /><p><br /></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-8355148511422845492024-02-01T16:22:00.000-08:002024-02-01T16:22:17.071-08:00Highlander the other series: fiction - Episode 1 - Out with the old<p>Episode 1. </p><p><br /></p><p>- Out with the old</p><p><br /></p><p><br /></p><p><br /></p><p> 1 </p><p><br />Richie woke up in a cold sweat. Not again. Richie fell out of bed, climbed back to his feet, and staggered to the shower. It was going to be one of those days. <br /><br />Richie had been slumming it in cheap hotels for six months now and was getting tired of it. Nothing good was going on and he was tired from the road. Running. He was still running. Duncan was looking for him and he knew it. This filled him with anxiety and dread. Screw this. It was still dark, early very early and it was time to get moving. Thankfully the old lady was at the desk. Finally some luck. Once the room key was returned He was on the road headed south. Maybe Southwest, at least for now. His next stop would be the big easy and hopefully, he could lay low in there in the crowded Mardigras atmosphere for a few days. He and and thousands of young partygoers goers all looking to get away from the old and enjoy something new. He laughed at the thought. Find something new. Ya, get really drunk and shack up. Party on man! Ha. That would have been a blast, if only. Richie knew he needed to stay focused. What was he looking for? again. Home field advantage. a place to be near invisible to blend in with the sea of humanity and hide there while he got his plans together. worse case Duncan would find him anyway, the last thing he needed. I best keep my mind on the road. This U-haul isn't the nicest thing I've driven and doesn't handle like my bike or a sports car. Stay focused. A few more miles and I can pull off and have some breakfast. The sun was coming up on his left side and would set on his right side at the end of the day. Well, maybe. If he made good time.. yuck, sun in my eyes. What a way to end the day. Richie was planning to stop to eat dinner to give the sun time to set. Good plan. <br /><br /><br />Arriving near Jackson Richie realized he had to make a choice head south stay on 55, more Mississippi, or hang a right and get onto 20, heading west. He was board with Mississippi but didn't see heading west into Louisiana to be much of an advantage when heading south would get him closer to where he wanted to be faster. As long as traffic is moving south seems like the right call. <br /><br /><br />Late that night long after the sun had set Richie's day on the road was over. He pulled into a Holiday Inn. Better than most of the places I've stayed this week. <br /><br />The next morning Richie woke to the wake-up call he had requested. 10AM. Not that bad. I really needed the sleep. He must have made the distance, no bad dreams or maybe I was just too tired to dream. His stomach reminded him he needed to eat. I think there's a waffle house just across the street. A good start. Richie considered how much cash he had and decided to have a big breakfast and then go look for some under-the-counter work and a place to stay. Some place that's not a rest stop or the back of that truck. He spent most of the morning dodging partygoers and learning his way around. Slow going but he had the time. He knew one job he could probably get if he could get it. Driving. Uber or maybe a cab or whatever.<br /><br />By the afternoon Richie had made contact with a driving service he'd read an ad for in the newspaper over breakfast, they came and went mostly from the airport and the cruise liner out at the ports. Limo service, party bus for groups or private. The logo had a crawdad and a sunset over some trees in a swamp... Inspiring stuff. The jobs would be easy enough just to drive people around and pick them up on time. Nothing to it. It wasn't a real job, he was just hired on to fill in. It was that time of year and some drivers, who would remain nameless, that's what the boss said as he scowled at his pack of drivers. Some of them drink too much and can't show up to drive. You know. Losers. Well sometimes, mostly this time of year. You got here at the right time kid. Big Edd was a crude bastard of a boss. Richie could tell he'd seen this kind before. Big chip on his shoulder and general displeasure at the world at large but a heart of gold deep down there somewhere. A really good guy to work for if you did your job and didn't cause trouble. What an ass, Richie was sure they would get along just fine. <br />Yep, kid you'll work out. Richie caught the keys to the van with his left hand while putting on his sunglasses with his right. Hey Kid here's the folder. Take this with you, all the numbers you may need are in there along with your route and timetables. You roll till 9 tonight. Bring back any receipts. The card in there is only for gas we don't comp food usually but you just got to town so do a good job and we'll see what we can do about helping you get on your feet. Screw me and I'll smash your face something good. And I mean that. Knoock-um dead kid! <br />And just like that Richie had some work and made a fried. Lucky me! <br />The interview had gone well. Big Edd was reluctant at first but decided to hear Richie out. Richie knew how to turn on the charm in situations like that. Edd told Richie he was taking a big risk with the new guy in town stuff but something about him told Edd it was a risk worth taking. Edd remembered being that age and struggling to get by. <br /><br /><br /><br /> 2<br /><br />Nick was ready to go. He'd been slowly getting everything ready to quietly make his exit. Amanda had tried to reason with him, get him to stay on at the bar. She worried he would get into trouble being as she put it so young. Nick had been around the block a few times already and wasn't swayed. He's spent weeks moving stuff off to a storage unit and sending stuff off to the state. He still had a POBox and had his mail on hold. Nick was ready to go. His life had just drastically changed and he'd spent some time reevaluating who he was and what he thought was right or even what he thought was wrong. His plane to leave without saying goodbye. Amanda had a job in the UK she was working for a weekend and Nick hadn't gone. He'd said he would just hold the fort down while she was out. He left the morning before she was set to return. The bar could still open on time. Could is the optimal word. <br />His flight left early and by the next day, he was stateside again. BWI crowed but he was back in the States so there was that. A connecting flight later and he was in Nashville. He planned to stay for only a few days, catch up with a friend in the area, and move on. Garry moved to the area just outside of Nashville after his time in the Army. He'd also worked with Bert once or twice right after he got out which was how Nick had met him. Nick didn't plan to call Bert but figured could pass anything along discretely Bert was still in France, more or less. Bert had job requests internationally so Nick knew if he needed work chances were good he'd be able to take a pickup job, fill in, or do some leg work. Garry was on a bender this weekend drinks with little umbrellas and those goofy Hawaiian shirts. Good grief Gary. Nice shirt. Me causa you causa! Garry handed a drink over and slapped Nick on the back as they stepped onto Garry's back deck.<br />Lunge chairs and some dogs on the grill. Americana! Garry you dog! You must be doing well for yourself. Good on ya! Garry's place was nice, upscale to a point but also like a party house. Typical Garry. <br />Sorry to break it to you Nick but it's just a lease really. I'm undercover but it's a good fit so can't complain. Well, it's you, buddy! So what brings you around Nick? Oh man, I just had to get out of Europe ya know. Had to get back for a while. Too much going on. It was stressing me out. A vacation for now. I'll probably be back there in a few weeks. Some personal stuff ya know. don't want to bring you down so well just call it a vacation. Good for the soul! I think the dogs are about ready. Need a place to stay? <br />Garry could put him up for a couple of days Nick knew that and knew it wouldn't be a problem. <br />Sure man, that sounds good. I'll be out of your hair in a few days though I have a few places I have to get around to, Wait, Undercover? Haha, something like that. I shouldn't talk about it. Since you're staying though I should tell you that if some people turn up unexpectedly there might be trouble. Nothing I can't handle but an extra set of hands wouldn't be unwelcome. I'm not expecting any gunplay... Hey man I can lend a hand while I'm here. <br /><br />Nick spent the evening online looking for a good gym. He'd find several in a few different places and started bookmarking them. He ended up with several gyms and martial arts dojos in several states. <br />all part of the plan. Train and try to stay out of trouble. Then it hit him, Church. Nick also found lots of churches, "Holy Ground'. Just to have that card to play if or more likely when he'd need it. <br />Better safe than sorry. <br /><br />Nick woke to an argument downstairs. Garry was getting loud and very agitated but he couldn't make out the other voice. Sitting up and getting up off of the hideaway bed Nick slipped on his shoes and moved to the door. Cracking it just a little and he could hear the argument better. Some female voice or ... effeminate male voice... couldn't really tell. Sounding like some kind of deal going bad. Then a gunshot. Nick rushed down the stairs pistol in hand. Garry was standing over someone. They'd clearly been shot and were moaning and crying. Bleeding all over the place. Garry! What the hell man! Oh, sorry Nick. still waiting on that silencer... Not funny Garry. Who's this clown. This here is Bayou Billy but I can't say that's his real name. I'm not even sure Billy is his real name. Nick felt his head rush, his temper was coming up. He was annoyed and knew he should cool off a little. sigh. Ok. What the story. </p><p><br />Sometime later Garry had filled him in and they were on the road in the leased Cadillac headed south with Mr. Billy handcuffed and gagged in the back seat. Sometime late tomorrow they'd be in New Orleans looking for a locker at a bus station or something like that. So you're telling me this guy has been fixing papers and passports? This little dweeb? Sure, he's got some friends they all work together and crap out those fakes. Good fakes don't get me wrong. Billy here is going to help us nab the rest of them and we'll get a fat paycheck. I'm telling you Nick it's a milk run at this point! Sour milk probably Garry.. Look Nick he's only bleeding a little and I didn't shoot him anywhere important. Our buddy back there is going to reform and become a productive member of society, just watch you'll see. Have a little faith bubby! Right, Garry. Hey maybe. Maybe he will. From the back, Billy was moaning something about having been shot and their disregard for his having been shot but it was difficult to really tell. Look, dude. I tied it off, you'll live! Never change Garry, never change. They passed the time catching up on Nicks's various jobs in Europe and Nick recounted the death of his ex-wife some months earlier. I can see why you had to get out of there. Shit man. That's rough. Nick was careful not to mention Amanda. He didn't want to jinx himself. It seemed to him that just uttering her name would be enough for her turn up. <br /><br />The meeting was set for the next day after they had arrived and had most of a night to recover from the drive. some race track. Horse races. Nick decided to see who was running and placed a bet while Garry took Billy off to their seats. Several seats had been bought for the meeting and sooner or later Billy's friends or someone would arrive. Nick arrived with popcorn and took his seat. What took you so long? Oh, I bumped into this guy who's running his horse here and he really sold me on that horse so I placed a bet. Oh? which one? Double Eagle. Funny name but he says he's brought him a lot of good luck so I bit. Some guy named Kit. funny name but he seemed like he really enjoys gambling. Oh, dude. You've been taken in! Ha! Garry was clearly amused. Could be Garry. He seemed legit. He gave me a business card too. Now I wonder if it's fake. Billy on the other hand couldn't have cared any less and remained silent. </p><p>The races were nearly done when someone took one of the reserved seats. Billy clearly knew her. Garry introduced himself and she exchanged pleasantries giving Ruby as her name. <br />The way she said Ruby gave Nick a raised eyebrow, something about how she said it. <br />Nick's horse crossed the finish line first. He was on his feet his leftover popcorn going everywhere before he regained his composure. He saw Kit ahead in the stands going wild with his win. Something about that's his horse, did you see my horse, and what a good run it was, what a horse! Seeing Nick he waved his hat to which Nick returned a thumbs up before sitting back down. Kit was already leaving to collect his winnings and check on his horse. He disappeared into the crowd.<br /><br />Garry laughed but turned back to business quickly looking over at Ruby. So? Billy here says you can get something for me. Maybe, maybe. Darlin' if you've got the cash I might have what you're looking for. Billy tells me you should get half up front. Is that good? Might be. Let's see what you got. Garry handed over a playbill listing all the horses Ruby flipped it open to the middle and smiled. Looks like a good run she said. She handed her pay bill over. Garry saw there was a time and address and a box number on a sticky note pasted in. Alright, then We'll see you there? Sure darlin'. See you there. now I have to go powder my nose, see ay round, Ruby departed. <br /><br />Nick, how much did you just win? Ten Grand man! Unbelievable. You have all the luck. Hey, sometimes I just trip over my own feet and land in it. And yes, Garry, lunch is on me. You get a burger too Billy. Least I can do for your troubles. They left the stands in search of a burger and fires. Nick hadn't really had a good oll' American greaseball burger in a few months, it would be quite the treat. </p><p><br /></p><p><br /></p><p>3</p><p>Things were going well for Richie. Picking up people from the airport was a breeze and he didn't mind it. The pay was ok at best but he was more or less employed and hey, ya never know, he could probably stay on if he wanted. Maybe. Richie was starting to feel more like himself. He'd been in a funk and more stressed than he'd ever been in his life. Duncan had turned on him and tried to kill him. Joe saved him but just barely. He'd run as far and as fast as he could. It'd turned him inside out. He'd felt sick all the time. It'd been really bad. This, this was good. He was starting to enjoy himself. </p><p><br />A call comes in. Hey Kid, I have a guy you need to pick up. Last minute I know but he paid a lot. I'll text you the address and the time. Finish your run and have a look, call if you have any questions. Alright, Edd, I'm on it. Richie made his runs to and from the airport. Most people he picked up were just off to hotels so the trips were fairly short. <br />Later that afternoon Richie was pulling up to a house in an upscale neighborhood and hit hit him. That buzzing in his brain. Damb. all I can do now is see how this plays out. The door opened and Richie was greeted with a Hey Kid, long time no see! as his client took his seat in the back. Adjusting the rearview and there he was. It was Kit. He'd only met Kit one time before and it had been some months or a year back. It had been a heck of a few days with this guy around. They'd bought a racehorse with Duncan's money. What a laugh, good times. Richie laughed to himself and shook his head. Kit, how you doing? You look like a million bucks. I gotta tell you, Richie, I feel amazing! Never better! My DoubleEagle landed me right where I need to be and oh man is it good! Well alright Kit, where too? Kid, I'm off to the Bahamas, some of those drinks you just can't get in the States then who knows after that. Richie put the limo in drive and they were off into traffic and on the way to their next stop before the ports. Don't worry Richie, I have this car booked until I'm done and there'll be a solid tip for you. So how's it been going? Well Kit, Richie started, I gotta tell you.... Not that all that good recently. <br /><br />Sometime later Kit was getting out of the limo at the port, the office there was a rental unit that the cruise company was using. Hey, Richie, watch your head. and don't let the man get you down. Kit waved as Richie pulled away. Richie liked Kit, he was a really decent dude. The tip was something too, six thousand dollars cash. Wait, watch my head. another Immortal must be around. Oh joy, just what I needed. There was always a chance they'd never even meet but he also knew he should be ready just in case. Richie turned on the radio, the Kingfish was on the air. Music and chatter about the big party, there was something almost spiritual about it. This'll do. <br /><br />With this drop-off done Richie was ready to head back to the shop and turn in the car for the day. <br />Not a bad first day at all. He still had to turn in the U-haul it was going to cost him if he was too late but he did still have a little time. The six thousand bucks in his pocket really helped him out. He'd have to repay Kit for helping him out at some point. Or maybe Kit was paying him back for helping sort out the horse trade so many months ago. Richie had a feeling that Kit couldn't care less about six grand, he'd just sold the horse and had money to burn, that guy. What a joker. <br /><br />Big Edd was smiling when Richie walked into the office. Good to see you're back Kid. Ya, did real good today. No complaints. Richie handed over the folder and the car bag that held the cash payments. Edd would go over all that but didn't seem too worried about it. Richie had to ask. Say, Edd, you look like you're in a good mood. Just how much did that client pay you? Edd snorted as he laughed and said Enough Kid, he paid enough. Let's just say him booking that much time bought you a fair few feet of rope. and I hope you use it well. Ya did good today. Keep it up. <br />Oh, where are you staying again? Richie replied, I have no idea. I've been on the road for weeks, anywhere that doesn't cost much for a few nights. Edd cut him off, Well, I know a guy who has some studio apartments for rent if you're interested. Shouldn't cost too much either. They're not fancy but I don't see you as able to afford fancy today. interested? <br /><br />4<br /><br />Nick was sitting the the passenger seat of the Cadillac sipping a hot coffee and waiting on Garry. Garry had taken Billy into the building with him to check out the locker here at the airport. Garry would have to let Billy go. He had no real authority to arrest him and Billy had more or less been kidnapped and drug along. Nick remembered Ruby's reaction to the three of them and the look on her face told Nick that she had more or less figured out everything was off. She couldn't be that stupid not to know something was wrong. The real question was would she, or her people, do anything about it. Garry was playing bait. leaving the race track Garry realized they were being tailed. Between the two of them, they'd come up with the loose plan to let things play out but try to steer whatever was going to happen in such a way that whoever was following them would be in no position to do much of anything right away. <br />Public places full of people and security cameras. Lots of movement with people coming and going. <br />Not a good spot for a shoot but they'd planned to bolt if any shooting started. They could work with that. Nick looked up quickly seeing Billy hustling out of the airport. He moved at a quick pace trying to walk and run at the same time. He flagged a cab and was gone. Not exactly part of the plan. <br />Garry came out next with a gym bag over his shoulder. Garry got in the car tossing the bad in the back seat. The car moved off into traffic and back around towards the downtown. Nick said, So where are we planning to stay? Garry said nothing for a second then, well anywhere is good really. They ended up getting two rooms at a cheap hotel not too far out of the way with easy access to the highway in or out of town. Not a bad spot if you have to pack up and go Nick said. Exhausted from all the driving and time in the car they both went to their respective rooms for the night. Garry as usual was restless and headed down to the bar to mingle and drink a little. He knocked on Nicks's door to offer the invite but Nick didn't answer so he figured Nick was asleep. <br /><br />Nick heard the knock but didn't make a sound. He had some stuff to think about. He'd pulled his laptop out and was looking for something but he wasn't sure what exactly just yet. He'd saved some files before he left Paris to go through later, old cases and notes he'd saved from his time with Amanda. As much as they were working together he had been collecting information on immortals names she'd mentioned, dates, and location that they were associated with as she had recalled and related them to Nick. Nick wanted to add his own. He'd just met Kit that afternoon. Kit came off as a really funny and genuine person. He seemed to not be looking for any trouble. When Nick and he met Kit had said a few things that kinda went over Nick's head but they'd gone away from the crowd and were alone. Nick must have said something wrong Kid drew a sword from his cane but Nick talked him down. Nick still wasn't sure what had happened. After that Kit seemed a little embarrassed about the whole thing. They got to talking and somehow Kit had sold him on betting on his horse. Kit had a sale lined up after that race. He said something about how much luck the horse had brought him but he knew he was a horse and they only get so many days better if he sold him at the top of the game rather than at the end of the game. Made sense to Nick. Take the money and run, why not. Nick decided to bet on his horse as an offer of goodwill and threw a twenty down at the window. It was only money and he was trying to build a bridge in this new world. Best if things happen on good terms. Kit for his part was glad to make a new acquaintance and not have to fight. Nick was trying to decide what he thought about that. Maybe he was just some guy trying to get by like everyone else. still, he wasn't sure how far to trust him but just like that Kit was gone, money in hand he was on the move and off to who knows where. Nick envied how relaxed Kit had been. <br />Nick looked in the mini bar and found a little something to eat and called it a night. <br /><br />Down at the bar Garry was on the small stage singing Be in my video on the karaoke machine. shortly after that he was back at the bar for another beer and trying his luck with a couple of college girls but he'd gotten nowhere He'd had his fun either way. He was buzzed but decided to play it cool and went back to his room as nonchalantly as he could. He told himself it was for the best anyway he'd been up for too many hours and needed to crash. Landing on his bed, Ya, I'm tired it's through off my feng shui, he slurred to himself smiling as his eyes closed for the night. <br /><br />Nick had heard him stumble back to his room singling a little and out of tune. He'd get him up bright and early, what are friends for. </p><p><br /></p><p><br />5<br /><br />A black van pulled up to the row of shipping containers. Ruby got out and stormed over to the open rust-red box where Billy sat in a crappy lawn chair smoking a cigarette and twitching his legs, he couldn't really stay still even sitting there. He was beat and his day wasn't even close to over yet. <br />Ruby! He said trying to sound positive or at least not pathetic. My ass, Ruby said. Shut your face limp wrist. She was about to go on a rant Billy already knew before she'd started in on him. <br />she went on about time and money and messing around all that stuff. Then at the height of it all, she slapped the cigarette out of his mouth. ash and spittle flinging in a trail following the motion of the slap. Shit ruby that sting! Look I know you're pissed but it wasn't my fault. He tried to defend himself. <br />Aww poor baby did mean oll' Ruby hurt you? Well, it's tough love, call it a wake-up call shit for brains. <br />It ain't our money or our paper you've gone and thrown away getting nabbed like that. You had one job. <br />Look Ruby he knew and he was waiting it was a setup! I went there for one thing and he laid me out and shot me too. I lost control of everything from there on. You seen those guys. I don't know what game they're playing or what they really want. They ain't said nothin about it. Not a peep. shit, I got shot and all I got was a burger for my trouble. It's your show, Ruby. You're the boss as far as I care. <br />Well, at least he knows his place Ruby mocked. Well, Ruby said, I guess we need a good plan. We need to get one of them and put them somewhere where we can have a good oll' talk. We have a number we can call to set a meeting so we got something. Those clowns will just be sitting around waiting. They paid half already so they do want a call. Ruby continued, we'll set a meet and take one of them while the other is distracted. That's where you come in Billy. You need to get the attention of the other one and get him to follow you, just act suspicious. If those guys are the law then they'll want you as a witness so you're the bait. If we can take them both we will but try to get away if you can. Let the other one chase you back towards the van and Bruno and his friend over there will come up and push him in after you. Or you get away. we'll park the van out back for that. We'll pull the first guy into a cab or something and just bribe the driver. We'll tell him our friend is drunk or something. I've some coliform left over from something else we did a while ago. I didn't really want to lay the plan out like this but I want you to be able to get your job done without messing things up cause you didn't know what was going on. So keep your traps shut the lot of you. Remember boys, Mr. Big is particular how things run and he doesn't like when they don't run the way he likes. Remember what happened to little Franky. <br /><br />Yes, boys. remember what happened to that careless little shit. Remember the look on his face, Gator Bate. Ruby, get them in gear and get it done right, Mr. Big's voice was commanding but distant.<br />Mr. Big, up on the second-floor landing tipped an oil drum over the edge for dramatic effect. His goons jumped at the unexpected crash and clatter. The drum rolled and stopped at Billy's feet. Billy suddenly felt very sick. <br /><br /><br />6</p><p>Garry was hearing something but he wasn't sure what. His pillow was soaked with drool. Bang Bang Bang, there it was again. Shit, it's the door. Get up, Garry! Groan. Give me a second. I'm getting up, Give me a second Nick. Come one Garry! Get your ass up. Nick was being loud and obnoxious. Groan, some friend you are Garry shouted as he fought to get up. The door opened after a long while. Nick could hear Garry stumbling around and working hard just to get to the door and was laughing almost the whole time. Garry wasn't amused. Nick stepped in holding a take-out bag of chicken biscuits, tatter tots, and mostly fresh hot coffee. Ah, good man, Gary said as he stumbled over to the small table and chairs five feet from the door. The least I could do for a friend Nick said. They began planning out their next move. <br />Garry was recovering quickly after he took two pills. a Multivitamin and Ripped Fuel he said. it's like meth but it's safe and legal and also not meth. Oh, well wouldn't want to lose any of those teeth, Nick snarked. <br /><br />An hour later they were back in the car but Nick was driving. They stopped on the street near a payphone, Garry got out to make a call to arrange a meeting for the final payment. He was playing dumb about some of the details intentionally. The meeting was set for later in the afternoon. The location was at the pier. There was a warehouse and a lot of shipping containers near there. Nick realized they had seen it from the highway the day before and remarked at how it seemed out of place being so close to the cruise liners. Garry had laughed, that's right you never got the brief about this assignment. <br />Oh Nick, Garry said,, the long and short of it is we had been using them for documents before. Mostly as props, we could pass off for bait in legitimate jobs. The fakes were passable to anyone who really didn't know what they were looking at like criminals trying to flee the country. They're in a hurry and will take next to anything thinking it's kosher. Typically we'd even help them get out of the country if we were planning to track them for a larger operation. The more we help them the more we know. Remember that guy who was busted for that computer stuff in the news a while ago. well, we helped him a little to get the guy who was paying him. The authorities got them both and we recovered what was stolen, some bank data and passwords not to mention some other property that his "employer" was sitting on. On top of that the charges were higher because he'd become an international criminal so he'll be locked up a little longer. Bad for him but good for us. We're in a strange line of work, Nick replied. The strangest! Garry cheerfully agreed. </p><p>Garry started, Nick when we pull in park near the food trucks. Rub said we're supposed to hang out for a little while and someone will come over to us. We both have to be there because they know there are two of us. Before you ask, She said not long. <br /><br />The Cadillac took the exit and shortly after was pulling in near the food trucks. There were people around waiting for food or eating at the benches and tables. People coming and going. Plenty of parking too. <br />It was an industrial area that would probably have been packed full of people who worked in the surrounding Warehouses and wherever here at the port had it not been this time of year. Clearly, a lot of people were calling out. <br />After parking they got out, having decided they wanted something quick and maybe enjoyable but not really food they'd decided on hot pretzels. Garry grabbed up a newspaper that was already on the bench. He skimmed and they made idle chatter while they waited. Nick, this feels like a setup and I'd say that but I know you already know, which is why I'm not saying it. Garry shrugged, All part of the job Nick. <br /><br />More cars were coming and going. A van pulls in, and Ruby gets out and walks over smiling. Hi ya, boys.<br />Word is ya'll are good to go. Coming up from behind here was Billy. He yelled out You Bitch! And started to draw a pistol. Garry reacted first grabbing Ruby and throwing her to the side he landed mostly on top of her due to having been seated. The gun went off but the shot was wide or high, in the confusion it was hard to say. Billy was running. Nick with a face full of soft pretzels taken by surprise at what was going on recovered himself and gave chase. Billy was fast, Nick was determined. Down the row of food trucks, they went, people being pushed aside or trying to dodge out of the way. They rounded the last truck in a tight right-hand turn Nick nearly catching Billy then WHAM! All Nick could see were stars. <br /> <br />As they stood back up Ruby was starting to freak out but Garry urged her to get in his car so they could get somewhere safe, anywhere. Ruby said the meet was still on and they should just go. Garry wanted to wait for Nick. As they recalled what they thought they had seen Garry drove the Cadillac down the row of trucks and back around to look for Nick. Nick was gone. <br /><br />7</p><p>Richie was driving, He'd been making another run the fourth already. The last one had been longer than he'd thought and had called in to make sure someone was available. Edd had told him to do that, he liked to keep a few cars in rotation to pick up the slack or score an extra client. Richie was headed to the port area for a bite to eat, it was central enough to his route that it seemed like a good stop. As his party bus was pulling in he heard a gunshot and saw some commotion two guys sprinting away. Richie figured he would have a look and kept driving to the end of the row of food trucks. He saw it all. <br />Some guy with a black jacket and dark hair smacked in the face with a shovel and laid out cold. The guy he'd been running with and another two guys picking him up and stuffing him in the back of an older model burgundy Lincoln. The skinny guy who had been running seemed to be giving the orders. They'd all piled in and started to go. Oh man, Richie said to himself. Everything that he'd just witnessed screamed to him to be some kind of abduction. He was starting to get hot. His heart was pounding. Richie followed the Lincoln driving as casually as he could manage. Three of those guys maybe four and just me. This is going to hurt. Glancing down Richie saw the only option he would have and smiled, It could work. </p><p>The burgundy Lincoln was headed away from the pier leaving the road and joining traffic on the highway. Richie was following but a few vehicles behind. He was looking for his soon-to-be crappy driving excuse. The Lincoln took the next exit and looked like it might be circling back around to the pier district. Why even get on the highway, Richie wondered aloud. Sure enough, it was going to hang another right after the interaction. Signals on and everything. Richie saw an oncoming truck and decided it was time to take his shot. The party bus swerved into oncoming traffic and then back again just missing the semi-truck to the sound of air horns and the clear look of panic on the driver's face. Richie could imagine all the choice words the driver would have for him. The party bus came to a sudden stop right after it cut off the Lincoln. Richie was ready and swerved just right after the contact, the Lincoln driver was not ready and crashed into a power pole its windshield shattering on impact. Richie grabbed his fire extinguisher hopped from the bus and rushed to the Lincoln. Richie's head was buzzing as he doused the front of the car making sure to blast the two people in the front. Doors on the Lincoln were opening, and passengers were trying to get out. They were coughing and in a panic. Richie wasted no time giving one a thwack to the head with the fire extinguisher. Somehow he had the situation under control. He realized he'd accounted for everyone except the guy he'd seen stuffed into the car. Figures, Richie said to himself, leaning into the back of the car and finding the man in the black jacket. He pulled him from the car. He seemed to be coming too. Richie helped him mostly to his feet and back toward the bus. I don't know if you can understand me, Richie said, I'm just trying to help. <br /><br />Nick was blinking and trying to walk. This guy was trying to hold him up and help him move. His head was buzzing but it passed quickly. Before he knew it he was in the bus on some of the seats behind the driver and they were moving down the road. Where am I, Nick asked his mind coming back to reality. <br />A party bus, man, Richie replied. I'd say where too but I doubt you even know where you are right now. don't worry I think we're close to where those guys nabbed you. Nick was now alert and assessing his situation. Nick wasn't new to head injuries between his line of work and boxing. He had never had the effects of having been rocked wear off so fast before. Um, thanks, Nick replied after a second. <br />So what's the story with those guys, Richie asked. Nick couldn't see a reason to keep it to himself so started, well, I was chasing a skinny guy and got blindsided. I don't even know why but I think that means my partner is in trouble. Partner? Richie asked, so you're like a cop or what? No, not exactly Nick replied. We work for this company and I was just helping a friend with this job because I had nothing really going on. Not really a long story I guess. Richie laughed, you don't hear that every day do ya. Nick seemed confused. Richie went on, well you know our kind. We've always got a long story about stuff. I'm Richie, Richie Ryan, by the way. Nick, Nick Wolfe. Thanks for lending a hand Richie. So, How long have you been Immortal? Richie asked. Not that long just a few weeks Nick replied. And you? A few years now Richie said. And I mean a few years. <br />Good to meet you. Richie. Could be, Nick, early days. I'm glad to lend a hand but I think I just lost this job. My boss isn't going to be too happy about having been in a fender bender and running off. Oh well, easy come easy go. Where can I drop you, Nick? <br /><br />The bus arrived back at the hotel Nick and Garry were staying at. Nick knew he'd have to find Garry and figure everything out, the sooner the better. <br /><br />Well, Nick, it's been swell. Now I have to get back and try to smooth things over with my boss. If we meet again we can exchange homework, Richie waved as he drove away. <br /><br />8</p><p>Garry was almost not surprised when he stopped the Cadillac between two warehouses just on the other side of the pier lot. Ruby had him driving around for a while. They'd stopped so she could make a call. <br />Apparently, she had been given the OK to come in and now they were just a quarter of a mile from where they had started out. Garry wasn't sure what to make of it but he didn't find it surprising or think very highly of this band of miscreants he was about to deal with. Really, Garry said. Ruby chimed in, Yep. Look hun we're here and we've got what you were looking for. As long as you've got the cash that is. Ya, I've got the cash. Ruby smiled and pulled a gun from her purse pulled back the hammer and pointed it at him. Good thing sugar. Now honk the horn once and keep your hands on the wheel, Ruby instructed. <br />At the sound of the horn, several men came out of the warehouse. Garry couldn't make out what they were saying but he was sure it was the kind of trash talk he'd come to expect from low-level punks and criminals. I take it these are your boys, Garry said. Ruby smiled laughing as she said, Oh, you know it, darlin'. My boys here will make sure you're taken care of. They'll play nice as long as you don't do anything stupid. <br /><br /></p><p>Garry played along and acted as compliant as he could only giving the smallest amount of struggle. He didn't want things to be that easy for these thugs but he realized he had no easy way out. Garry was deposited in an old folding lawn chair in a dark corner of the warehouse from which he could see a light on in an office off in the distance but also above, a second-floor office, Garry realized. He could just make out two silhouettes through the window. He couldn't hear what they were saying at this distance. <br />Garry could hear the thugs every now and then, they were around but not nearby. He couldn't see them but he knew he wasn't alone. Shortly, Garry heard a vehicle pulling in. Something about it was off. <br />More goons staggered into the dark warehouse. From the way they were moving, it seemed something was wrong with them. One was limping really badly. Now Garry could hear them. They were complaining about an accident or having been bushwhacked or both, they didn't seem sure. Weird, Garry thought. <br />An empty soda can thumped Garry in the head. A voice said, Be cool man, don't get too curious. <br />The less you know the better. Garry tried to turn to look in the direction of the voice and was treated with another empty pop can landing on his head. The voice was different now, Are you even listening man? A drip of soda ran down Garry's face, and he wiped it away. <br /><br />Ruby stormed out of the office and down the flight of stairs, She started in, Who's idea was it for him to shoot at me! Ruby was pissed and ready to take it out on these guys as far as Garry could tell. Ruby stopped in her tracks at the sound of metal on metal banging from up above. She'd just come from that direction Garry noted. Ruby seemed to instruct the newcomers to go upstairs. She walked off kicking at rocks and other trash. <br /><br />9</p><p>The phone rang. Nick answered it on the third ring. Yes? This is the front desk we have a letter for you. <br />You can come and collect it at your convenience. I'll be right down Nick replied. <br />Shortly after, Nick opened the letter to read, Nick, Thanks for the help. Heard about your face. Hope it doesn't hurt very long. Ouch Buddy, taking one for the team. One last thing I need you to do. In my room is a gym bag, in it is a fat manila envelope marked C.O.D., If you wouldn't mind taking it back to the pier where we stopped before someone will meet you there. Don't worry you aren't in for any trouble. Thanks a bunch. ps, everything else in my room and that bad is yours. Think of it as a payment for services. Last thing, Keep this under your hat, you know how it is. <br /><br />Nick wasn't too happy. He called a cab and returned to the spot at the pier. Shortly after a van pulled in, Nick's head started to buzz. Someone was nearby but who. Nick couldn't tell yet. He was approached by a younger guy. This guy looked like a punk rocker or something Chuck Taylors, with a dirty Jean Jacket, and some wild-dated sunglasses. Hey, man. You got somethin for me? the guy asked. Depends, Nick replied. Come on man you got the letter, you're here, you got something for me and we both know it. <br />Ya, guess we do, Nick answered and handed over the envelope. The punker stuffed it in a pocket. Nick asked, Not going to count it? Not my job man, not my job. Alright, come with me. The punker motioned towards the van. They climbed into the back the punker, having boarded second, pulled the door closed and they were away. The trip was really short. They could have walked. So, guys, Where are we headed Nick asked right as the van was coming to a stop next to a warehouse not far from the food trucks. Oh, looks like we're here. The punker chuckled and pulled the door open. Ruby was standing there a smirk on her face. Nick remarked that they all seemed to either be in a really good mood or in on a joke. Somethin like that, Ruby said. <br /><br />Ruby walked up close to Nick and looked at his face. aww, that's going to be a bruise. Poor thang. The boys are sorry about that just so you know. They said things got weird after that so maybe you call it even for now. Business ya know. She presented Nick with a set of keys and an envelope. That's it, the car is over there at the end, Ruby pointed. That's it? Nick asked. That's it Ruby replied. She climbed into the van. The punker pulled the door closed as the van departed. Nick felt the buzz in his head as the van rolled away. <br /><br />Nick felt really out of sorts now, his friend had disappeared for reasons he may never know. <br />Now what, Nick asked aloud giving an empty soda can a kick. He started over to the car.<br /><br />With a turn of the key, the Cadillac came to life. Nick realized he was hungry, guess I really haven't eaten a good meal. Dinner would be a really good way to end this weird day. The Cadillac rolled off, the sun was only starting to set in the west. <br /><br />Roll credits. <br /></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-2253890160206632092023-10-26T07:07:00.000-07:002023-10-26T07:07:01.617-07:00Black and white art IRL. Oni themed strangeness <p> Continuing my Oni themed art is something I knocked together this week. <br />I love horror movies and it is October after all. I have a small series of short form videos themed around ninja/shinobi and shinobi/Oni I have been a fan of ninja movies for as long as I care to remember so 1980 - something or other. I follow a ninja themed face book thing how to build a ninja flash bomb. <br /><br />They kinda do videos share pictures they find or are submitted as well as make a few tutorials ever now and then. The kid in me enjoys it a fair bit. They're one reason I started messing around with videos again. Mostly just using added effects and filters over pictures with just a drop of actual video footage I've filmed. In a small way I think sharing some of this with them has helped push them to get more creative.<br />But who can say. <br /><br />On to todays topic. <br /><br /><br /></p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilfTCH4jz7pRu5mL3Lz7vjy2sQcblMgSQiuNDTDrHP4CC5jwX-13NdeT9zL3Cjj-jdNqTGeDtoDYLQXfo628ksJDjikJKKy_Go1OtLpUpa_Hx1gh3tTz8gwy_J9GG07uMikYuiMVDYlFdgv8EJ2o28QPyK-fpOkFjXl3YS0qxBIE0SaSXaL4I4QrpifyA/s640/vlcsnap-2023-10-23-21h11m32s391.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilfTCH4jz7pRu5mL3Lz7vjy2sQcblMgSQiuNDTDrHP4CC5jwX-13NdeT9zL3Cjj-jdNqTGeDtoDYLQXfo628ksJDjikJKKy_Go1OtLpUpa_Hx1gh3tTz8gwy_J9GG07uMikYuiMVDYlFdgv8EJ2o28QPyK-fpOkFjXl3YS0qxBIE0SaSXaL4I4QrpifyA/s320/vlcsnap-2023-10-23-21h11m32s391.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">Here we have to original. This was clipped from video filmed with a nightfox digital night vision in IR light. It was difficult to set up the pictures because it has to be manually focused. I used to post as my reference point. It's hit or miss really. </div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpKHgQU703Xt8r0BI-5cdGoSkRGKuoSbOCRqP9z_ISD0UBtCQW0FYWwhyA1-ODghFQDWcoxBIG1zvcgNbs79k03Q-QYjYP0RkRAJz5r1pbnTQHYqjDjvGdTYXpGEAHkJmlb-flETbRZta-6p-hDs39xh7i_jXWEEhWbbpxhEc4ssM8PdgG7SVJosI49Gc/s450/vlcsnap-2023-10-23-21h11m32s391-2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="383" data-original-width="450" height="272" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpKHgQU703Xt8r0BI-5cdGoSkRGKuoSbOCRqP9z_ISD0UBtCQW0FYWwhyA1-ODghFQDWcoxBIG1zvcgNbs79k03Q-QYjYP0RkRAJz5r1pbnTQHYqjDjvGdTYXpGEAHkJmlb-flETbRZta-6p-hDs39xh7i_jXWEEhWbbpxhEc4ssM8PdgG7SVJosI49Gc/s320/vlcsnap-2023-10-23-21h11m32s391-2.png" width="320" /></a><br />Same picture but with a filter added from windows pictures.</div><div class="separator" style="clear: both; text-align: center;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5DQYddK1R224CkdCOMgQ8BOwt30HBmMVRLWvIAP3ME_ZlS7z8eFz5YMexLU4V3CrMo0QQXahAcdK96BWaDMb_moeCSNz7ZuNQAYBATgXCEaSj8TMPcdSOhgyCThpn0HM0ouh8GvfJ2HgGY_3D7_-Kv41cspyhRVf28xdJ9HK0CU3KFgpAMH2ZXxNmzwo/s854/vlcsnap-2023-10-25-09h33m54s745.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="854" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5DQYddK1R224CkdCOMgQ8BOwt30HBmMVRLWvIAP3ME_ZlS7z8eFz5YMexLU4V3CrMo0QQXahAcdK96BWaDMb_moeCSNz7ZuNQAYBATgXCEaSj8TMPcdSOhgyCThpn0HM0ouh8GvfJ2HgGY_3D7_-Kv41cspyhRVf28xdJ9HK0CU3KFgpAMH2ZXxNmzwo/s320/vlcsnap-2023-10-25-09h33m54s745.png" width="320" /></a><br />Finally. Picture filtered in windows movie maker using the original picture.<br /><br />Now it looks like white over black. <br /><br />This brings up around to the full video, all <u>45 seconds</u> of it. <br /><br />I mentioned short form video above. this would go right to reels except I end up edition and something about the way I have done this has made that not work just now but I found the feature that should change them over to reels so we'll see. <br /><br />Oh, where was I . Yes. I remember now.<br /><br /><br /><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/NUFoAAoAEzk" width="320" youtube-src-id="NUFoAAoAEzk"></iframe><br /><br /><br />So there it is.<br />I'm cooking up a better one to try to film sooner or later. <br />Wish me luck...<br /><br /><br /><br />And if you'd like to see my other silly videos that I mentioned above here's the link.<br /><br /></div><a href="https://www.youtube.com/@OniWanShinobi000/videos">https://www.youtube.com/@OniWanShinobi000/videos</a></div><br />warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-28992968798000659422023-10-16T05:27:00.003-07:002023-10-16T05:27:56.113-07:00A second Oni.<p></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><br /><br />Any port in a storm?<br /><br />Glad to continue drawing. I am just trying to keep it going. <br />I may have mentioned my brother requested a specific picture from a scene in his second story. <br />I hat a snag on that several months ago and more or less was unable to draw there after.<br />So these Oni have been working out really well and getting the juices going again. <br /><br /> <br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFbG4iOu78nSxum9HvOADhXmGkdaEOfXje169jODD1SowoXTQr-hsV5ULs8_DDINmxdlTrjN5MZhZHTDDmANkfPVy1KfTKan7wFKSobtbCNDvA0K6DIO_DqpEiM4Ur-PKNfuW-K6qPGJcUy4GXOASZv2H9kRvDwRO56vhBvR_NxbcuF9KUFZdX2isoLUs/s1100/20231008_134428.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1100" data-original-width="832" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFbG4iOu78nSxum9HvOADhXmGkdaEOfXje169jODD1SowoXTQr-hsV5ULs8_DDINmxdlTrjN5MZhZHTDDmANkfPVy1KfTKan7wFKSobtbCNDvA0K6DIO_DqpEiM4Ur-PKNfuW-K6qPGJcUy4GXOASZv2H9kRvDwRO56vhBvR_NxbcuF9KUFZdX2isoLUs/s320/20231008_134428.jpg" width="242" /></a><br /><br />I see a lot of swords drawn where the blade and the sword handle are very poorly thought out. They don't line up correctly. Makes me crazy. <br />The blade was done in three lines using a make shift straight edge. The center line tracks down to center the swords handle. Granted this one is still a bit shit. </div><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmjBE9gUd3bmO_JEQJrJKeOCKQk77l-k1f_eGBcD7pzdTOXodpmnglbYfs3Qb-Wh05n1imMZQKUj99P-h-XXEqik82uxaJC1evrRf3WgCo0OO2s6FJUB9yd7A9DygQrq1oIvwBb1PiHgQntTEqD72xiEVqP-GJvsrhUAQ8ci4rn8zAF05dVxrlqkFaLpw/s850/oni2%20-%203.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="633" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmjBE9gUd3bmO_JEQJrJKeOCKQk77l-k1f_eGBcD7pzdTOXodpmnglbYfs3Qb-Wh05n1imMZQKUj99P-h-XXEqik82uxaJC1evrRf3WgCo0OO2s6FJUB9yd7A9DygQrq1oIvwBb1PiHgQntTEqD72xiEVqP-GJvsrhUAQ8ci4rn8zAF05dVxrlqkFaLpw/s320/oni2%20-%203.jpg" width="238" /></a><br /><br />These Oni, the first and second, were once men. Or maybe still are. <br />Monstrous acts make a monster.<br /><br />Sooner or later I will get to the real Oni.</div><div class="separator" style="clear: both; text-align: center;">I have an idea for that coming together right now.<br /><br />Thanks for having a look.</div><br /> <p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-80276257362330780292023-10-01T06:01:00.007-07:002023-10-03T04:23:42.232-07:00It's finally OCTOBER!<p> Here's an Oni doing Oni stuff.<br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzVDE5xZPPFQIKNfh2d9BJ2decn5HEabCfwvjgyuW0HPWghi5o7aHvejdTD8yxrxiJpPvgMn_AY02OwT7Q0G-m39sm7QY1PWohYuzQigOlBV7hVDFkUbFDTYD377VaBv_rYGA4Kr7cOYfbGFfKz7DfBLqJ2wRtV72KKZ1PSZvTm9XYt658MMDh7zWZu_I/s975/20231001_083032.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="975" data-original-width="730" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzVDE5xZPPFQIKNfh2d9BJ2decn5HEabCfwvjgyuW0HPWghi5o7aHvejdTD8yxrxiJpPvgMn_AY02OwT7Q0G-m39sm7QY1PWohYuzQigOlBV7hVDFkUbFDTYD377VaBv_rYGA4Kr7cOYfbGFfKz7DfBLqJ2wRtV72KKZ1PSZvTm9XYt658MMDh7zWZu_I/s320/20231001_083032.jpg" width="240" /></a><br /><br />We chattered about the L5R game and this started to come together. <br /><br />Now with color.<br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB1NoAa-QjSrAlmb_nxik7m8_gYN0sw73cmY6fm2WBfLb2iL-taUtAbUADrI_PRYNsiU8VQnq-5pa7BEsV_ZFpOFZ11hr_KwPIQV6UgN2L3gA0LgCf2yqm6y6VtVXEH1w7TF0TdcXdRAGv1qDFfspq1QfWbAo6SeRsY4OShD-6HGtwoIgfQqQ61V1vjyU/s995/20231001_122909.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="995" data-original-width="746" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB1NoAa-QjSrAlmb_nxik7m8_gYN0sw73cmY6fm2WBfLb2iL-taUtAbUADrI_PRYNsiU8VQnq-5pa7BEsV_ZFpOFZ11hr_KwPIQV6UgN2L3gA0LgCf2yqm6y6VtVXEH1w7TF0TdcXdRAGv1qDFfspq1QfWbAo6SeRsY4OShD-6HGtwoIgfQqQ61V1vjyU/s320/20231001_122909.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Edit</div><div class="separator" style="clear: both; text-align: center;"><br />I got a very good scan of this picture.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE8yjak04f_clpNWtvlmNBOeDykKtNzyhMXNmg_YMgzona3u_ypYBnDoT7AGRH6xYyNVy_UjHVrU36BxVH_Kx-Rf8N37Au3o4x8mfmHl1I3qS3rz5tOdk1dBplRX0SP0I9yyaikz_O_qXf_KucDLqIVrYxTc5-X78LXfiI9dTsa3ELYUkBdy3dLoG86AU/s900/oni-monster%202.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="677" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE8yjak04f_clpNWtvlmNBOeDykKtNzyhMXNmg_YMgzona3u_ypYBnDoT7AGRH6xYyNVy_UjHVrU36BxVH_Kx-Rf8N37Au3o4x8mfmHl1I3qS3rz5tOdk1dBplRX0SP0I9yyaikz_O_qXf_KucDLqIVrYxTc5-X78LXfiI9dTsa3ELYUkBdy3dLoG86AU/s320/oni-monster%202.jpg" width="241" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I'd thought I was done but found I kept picking it up.<br />Now it's officially done. </div><br /> </div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I've been unable to create recently. <br />One of my art projects is arranged but I've not been able to get it moving. Hopefully this is about to change. I'm promised a picture ad am several months behind. <br /><br />More when there's more.<br /><br /><br /><br /></div><br />warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-3641646223077469542023-09-20T05:24:00.003-07:002023-10-09T08:48:10.329-07:00pistol<p> shooting hobby reference picture. <br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyRjJzO0ibK-4oUa1H7DBocXeOtTZXmQluBig01aMmHyMBHRDvS7KZMdwY34N11w2EG_o5MLD7DmK2Hv9yzwd7eMc3hKEv823834SjZGTjBEr4NsJIcj1H_Xg_BfQXo-v8ta9ejegM4IpnNYIyvPcuEcuv5ww8oEjHBGaMJ3mZ3TPaAVSs4iEZ704wFNg/s750/20230920_081604.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="612" data-original-width="750" height="261" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyRjJzO0ibK-4oUa1H7DBocXeOtTZXmQluBig01aMmHyMBHRDvS7KZMdwY34N11w2EG_o5MLD7DmK2Hv9yzwd7eMc3hKEv823834SjZGTjBEr4NsJIcj1H_Xg_BfQXo-v8ta9ejegM4IpnNYIyvPcuEcuv5ww8oEjHBGaMJ3mZ3TPaAVSs4iEZ704wFNg/s320/20230920_081604.jpg" width="320" /></a><br /><br />Targets first shots<br /><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2zBZF8KBI0-OvFSksIvvuf3XqNkCIVgqTOY_eGZlbP6VkRTtMcMPAO9MvS2fYLyNNEmiKKN5Fj0H9h46w1vHELgiVd4w1bLXotDUGMmMWmxpih51-OZpkcn4pJvDKrF6Y7SgHba78aI62JHEFqOH3WAJqAdbf7fERXkRbDB9d89blzF2HEINJNu02Qps/s256/20230922_124333.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="256" data-original-width="256" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2zBZF8KBI0-OvFSksIvvuf3XqNkCIVgqTOY_eGZlbP6VkRTtMcMPAO9MvS2fYLyNNEmiKKN5Fj0H9h46w1vHELgiVd4w1bLXotDUGMmMWmxpih51-OZpkcn4pJvDKrF6Y7SgHba78aI62JHEFqOH3WAJqAdbf7fERXkRbDB9d89blzF2HEINJNu02Qps/s1600/20230922_124333.jpg" width="256" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEy-q604h9Juub5X86PJdlDd8rN6HjgmpmWvea1itze-E2EtXCHY1tw0A_sSXBriQfkdnuPYlyg7atw5kEGBKx2pBPt8PPdC6FEr86NW18wu6c0NUUCsw96cf2W4rkC94ylfTHzKM5_xGmipxBzlJHxM34SYeMnIONGkznNEXg7yZ-YL05GFeYFMS3CRs/s256/20230922_124021.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="256" data-original-width="256" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEy-q604h9Juub5X86PJdlDd8rN6HjgmpmWvea1itze-E2EtXCHY1tw0A_sSXBriQfkdnuPYlyg7atw5kEGBKx2pBPt8PPdC6FEr86NW18wu6c0NUUCsw96cf2W4rkC94ylfTHzKM5_xGmipxBzlJHxM34SYeMnIONGkznNEXg7yZ-YL05GFeYFMS3CRs/s1600/20230922_124021.jpg" width="256" /></a><br /><br /><br />Overall Update</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">So far it's gone very well. Minor issues are being worked out. <br />The rear site wont stay in place and I am exploring options to remedy that.<br />I have added glow-on yellow paint to the sites, front and rear. It is highly visible but had not yet glowed in the dark. The Glow-On has to be exposed to light for a few hours to charge it. <br />I think I will look for a better option in the future. <br />I've sent 240 rounds through it so far and just found some gun oil last week. <br />Next I will be looking for a strobe light with a red dot next and a holster for that set up. <br />Aside from the rear site issue the only other issues have been feeding from the magazines, one of them does not work properly and will not feed the first round as it should. I thought two of them were problems but only one of the 4 are having this issue. <br /><br />That's it so far.</div><br /><br />warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-21011018012347972242023-07-29T07:07:00.002-07:002023-07-29T07:07:26.997-07:00Update - Stalled out<p> As you would expect I've stalled out on the miniatures project. <br />20 Metal Ratskin Renegades nearly done enough for pictures Last I picked them up I was attempting to dot the eyes but that became very difficult. I haven't gotten back to them as of his time. <br /><br />I am starting to think my time with miniatures is just about at it's end. <br /><br />Unrelated.<br />I'm hijacking this post to hold this picture for me.<br /><br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJP0Ymu_N_2QuTyvPeCtBLzAv0MdYldUO1BEj2JH4hMUf8qY532W3NULcpK1720NYoYUgKPU4SKMZ94HjVnZrzzUmRL3HfKpzBiA9xW_ken311kxyE9VZYf0W1HWH8O6TmT1_qn-oi0lc_q7XrkJgTOK_BTE8wCyM1njbrdgJ62v2C5ka61irz2uG7ApE/s344/images%20(14).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="146" data-original-width="344" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJP0Ymu_N_2QuTyvPeCtBLzAv0MdYldUO1BEj2JH4hMUf8qY532W3NULcpK1720NYoYUgKPU4SKMZ94HjVnZrzzUmRL3HfKpzBiA9xW_ken311kxyE9VZYf0W1HWH8O6TmT1_qn-oi0lc_q7XrkJgTOK_BTE8wCyM1njbrdgJ62v2C5ka61irz2uG7ApE/w612-h260/images%20(14).jpg" width="612" /></a></div><br />warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com3tag:blogger.com,1999:blog-8042328574097890685.post-32516398905631138672023-05-26T05:49:00.000-07:002023-05-26T05:49:03.332-07:00I am working one something.<p> I know I haven't posted in a bit. Just wanted to mention that I am actually painting some miniatures I've just net been in a rush to get them done. <br />Might have some time to put into them on Saturday evening into the late hours during the DnD game. They are getting closer and closer to done. <br /><br />I've had no desire to do any drawings or flat paintings. I feel like I should be working on that kind of stuff but have had no motivation at all. I'm sure it will come back around at some point. Just have to wait it out. <br /><br /><br /></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-84455945580692584402023-02-15T04:49:00.001-08:002023-02-15T04:49:15.560-08:00Grizzled old man in cold river - flat painting number 4.<p> I'm not much for naming things as it turns out. <br /><br />My wife challenged me to turn the last black and white picture into a painting. ( See previous post. ) She thought it would look good in color. So here we are. <br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8FoGe_S24SpSPU5KXDOs4EWFcdI77g3Krn17gv5AnqzlLrrlX_0iGGWGRAWlBox337taGKNly8Nerbs04oYbMHafLJlFqaaIpXVaRg0gm7zOKPtlbTpUJ_L2DvYPx0O2BjLrSBtfEl8R7NodR8Dl_5Kn09dwA6PlyNwfQeZucGC4zuO3ydXubWeLY/s2500/Old%20man%20river%202.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2500" data-original-width="1966" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8FoGe_S24SpSPU5KXDOs4EWFcdI77g3Krn17gv5AnqzlLrrlX_0iGGWGRAWlBox337taGKNly8Nerbs04oYbMHafLJlFqaaIpXVaRg0gm7zOKPtlbTpUJ_L2DvYPx0O2BjLrSBtfEl8R7NodR8Dl_5Kn09dwA6PlyNwfQeZucGC4zuO3ydXubWeLY/s320/Old%20man%20river%202.jpg" width="252" /></a><br /><br />The original scan is much larger. I reduced it to about a third or so of the size for this post. <br /><br /><br />If this wasn't bad enough here's the wip pictures.<br /><br /><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn_TmIS5GEFWFSDcrIilY_yjX_Yj-YCd69HhYtMDnxiDOQ2AGt3QENMzABtPnQi_tdqahZe7gr5SdE9ejRjVBep_RTFFgWV4IalUUTHqYzeZDvbciZXtARGhICDWRYxTQ3ZwGU2SnCNRpCIQD2l-0DOdlEAPabZ7JCgm7AoAsqmi_8sVfgeN2Boj4C/s850/20230206_172652.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="637" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn_TmIS5GEFWFSDcrIilY_yjX_Yj-YCd69HhYtMDnxiDOQ2AGt3QENMzABtPnQi_tdqahZe7gr5SdE9ejRjVBep_RTFFgWV4IalUUTHqYzeZDvbciZXtARGhICDWRYxTQ3ZwGU2SnCNRpCIQD2l-0DOdlEAPabZ7JCgm7AoAsqmi_8sVfgeN2Boj4C/s320/20230206_172652.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;">at this stage in the work I had very very low expectations. I sat here and said, I hate this picture. <br /><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFHfNIiPba0gxks9llY3Jq029zJFrczdLbX1hII7rCG0DR0AmO1dG9wGmp_WCzOlHZJ20r3mrb_DPgUx7nxiNFt2V2ruose0_LAxdV6lsifGBz5xn-zMU9228CBYXDkMfuY1PBEQIPEStdx_YbA2jI-Z8SnxzTmPDD2I1u0Ltfk8qqKIW0qDSYz1u0/s850/20230206_210512.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="734" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFHfNIiPba0gxks9llY3Jq029zJFrczdLbX1hII7rCG0DR0AmO1dG9wGmp_WCzOlHZJ20r3mrb_DPgUx7nxiNFt2V2ruose0_LAxdV6lsifGBz5xn-zMU9228CBYXDkMfuY1PBEQIPEStdx_YbA2jI-Z8SnxzTmPDD2I1u0Ltfk8qqKIW0qDSYz1u0/s320/20230206_210512.jpg" width="276" /></a></div><div class="separator" style="clear: both; text-align: center;">No reason not to press on.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvgRV7ELh5jbTe3I2RylA3MvS8tBl0joIW-XEosZ09AiwBeTu7f4ng6gDI82X6HHouBlUG5EySGDiIqTfpM5PtO2AlqhCb3Rm-zejdT74aE0NkEWeke9lsbKXNPXy3SDqSKg0fQuNxSXqYyWdwrNcaeZ_C-cKgihkQ4celmyuQVHeVRVfzPT01rpaX/s828/20230207_204424.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="828" data-original-width="637" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvgRV7ELh5jbTe3I2RylA3MvS8tBl0joIW-XEosZ09AiwBeTu7f4ng6gDI82X6HHouBlUG5EySGDiIqTfpM5PtO2AlqhCb3Rm-zejdT74aE0NkEWeke9lsbKXNPXy3SDqSKg0fQuNxSXqYyWdwrNcaeZ_C-cKgihkQ4celmyuQVHeVRVfzPT01rpaX/s320/20230207_204424.jpg" width="246" /></a><br />The water is starting to look interesting.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMLi9J7tl3ogEnGPfZK-5S8QDPPFSBlrPmtlqEUc28hmYDd6BjRitAxthD5FwUGBzu9NCaesXrHAFyb9ojIFvmcpvghxtMQm9LXCeZyo_WQfZ17XbHp9K5XuAq-HILAFFfFF4AlBTzPOVRu5-XT_e3t4_O_MgLgTp0eLxyF04v77KFUQGbQF2bYlQ/s840/20230208_163751.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="840" data-original-width="690" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMLi9J7tl3ogEnGPfZK-5S8QDPPFSBlrPmtlqEUc28hmYDd6BjRitAxthD5FwUGBzu9NCaesXrHAFyb9ojIFvmcpvghxtMQm9LXCeZyo_WQfZ17XbHp9K5XuAq-HILAFFfFF4AlBTzPOVRu5-XT_e3t4_O_MgLgTp0eLxyF04v77KFUQGbQF2bYlQ/s320/20230208_163751.jpg" width="263" /></a><br />I really like how the snow was coming together.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuBmriGBxpoX4GaRfjZTWsFL03NjzdpaSj47itWqoxozYCXstrLvrSxHfq59EAGTE9Tu7POhIQ72TP35xdjQSZBDq7rGvlYym6u3CHCqkUI70dcf3WD9G7gHmVbjVy6nrxy3y7jpnRR75_m8SD1ICnqman_vx1mzcwH_-RhtKGpVUmwn1bUwxvQgpa/s853/20230208_203851.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="853" data-original-width="712" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuBmriGBxpoX4GaRfjZTWsFL03NjzdpaSj47itWqoxozYCXstrLvrSxHfq59EAGTE9Tu7POhIQ72TP35xdjQSZBDq7rGvlYym6u3CHCqkUI70dcf3WD9G7gHmVbjVy6nrxy3y7jpnRR75_m8SD1ICnqman_vx1mzcwH_-RhtKGpVUmwn1bUwxvQgpa/s320/20230208_203851.jpg" width="267" /></a><br />How about the other shore line. Getting somewhere now.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis8TrB3szTtwPFBLXoofM6XDPx4QGh-cV8oP8BLFQBlQc-fAPhwI3y8wSplXM4bg734adg6D6Jco70yc-DosmeUnpAp1wwAToq11p7K7amvG9kXxMTi0w7ogs6Ue3cuvNQAsKFITUvNkAW9Vhbey7krS0FqY8C7DVD0MaphXZmd6luDoNAaZrcZ2kA/s850/20230209_114942.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="700" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis8TrB3szTtwPFBLXoofM6XDPx4QGh-cV8oP8BLFQBlQc-fAPhwI3y8wSplXM4bg734adg6D6Jco70yc-DosmeUnpAp1wwAToq11p7K7amvG9kXxMTi0w7ogs6Ue3cuvNQAsKFITUvNkAW9Vhbey7krS0FqY8C7DVD0MaphXZmd6luDoNAaZrcZ2kA/s320/20230209_114942.jpg" width="264" /></a><br />Flesh tones came out well, not bad just a bit more to do.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbRv5r-5rJo9lxfiUjM5H3Z5GPWGT6Mz8eoe8-Dei1cHqc3tB9Y_SlaTIzygka0-pTU4eai7d9JVyof8uTzb8-TjwpQvzcOkqE7Y_YJBxVYZ_Rp9vXWYjf7mnV0bEawgDRl2r1z-89L-dyORxSEpC_98MpY_J6JySeJrjpIlQJdvIwJe0henREC27K/s950/20230209_164843.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="950" data-original-width="751" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbRv5r-5rJo9lxfiUjM5H3Z5GPWGT6Mz8eoe8-Dei1cHqc3tB9Y_SlaTIzygka0-pTU4eai7d9JVyof8uTzb8-TjwpQvzcOkqE7Y_YJBxVYZ_Rp9vXWYjf7mnV0bEawgDRl2r1z-89L-dyORxSEpC_98MpY_J6JySeJrjpIlQJdvIwJe0henREC27K/s320/20230209_164843.jpg" width="253" /></a></div><div class="separator" style="clear: both; text-align: center;">The fre on the torch seems to work Fire's never easy to paint.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih4GMGwMas5XkOQ9rldnEEKBmU89jdA6urrJsUhCkhXj7030C-_3PbbBcVGgCZ8SySU4lw8h8ddYse8D2wxfcNfghmIycEfUNkohq5Gbx1QTJ7YVH0zGn4lSxPU4LZRIznUmgXM2d7L105L9X6p_Ke_v5QYftgw_2xcxtlRBds0Fy1DZw-szZmdfhu/s875/20230209_203428.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="875" data-original-width="714" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih4GMGwMas5XkOQ9rldnEEKBmU89jdA6urrJsUhCkhXj7030C-_3PbbBcVGgCZ8SySU4lw8h8ddYse8D2wxfcNfghmIycEfUNkohq5Gbx1QTJ7YVH0zGn4lSxPU4LZRIznUmgXM2d7L105L9X6p_Ke_v5QYftgw_2xcxtlRBds0Fy1DZw-szZmdfhu/s320/20230209_203428.jpg" width="261" /></a></div><div class="separator" style="clear: both; text-align: center;">I think it's too bright and will have to darken it down some who, kinda managed to do that if you can tell from the top picture. Darkind down the water and used a black wash Transparent smoke black airbrush paint. Extra light from my lamp make this look brighter than it is.<br /><br />Not too bad I guess.<br /><br />This was done mostly with Apple Barrel and Folk Art brand craft paint, a little bit of ink added for flesh tones and just a little airbrush paint. Work time was about 5 days a few hours in the evenings and maybe a whole day at the end to wrap it up. Well sort of. There's still room for more when it comes to me.<br /><br />Thanks for looking. <br /><br /><br /></div><br />warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com2tag:blogger.com,1999:blog-8042328574097890685.post-23238579460658292702023-01-27T03:22:00.000-08:002023-01-27T03:22:01.841-08:00Old poacher crossing a river at night in winter.<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibL6-PFdZCKJcW6Ry89slF2YrAx8C3bHsEFtfXS6jrG3lBrd1qsmBFQ_9oBL-ldyQK3HyDpj99zv9teVHopLCkAwjNu54WpgSCuZlh1cHmXU9mq5SHHhp6bTjnNYj_049ts6xFzIbQeMUYjda7dN73c4_04XCzfOQPmQluj4E3vbFLGQjn6xBgfDfM/s2200/River%20crossing%20gray.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2200" data-original-width="1814" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibL6-PFdZCKJcW6Ry89slF2YrAx8C3bHsEFtfXS6jrG3lBrd1qsmBFQ_9oBL-ldyQK3HyDpj99zv9teVHopLCkAwjNu54WpgSCuZlh1cHmXU9mq5SHHhp6bTjnNYj_049ts6xFzIbQeMUYjda7dN73c4_04XCzfOQPmQluj4E3vbFLGQjn6xBgfDfM/s320/River%20crossing%20gray.jpg" width="264" /></a><br /><br />Best to cross at night.</div><br /><p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com2tag:blogger.com,1999:blog-8042328574097890685.post-76286918394509111892022-11-30T04:22:00.000-08:002022-11-30T04:22:06.895-08:00We're not going on the undersea adventure. <p> </p><div class="separator" style="clear: both; text-align: center;">The gang goes undersea for the adventure. </div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLehUh7sXWMw_okGdwf1JKGTndb-otnQOXB-U8SzHKDcOgGRs7G1FeAj7h5fZ98IoV5OR3kUu7C8fuZv9ZcEIxR46c17odizRn0hxkkgmju-SMsIvjlh1GGcpetZD3G77XG_cjeXeMBbhzoP3jD7755u3TO3C-aF-VcVnmSJj9mrdlavkXIxGW0USg/s4128/20221127_210800%5B1%5D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4128" data-original-width="3096" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLehUh7sXWMw_okGdwf1JKGTndb-otnQOXB-U8SzHKDcOgGRs7G1FeAj7h5fZ98IoV5OR3kUu7C8fuZv9ZcEIxR46c17odizRn0hxkkgmju-SMsIvjlh1GGcpetZD3G77XG_cjeXeMBbhzoP3jD7755u3TO3C-aF-VcVnmSJj9mrdlavkXIxGW0USg/s320/20221127_210800%5B1%5D.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Beholders are nasty beasts. </div><br /><p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-150295990819000692022-11-26T03:15:00.004-08:002022-11-26T03:15:28.598-08:00Halloween picture.<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE4NMpqiB6Du7XJDAS2Uapph1J6x5WV-dN6Nttwe4zZUJRIhcSZmBkQz79BnOeuEynOeXT0VeerhWYS47BHvh7yFYC94CVvSV2MNe_kEC9R05LUYGgN26MbDumuk1rGOU1hZKTdYrx5MYjrieM5qs5onMO5i5mWVE-JkHE6UxlaO5zJ88an1IOF83_/s5603/Image_20221125_0001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="5603" data-original-width="4292" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE4NMpqiB6Du7XJDAS2Uapph1J6x5WV-dN6Nttwe4zZUJRIhcSZmBkQz79BnOeuEynOeXT0VeerhWYS47BHvh7yFYC94CVvSV2MNe_kEC9R05LUYGgN26MbDumuk1rGOU1hZKTdYrx5MYjrieM5qs5onMO5i5mWVE-JkHE6UxlaO5zJ88an1IOF83_/s320/Image_20221125_0001.jpg" width="245" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Here's the very large version.</div><div class="separator" style="clear: both; text-align: center;">This is the DnD party from the biweekly game.<br />No pencil only ink. Loads of fun to do.</div><br /><p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com2tag:blogger.com,1999:blog-8042328574097890685.post-58590511472809673882022-11-23T05:19:00.001-08:002022-11-23T05:19:22.629-08:00Ink over pencil and improvement.<p></p><div class="separator" style="clear: both; text-align: center;">I've been drawing again and these were done over the last two or three months.</div><div class="separator" style="clear: both; text-align: center;">I do hope to go back and redo a few of these, as you can see, are very rough.</div><div class="separator" style="clear: both; text-align: center;">But I have been improving quite a lot.</div><div class="separator" style="clear: both; text-align: center;">These are pictures for my Brothers story. It's a neat bit of fantasy and black powder mixed together.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7zJybGzJHH9lKRlZ1SKWfCBA_cE1hWPvbpGFL8_CXlLzjqb9RwoGPb4Kmy0L7Ijhv8J_YFJEOdQOYPvsZKdyEp1e1c5aJ5wVNlW_8MYa4-u0SvrUkCvuy0wRHa4wbsKz9FlLg4I_eYzNRUCqbElr7dc4_Jy2jntH1t0v1keIyu1X7hSvS40TGO-yI/s600/20221007_214621.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="475" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7zJybGzJHH9lKRlZ1SKWfCBA_cE1hWPvbpGFL8_CXlLzjqb9RwoGPb4Kmy0L7Ijhv8J_YFJEOdQOYPvsZKdyEp1e1c5aJ5wVNlW_8MYa4-u0SvrUkCvuy0wRHa4wbsKz9FlLg4I_eYzNRUCqbElr7dc4_Jy2jntH1t0v1keIyu1X7hSvS40TGO-yI/s320/20221007_214621.jpg" width="253" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"Evil wizards meat locker"</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPBHZVfOJ-1SL3XYcRSQz57IkhLRcklqam20sddxsisVcQSvdj1u87p29u28fglfOKvKPiSJbXd0Yho6TToT5HuRilpVLgdMgM-5vlHRlSTG45kCVoHk1Q3jjOVuTcuc2yd4NCnyFw7Yf3rzqkkuYPjgH3j06pxI-6Qgn8qz4h58yjq2oKglmzI8Ve/s836/20221008_115947.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="836" data-original-width="586" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPBHZVfOJ-1SL3XYcRSQz57IkhLRcklqam20sddxsisVcQSvdj1u87p29u28fglfOKvKPiSJbXd0Yho6TToT5HuRilpVLgdMgM-5vlHRlSTG45kCVoHk1Q3jjOVuTcuc2yd4NCnyFw7Yf3rzqkkuYPjgH3j06pxI-6Qgn8qz4h58yjq2oKglmzI8Ve/s320/20221008_115947.jpg" width="224" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"The big fall"</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwQ9tYLfC0CmYPv76gSnzbv6b5BH-XaQyIQOkTOPkVkGGKK06uOSmFvOBCLPlz-gyIUDGkQPOHAKj3f4Qo-9DE1lfS116JNBPh8gmlmFTkqpxIB_MRLwP-E2t359D8cnPKzkfSbh9LnZNn4RLHVpj6C4rcVvDZHE7h58dZMym5TUAJ7PGwVP1uNbSp/s675/20221010_160845.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="675" height="243" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwQ9tYLfC0CmYPv76gSnzbv6b5BH-XaQyIQOkTOPkVkGGKK06uOSmFvOBCLPlz-gyIUDGkQPOHAKj3f4Qo-9DE1lfS116JNBPh8gmlmFTkqpxIB_MRLwP-E2t359D8cnPKzkfSbh9LnZNn4RLHVpj6C4rcVvDZHE7h58dZMym5TUAJ7PGwVP1uNbSp/s320/20221010_160845.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"Unicorns are jerks"</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZL7KQMNu8Egl3g93KwKRG36X47HEz8yHXScjKRfGr0bCIlnh4To7ttwPivpE_SuUfro5rVfGSmW-X4ywvR_pCBF3BIxuQuck7rG7ShfkM_cOh_U1G4Nb6hGhOQYdD3OjaIS5a8pL3ov7MrCcX0a6vkwNaFhxIqbXd_9nyNz7uPgbfwhoS7oLbMrvQ/s3188/20221012_193227.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3188" data-original-width="2488" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZL7KQMNu8Egl3g93KwKRG36X47HEz8yHXScjKRfGr0bCIlnh4To7ttwPivpE_SuUfro5rVfGSmW-X4ywvR_pCBF3BIxuQuck7rG7ShfkM_cOh_U1G4Nb6hGhOQYdD3OjaIS5a8pL3ov7MrCcX0a6vkwNaFhxIqbXd_9nyNz7uPgbfwhoS7oLbMrvQ/s320/20221012_193227.jpg" width="250" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"Bayonet to the zombie brain"<br />The scale is off the guy doing the stabbing should be three times larger.<br />No, he's not a leprechaun. </div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjys4B1oaqZ1alc9QDV8GP0-3MdEJgS6yI57dh5Y-oYnO5xXSVGoXyA7uqa853jxPuMd7NaoO8XauPRpaOJjmYbIN2FmDr-r1WCtmIRlcUDbeMzm5cYQ9DwACCUVwIoP-9E8rMVnL89AET7MajgbLwyKoLWfcMCQxyxJJrOMlXS-rs0YQAPscDBqM7t/s760/20221014_191552.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="760" data-original-width="588" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjys4B1oaqZ1alc9QDV8GP0-3MdEJgS6yI57dh5Y-oYnO5xXSVGoXyA7uqa853jxPuMd7NaoO8XauPRpaOJjmYbIN2FmDr-r1WCtmIRlcUDbeMzm5cYQ9DwACCUVwIoP-9E8rMVnL89AET7MajgbLwyKoLWfcMCQxyxJJrOMlXS-rs0YQAPscDBqM7t/s320/20221014_191552.jpg" width="248" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"Low effort theft"</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHgY6NE2im6IWMZvkbC7mjOQCQZFCzZny48zC6U1pLxk-RP8aYS2DhlNFNReSnuJQrEJff2GUnZtv8MH5aYUaxkYPLcYSvL9Ze2aguuYJ3SI2f8TQn-j12_kmw9I3sPOt4xpl6NyvAMwA-NalVpqc8DRme3F9Yk5B4xzkLORa3SZ5vbG5gFklm658D/s600/20221019_142607.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="450" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHgY6NE2im6IWMZvkbC7mjOQCQZFCzZny48zC6U1pLxk-RP8aYS2DhlNFNReSnuJQrEJff2GUnZtv8MH5aYUaxkYPLcYSvL9Ze2aguuYJ3SI2f8TQn-j12_kmw9I3sPOt4xpl6NyvAMwA-NalVpqc8DRme3F9Yk5B4xzkLORa3SZ5vbG5gFklm658D/s320/20221019_142607.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"Mr. Grey"</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzJwv4g1_2PM2bshfmlsLlrfFR50Is5RSCGlkgQoxuXJ4b4VJmRVHfFUeb22q-37qV78PprvIZY3K4jT5zL_fSeC_8np02kSDqX574xgZaVKbTieWI55TU6geOtw56jDLwi8wWfzwBWdwMKHbnNJ_YiNjYEAkKIaP_85Hvz9n7imi4vMg7hQemhmZY/s600/20221019_142610.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="450" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzJwv4g1_2PM2bshfmlsLlrfFR50Is5RSCGlkgQoxuXJ4b4VJmRVHfFUeb22q-37qV78PprvIZY3K4jT5zL_fSeC_8np02kSDqX574xgZaVKbTieWI55TU6geOtw56jDLwi8wWfzwBWdwMKHbnNJ_YiNjYEAkKIaP_85Hvz9n7imi4vMg7hQemhmZY/s320/20221019_142610.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"The delivery"</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh12FbwQ3rjU3wuOsiCEKKiftTr3YWAkA2CV97mbFQ8GGAUrxoN8aYaBVEegfUxxEJr8jFmNwk3OLwgqQbXXp5UYNcdLBxg_JiocqmTgMu8XgwlpsExel6P4F0VNZslSHwPYnGJDjBZQcit_raS682V66Peca-WvByCma6X5YIOZv2bHjadXh2iz6T7/s700/20221019_214025.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="700" data-original-width="525" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh12FbwQ3rjU3wuOsiCEKKiftTr3YWAkA2CV97mbFQ8GGAUrxoN8aYaBVEegfUxxEJr8jFmNwk3OLwgqQbXXp5UYNcdLBxg_JiocqmTgMu8XgwlpsExel6P4F0VNZslSHwPYnGJDjBZQcit_raS682V66Peca-WvByCma6X5YIOZv2bHjadXh2iz6T7/s320/20221019_214025.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">- First attempt not there yet. <br />The face is not even close to what it should look like yet.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAVS-hit0hnaTojfHMeZSwAtCfhe9NJ_JxjepXBPjeNP3boFkVpADznM9-0H7znyZpujpzp9AqQhECf2TH4kHknU5bJVp1wYYvtlYfXcHzmYthjPuvNZ-Cfsb7QnRaI96CLhW4qz2fC9bnVHqj4PV9DVG6c3nBWkJJr-a7C1PQ1VaRLCL8iU_kdACB/s700/20221022_115157.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="700" data-original-width="525" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAVS-hit0hnaTojfHMeZSwAtCfhe9NJ_JxjepXBPjeNP3boFkVpADznM9-0H7znyZpujpzp9AqQhECf2TH4kHknU5bJVp1wYYvtlYfXcHzmYthjPuvNZ-Cfsb7QnRaI96CLhW4qz2fC9bnVHqj4PV9DVG6c3nBWkJJr-a7C1PQ1VaRLCL8iU_kdACB/s320/20221022_115157.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">This concept was kicked back and that's fair.</div><div class="separator" style="clear: both; text-align: center;">I was just looking for an interesting style for the character but it doesn't fit.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6Xo-bCPGf9S93vpQ9af9j2GXGav00oe2JXSB7zIrfTXUUIy3ypVupsDAbv5s276v57dcpaWKMVGkwVmZK6el3SiN_A03-M6ME_qLaevwVkOxv-yZqhhPUXIV9TiPls5gBi_MpL0jhei98opSlsaulRr0y06y2gJmFN1wEplCSCzWbYOBs_wgS_10B/s550/20221026_194539.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="550" data-original-width="429" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6Xo-bCPGf9S93vpQ9af9j2GXGav00oe2JXSB7zIrfTXUUIy3ypVupsDAbv5s276v57dcpaWKMVGkwVmZK6el3SiN_A03-M6ME_qLaevwVkOxv-yZqhhPUXIV9TiPls5gBi_MpL0jhei98opSlsaulRr0y06y2gJmFN1wEplCSCzWbYOBs_wgS_10B/s320/20221026_194539.jpg" width="250" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">" Studying the jug "</div><div class="separator" style="clear: both; text-align: center;">Same character as above. I am trying to get the picture done and cheating a little bit just to do it.<br />She'll need another attempt or two but I'll figure it out.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmGCR00WqJ_wZJJzevB9-s2_Tas3f6GPe6DcaUvl0Lex0seF4X_CQiwNSeMUAL-RE7PBK8WY4_QNHzOBccy1QMkcHbQXSUd8I5Vqp-WxKk29kc6iVjvvoEU_D1tosNAec4NHNpvFlLuVyJYr2A9o10zC8wfBDWC66k739Nal6DA_2tT-2qx_SQtmob/s600/20221030_220624.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="452" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmGCR00WqJ_wZJJzevB9-s2_Tas3f6GPe6DcaUvl0Lex0seF4X_CQiwNSeMUAL-RE7PBK8WY4_QNHzOBccy1QMkcHbQXSUd8I5Vqp-WxKk29kc6iVjvvoEU_D1tosNAec4NHNpvFlLuVyJYr2A9o10zC8wfBDWC66k739Nal6DA_2tT-2qx_SQtmob/s320/20221030_220624.jpg" width="241" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">At first I was trying to draw a dragon but I think it's more of a gargoyle </div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdrf_RtyL9XmvQgHI3DA0lrL7ZI_bTMlnMYcKwGZk7am5tmq-MBNmkS-p7QLx3o-tu1H_8v8Ve6Ln-v6e3aASZggrDfYgmR8Q_Zk2jHIT_BXQtMgHAxVJNReg2j4_uHkkqu11Oqggp1UHcu9VzPg1vRAL5sk2cQK7Be08jDlkgnK_TiXPU5gO-keqX/s2064/20221104_072416.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2064" data-original-width="1548" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdrf_RtyL9XmvQgHI3DA0lrL7ZI_bTMlnMYcKwGZk7am5tmq-MBNmkS-p7QLx3o-tu1H_8v8Ve6Ln-v6e3aASZggrDfYgmR8Q_Zk2jHIT_BXQtMgHAxVJNReg2j4_uHkkqu11Oqggp1UHcu9VzPg1vRAL5sk2cQK7Be08jDlkgnK_TiXPU5gO-keqX/s320/20221104_072416.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"Letting them know we're here"</div><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTkGuignH6zPJQc18w7vQU4KFxu9VJT6q0AdJM7PEai68aRZvSyegj62UdXKMBVG-SKNws32YepoWgzex33k8kf5f4AuSAG5RF9RQ-XVGI_mYix4zuzH9Q44ZhhWf9LObQ9NbURos91WRulpYwIMFR4FPwKjVey5LgZS76RM9mmZcBc-Tk-a60Qmc8/s800/20221113_104413.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTkGuignH6zPJQc18w7vQU4KFxu9VJT6q0AdJM7PEai68aRZvSyegj62UdXKMBVG-SKNws32YepoWgzex33k8kf5f4AuSAG5RF9RQ-XVGI_mYix4zuzH9Q44ZhhWf9LObQ9NbURos91WRulpYwIMFR4FPwKjVey5LgZS76RM9mmZcBc-Tk-a60Qmc8/s320/20221113_104413.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Group discussions usually around a table.<br />Still very rough. character placement and size. </div><div class="separator" style="clear: both; text-align: center;">Next one should be larger which will sort this out. </div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzu5Rbo8HPNU2hFw6OitgPeN06KT36Z-XGJjYknz1QZo3fFf-OTGMjKPZ5sKXjH4pc9QnGh0cwmQ_yf_WxHP0fkoJ6t3nVcjae2CDnTKTAB57qqNTRlSoR_ZPp9aOgfsTGHhQaHM4H5hMZEmsojunG5rQMGADBqfJBtRX3JScblCTjHMHSmdExrlVO/s2270/Image_20221115_0001-1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2270" data-original-width="1737" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzu5Rbo8HPNU2hFw6OitgPeN06KT36Z-XGJjYknz1QZo3fFf-OTGMjKPZ5sKXjH4pc9QnGh0cwmQ_yf_WxHP0fkoJ6t3nVcjae2CDnTKTAB57qqNTRlSoR_ZPp9aOgfsTGHhQaHM4H5hMZEmsojunG5rQMGADBqfJBtRX3JScblCTjHMHSmdExrlVO/s320/Image_20221115_0001-1.jpg" width="245" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"A last supper for some"<br />This one was really tricky. </div><div class="separator" style="clear: both; text-align: center;">I really like the floor and background a lot. </div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji1Eil2yswJPpEPGdJ5-BisdukB8L8RBhM8jyUe9PzJYcY2qHp-f6WiO51lDHXCd1PdmD8JRsYr-Sj_Lx_F0U5ZXX8YkUebT9LSrMvsef6eajMCw5PuSOhcsKTdRd-jSpxObsEwf7m6rZ-RyMUkoP3mBuJ-FXDAaUbps0Lp4HCAbOOQjd9Io_gw253/s5421/Image_20221115_0002.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4301" data-original-width="5421" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji1Eil2yswJPpEPGdJ5-BisdukB8L8RBhM8jyUe9PzJYcY2qHp-f6WiO51lDHXCd1PdmD8JRsYr-Sj_Lx_F0U5ZXX8YkUebT9LSrMvsef6eajMCw5PuSOhcsKTdRd-jSpxObsEwf7m6rZ-RyMUkoP3mBuJ-FXDAaUbps0Lp4HCAbOOQjd9Io_gw253/s320/Image_20221115_0002.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"How it really started"<br />This one really came a long way! </div><div class="separator" style="clear: both; text-align: center;">I feel like this really tells a story.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj13pQDbB1Qx9hEz6CMoEYyKz7tUUsTp_2AqTrvRXHTp8EVRjB2x_u_tdta1gEd2w0Tv6K7JgOxKHHfn9AFCNr9bNxMUzN-u_EpkssNMwTzSxH22VuZIRbz4g7PNtv3-sFrU68PijxwwjBxNmxHCZ4aRvchK60IoqAJv6ooQCSRj9sUxurqYZFuP8Rp/s600/20221019_142607-1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="450" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj13pQDbB1Qx9hEz6CMoEYyKz7tUUsTp_2AqTrvRXHTp8EVRjB2x_u_tdta1gEd2w0Tv6K7JgOxKHHfn9AFCNr9bNxMUzN-u_EpkssNMwTzSxH22VuZIRbz4g7PNtv3-sFrU68PijxwwjBxNmxHCZ4aRvchK60IoqAJv6ooQCSRj9sUxurqYZFuP8Rp/s320/20221019_142607-1.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I ran this through a filter just as proof of concept.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-eBtAfiCQ_DXnqkzHrPi1WKv0mT2bOY2dp9xESuxFuc2mbyHUOzH3q9lPWQfWLOlgyMXXXeR_AScpmAG8vkg3GOUP7I2BpdV-_5M3PlZ9K27xxCixqO6n0qUcrTVsoixaVmDmclGx0AB-8hIWXEtN9dR5-oBWJjyFXMbCM0Kawwx2W7zHtTLHAgtk/s2200/20221109_204454-1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1541" data-original-width="2200" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-eBtAfiCQ_DXnqkzHrPi1WKv0mT2bOY2dp9xESuxFuc2mbyHUOzH3q9lPWQfWLOlgyMXXXeR_AScpmAG8vkg3GOUP7I2BpdV-_5M3PlZ9K27xxCixqO6n0qUcrTVsoixaVmDmclGx0AB-8hIWXEtN9dR5-oBWJjyFXMbCM0Kawwx2W7zHtTLHAgtk/s320/20221109_204454-1.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Also filtered but maybe two or three times to get the FXs. <br /><br />I've been struggling with this project and am finally starting to get some traction the last two pictures I have done have come a long way from the first picture in this post. </div><div class="separator" style="clear: both; text-align: center;">I'm working with ink a lot now and have just moved over to non photo blue pencils which I like but there is a learning curve. <br /><br />Hope you enjoyed these pictures. <br /><br /><br /><br />Notes.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">And very lastly, these are mine and I DO NOT give permission to anyone to share these or use them on their own sites. </div><div class="separator" style="clear: both; text-align: center;">Spiky Bitz, for one, has been known to use peoples pictures without permission and that is completely cancerous behavior. I am shocked that they keep getting away with it. <br />I have no expectation of such theft but I did want to make my feelings on the matter known so no one could say I didn't make it know. <br /><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /> <p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com2tag:blogger.com,1999:blog-8042328574097890685.post-6992069044736863852022-04-05T15:44:00.000-07:002022-04-05T15:44:00.390-07:00The Magnificent Mansion<p> In the last session Harlan finally had an opportunity to cast Magnificent Mansion.<br /><br />The description was clumsy but this is what I had envisioned.</p><p><br /></p><p>As the huge door opens inward you see a long hall with a long serving table centered in the hall and you hear music. some where in the distance, "We've only just begun..." The table is difficult to accurately describe it's either a marble top or it's a gold leaf but it looks mostly like your first impression. On the table is a large bowl filled with fruits. Further down the table is a craft full of liquid next to several goblets made from pewter. And a few mundane hand towels. Along the left and right side of the hall are curtains made from a cloth with a sheen in the light, the seem to be a light blue or a bit green even a light yellow depending on where the light hits them. above the table are several chandlers that have hits of a mirrored service inlaid, they radiate light into the hall. <br />There is a stair case at the far end that goes up t the second floor but there is a rope crossing the end of the banister as if to say do not cross. the steps are possible marble again much like the table. <br />Any walls you might see look to be the color of carnival glass. On the second floor there are several doors which look to be the color of hammered gold and silver that catch the light. As you pull back the curtains you see piles of large pillows and several blankets of different thicknesses and textures each curtain pulled back creates it's own alcove space like a small room. a globe hangs from an ornate chain in each alcove. It radiates light that is not bright but also not dim. <br />Each space reveals a myriad of objects beds tables chair standing tubs for bathing mirrors.<br />You are told use what you like and if your space does not have what you are looking for the pull the curtains around in there until you find what you want. If you want the lights out just say so and they will go out slowly. Oh, and the servants will be around shortly with food, which will be in the covered dishes on the table. enjoy. If you wish for privacy pull your curtain closed it's as good as a locked door. Please don't bother the up stairs or any other door, just ask if you need anything else. <br /><br />The meals provided would have been smoked beef with vegetables and grilled fish. there would be water tea, red wine served hot with mulling spices or served cold and hard cyder upon request. And loves of bread as well as flat breads with a verity of jams made from berries and spreads as well as butter. <br /><br />Conferrable clothing would also be provided for the evening upon request.</p><p>The evening passed mostly uneventfully and we left refreshed the next day. </p><p><br />This is what I would have liked to describe but failed to articulate. <br /><br /><br /> A very rough drawing of the hall as seen from one of the small rooms.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIy6132ctb9m5rR8PbxlaEB3k2iNXkTDP_T52ww1iFOoASxpeTTo3-u4bQgoH92-bIj9QLiqBAC5ILE8m0NkO2ZGD5E19pUy826kz0xDJuEcljO5_QD1WiRpRrx6_bj_K9fIsGbEBUW0UF0XGcgkhGxDcALrTDZLdlboUSf4LVD6fZzhQ3FMPCb9yv/s750/20220405_140430.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="547" data-original-width="750" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIy6132ctb9m5rR8PbxlaEB3k2iNXkTDP_T52ww1iFOoASxpeTTo3-u4bQgoH92-bIj9QLiqBAC5ILE8m0NkO2ZGD5E19pUy826kz0xDJuEcljO5_QD1WiRpRrx6_bj_K9fIsGbEBUW0UF0XGcgkhGxDcALrTDZLdlboUSf4LVD6fZzhQ3FMPCb9yv/s320/20220405_140430.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">The sign is kinda funny, the mansion is a bit of a timeshare.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I really have to read up on that spell and make sure I'm not going overboard some where.<br />I like the idea that you just can't tell the color of things because of the magic and your own expectations.</div><div class="separator" style="clear: both; text-align: center;">Like the meme about the dress from the internet several years back. <br /><br /></div><br />warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-1804269853559763082022-04-03T05:11:00.000-07:002022-04-03T05:11:00.276-07:00Harlan in a hammock. <p> Finally another post. <br />I've not done anything really fun for a few days and last night I managed to get an idea and put it to paper.<br />No idea what I'll do with this one just now. <br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;">These are the same picture. I went over the sketch with a few Micron pins sizes 01,03 ,05</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR4rMHkj0OGrX39ZN8UL7hnJRv8e59CzYTrZz3l8L2Jtyql5UK-YxuyblFGX5-3V-Ly75wQiJEB2m1XZGOSlCIO30YcIi6VzhphqN8Rvh5TKkM_pSL1fHSbYTiykmwhCS_9I91bGVte-OrlQEhMlw6MJa64hrqoKJpfLwz4fKDKD36uxrFTteYvV6d/s900/20220403_005224.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="675" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR4rMHkj0OGrX39ZN8UL7hnJRv8e59CzYTrZz3l8L2Jtyql5UK-YxuyblFGX5-3V-Ly75wQiJEB2m1XZGOSlCIO30YcIi6VzhphqN8Rvh5TKkM_pSL1fHSbYTiykmwhCS_9I91bGVte-OrlQEhMlw6MJa64hrqoKJpfLwz4fKDKD36uxrFTteYvV6d/s320/20220403_005224.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Harlan owns a barn in the town of Newfort located in the Silver Marches.<br />It seemed like a good investment and I hope to turn it into a some kind of small business in town.</div><div class="separator" style="clear: both; text-align: center;">Maybe as a warehouse for goods or portion off part for a blacksmith shop. <br />I have a few small ideas like that for it.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">In a back corner Harlan has put up a stickup made from rope and sail cloth, a sort of ten inside the barn. He sleeps in a hammock because it cost very little and has outfitted his "back corner office and living quarters" as effectively as he could on a very small budget. He's bought quilts made by the ladies in Newfort, owns a folding campaign table and a few merroirs. It's all just enough to get him by when he's in town. Harlan's not a wealthy wizard and is usually away for work. <br /><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1DfSc37QA_gEyyCIjnyu09HFzGTiqM9T9KRGvD-eqR9YyJnRnBP8v8fXwwZ-4sUhzo7YF5gexrv_jY-NW4O1gwLbmhuoCjSp1y4ENeiqXQ6UjGefdynHgwuZqllcdEt1KM1ZHtQeW-kENlqP3nsb9QJRzyXrrDq2ThEOpfKLcV3IoScWi13mCoMgU/s900/20220402_215235.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="765" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1DfSc37QA_gEyyCIjnyu09HFzGTiqM9T9KRGvD-eqR9YyJnRnBP8v8fXwwZ-4sUhzo7YF5gexrv_jY-NW4O1gwLbmhuoCjSp1y4ENeiqXQ6UjGefdynHgwuZqllcdEt1KM1ZHtQeW-kENlqP3nsb9QJRzyXrrDq2ThEOpfKLcV3IoScWi13mCoMgU/s320/20220402_215235.jpg" width="272" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">This one started a little weird. <br />I'd for some reason thought about a picture of Mr. Gone sitting cross legged from one of the later issues of The Maxx. ( Because of course...)</div><div class="separator" style="clear: both; text-align: center;">I didn't know at that time just what I'd do with that.</div><div class="separator" style="clear: both; text-align: center;">The sketch itself seemed really light, I'm using a 0.9 MM mechanical pencil.</div>on the right side the led started to rub and smudge. But I put it on very lightly so maybe it's related.<div>The body structure came together extremely easily. It's always nice when you don't have to fight with the lines and the placement. Not a lot more to say about that really. I guess I'd not really attempted to draw in a little while. The Ink went on very easily I used the 03 as my base side and shaded with the 01 and hardly used the 05. I might color it in with colored pencils. or I may add more details to the picture as I figure out what's missing. Maybe one of Harlan's large Merroirs but only if it fits without drastically changing the picture. </div><div><br /></div><div> Any way, thanks for having a look. </div><div><br /> No model painting right now and I am actually considering selling all my 40K models so there may be several posts of painted armies so I can put them on ebay. No timeline for that just now.<br /><br /> More again.</div>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-64916369541604640492022-03-10T04:40:00.007-08:002022-03-27T07:31:52.840-07:00Flat painting number 3. Harlan meets Crocus.<p></p><div class="separator" style="clear: both; text-align: center;"><br />My DnD group had the idea that my two characters would meet.</div><div class="separator" style="clear: both; text-align: center;">And we joked about it for a while until I came up with this rough draft.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I was still working out just what Crocus my Lizard-folk druid would look like. <br />I've run more with the theater of the mind on that and have been using a banjo playing Gator-man I found on a google search for my avatar. <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQm9PZ42riGTNY2AK1F9ux99dXl9ebLZu-TBD-NtGzm-MiWnecKEFdZ-yQHTZe5UsesnYusZFNj1wxZYcyBkjJSuMHzzrTRjwFHI7rpyWd-NVcsOhi8cjOHWW1XzqaEDXjsLMAHGZqiNpITKx_6alu2Kk8WZ33yj5Mb3V_CV1-iVsqicp2YIENuvjP/s225/Big%20Luie.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="225" data-original-width="225" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQm9PZ42riGTNY2AK1F9ux99dXl9ebLZu-TBD-NtGzm-MiWnecKEFdZ-yQHTZe5UsesnYusZFNj1wxZYcyBkjJSuMHzzrTRjwFHI7rpyWd-NVcsOhi8cjOHWW1XzqaEDXjsLMAHGZqiNpITKx_6alu2Kk8WZ33yj5Mb3V_CV1-iVsqicp2YIENuvjP/s1600/Big%20Luie.jpg" width="225" /></a></div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I like that gator-man picture, it's formed how I play Crocus as a sort of lazy lizard but also helpful and mostly good natured character. </div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I take a lot of my influence from Sam Keith, you may have heard of him...</div><div class="separator" style="clear: both; text-align: center;">I've been a fan of his the MAXX comic from issue 1 way back in the 90's and finish collecting them all just a year or so ago. I'll admit that that story isn't for everyone but I definitely enjoyed the ride.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">"Harlan" was patterned from Mr. Gone and Merlin from Excalibur. </div><div class="separator" style="clear: both; text-align: center;">Harlan is not really a nice guy but not truly a bad guy.<br /><br />Harlan had this habit of eating boiled eggs and drinking beer daily as a fair portion of his sustenance. </div><div class="separator" style="clear: both; text-align: center;">The Frank Reynolds shtick about may I offer you an egg was adopted and I just ran with it. </div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi4VkRwpTyJjguL1D9Aa0nmb2t3DFT7BKA-KZ3P2cTFPE6lylgpEHhPIkkqgcWA7E1AAmf-STStQgFaebNWEusszwdtdjJOf8pZfaJPgQicXK2KIAjhS_IyN9tY28WNd52_-J7YS0h9vI2PVHpoHah8iRHbaWo2deqGxXuQHHLhZheMF7t5QSHubvf7=s900" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="676" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEi4VkRwpTyJjguL1D9Aa0nmb2t3DFT7BKA-KZ3P2cTFPE6lylgpEHhPIkkqgcWA7E1AAmf-STStQgFaebNWEusszwdtdjJOf8pZfaJPgQicXK2KIAjhS_IyN9tY28WNd52_-J7YS0h9vI2PVHpoHah8iRHbaWo2deqGxXuQHHLhZheMF7t5QSHubvf7=s320" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Crocus.</div><div class="separator" style="clear: both; text-align: center;">This guy, so we got a big paycheck for some work and Crocus heads down to the docks and buys all the shrimp from a ships hold and has it delivered to the bar and boardinghouse. I figured it would be fairly nasty and fun but it turned into bags of "road shrimp" or a "shrimp for the road'. </div><div class="separator" style="clear: both; text-align: center;">More akin to the line, More gopher? <br />( O Brother, Where art thou? )</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">And so here we are.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj3AfvsHLvacdQKudf94ioBXjJFEVRoNFOCeCwRjmWsAemTcxyeV08-ZVbDzsMX4tX_zcKskWZbib4AXTL6GXJPWnzPXS3DGAUL8ip9h_n5GM3utqNirMZYTFB8ubIFb64s7cgEuQLGNKsB6jUZwJnqem88-B3-3kYz6b7WG0W-XYNyN7uxpPsMxVrg=s2846" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2846" data-original-width="1679" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEj3AfvsHLvacdQKudf94ioBXjJFEVRoNFOCeCwRjmWsAemTcxyeV08-ZVbDzsMX4tX_zcKskWZbib4AXTL6GXJPWnzPXS3DGAUL8ip9h_n5GM3utqNirMZYTFB8ubIFb64s7cgEuQLGNKsB6jUZwJnqem88-B3-3kYz6b7WG0W-XYNyN7uxpPsMxVrg=s320" width="189" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Oh, the moon is the Moonbeam spell but the Moon is from the mighty Boosh.<br />Because I've always found that to be both hilarious and genius. </div><div class="separator" style="clear: both; text-align: center;">It works really well for Crocus.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">At the time of talking about turning this idea into a picture I thought that it seemed really ambitious and I wasn't sure if I would even attempt to paint this or not. <br />To my surprise I painted this yesterday in just a few hours. </div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Full disclosure this is only a 3" X 5" canvas. </div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Thanks for looking. <br /><br /></div><br /> <p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com2tag:blogger.com,1999:blog-8042328574097890685.post-31976407101765681372022-03-07T04:41:00.002-08:002022-03-07T04:41:38.079-08:00From a dream I had.<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjzMaNU_ezU3p2XAlzl_uZZPtCjWBjlihFnGjGVlvyD2FAlhrCeeJzOdghTxo9Fc-LuGMnVxxqpIHaC8ive-hIyFpRuCb7hKdtuTXIT55Ce6CkM7BVF8gzNgJR8gU9cq96nttrHTUvO_pN2vAVGlQOaanw0UCcjbcEiJwp6WYQh-HXnLs16Nw_gFCm5=s2959" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1798" data-original-width="2959" height="194" src="https://blogger.googleusercontent.com/img/a/AVvXsEjzMaNU_ezU3p2XAlzl_uZZPtCjWBjlihFnGjGVlvyD2FAlhrCeeJzOdghTxo9Fc-LuGMnVxxqpIHaC8ive-hIyFpRuCb7hKdtuTXIT55Ce6CkM7BVF8gzNgJR8gU9cq96nttrHTUvO_pN2vAVGlQOaanw0UCcjbcEiJwp6WYQh-HXnLs16Nw_gFCm5=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I had a dream of a dark angry sea. very dark, very grey.<br />The water was translucent. <br />I have no idea how I would draw or paint that.<br /><br />I painted this last night on a 3" x 5" canvas. <br />Not what I saw in my dream but I like it anyway.<br /> </div><br /> <p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-29766363511014188292022-03-07T03:24:00.001-08:002022-03-07T03:24:27.034-08:00First Legion assault squad<p> </p><div class="separator" style="clear: both; text-align: center;">Finally table ready.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjW0SaFYHWpOQLMpi7kvkbJjNxQHLrUR1mKlqANwpAT_fryg-vq3FACOTPiBkILBwUbyZmA6aM6F8Ty44xpWPGGD3_HDEqoqPq2esOOt3w69B2JxQsM_3M51aTdFGaNw7Kbmidb53Hhvxk5lqLtddryNrDak9-psJ5YwgrNCytA65gZXmu5lr-z3pqN=s900" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="675" data-original-width="900" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEjW0SaFYHWpOQLMpi7kvkbJjNxQHLrUR1mKlqANwpAT_fryg-vq3FACOTPiBkILBwUbyZmA6aM6F8Ty44xpWPGGD3_HDEqoqPq2esOOt3w69B2JxQsM_3M51aTdFGaNw7Kbmidb53Hhvxk5lqLtddryNrDak9-psJ5YwgrNCytA65gZXmu5lr-z3pqN=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi6Y2P1zJVyabNuPXoILG8U9VJOecGMGh7DtJcoG4rYJTN0x2nbztgub7_NgnMDVia8-w8ouiNFWFVoh-55q36RhZgthNjYTdjM0TY8QLymF5B9aaAwWPnv79C20jQsz_2zqBxosle0CdjLhymCZQBBuQwHq6VHfFS6OFGL4OWFMwIJdKpCZL6C9PK9=s1900" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="695" data-original-width="1900" height="117" src="https://blogger.googleusercontent.com/img/a/AVvXsEi6Y2P1zJVyabNuPXoILG8U9VJOecGMGh7DtJcoG4rYJTN0x2nbztgub7_NgnMDVia8-w8ouiNFWFVoh-55q36RhZgthNjYTdjM0TY8QLymF5B9aaAwWPnv79C20jQsz_2zqBxosle0CdjLhymCZQBBuQwHq6VHfFS6OFGL4OWFMwIJdKpCZL6C9PK9=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; 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text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjESomb0xt6MCusoaZ2RLCrevjTQ6EQYRuBh_728MxLTc_6xBwyy_ZRFL05Cc9rb23_rpXr4nFeN75_h9qIGOWGRL_m7xgkBumiK6qA1TMYn7ASMyAWwQUmYEKT92EcyxBEYl8zSApMlmP31KX1m3RYIHAjxZ0Jz5G91TUTOYdz5qIASJ2lZMbmuIgf=s2100" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="899" data-original-width="2100" height="137" src="https://blogger.googleusercontent.com/img/a/AVvXsEjESomb0xt6MCusoaZ2RLCrevjTQ6EQYRuBh_728MxLTc_6xBwyy_ZRFL05Cc9rb23_rpXr4nFeN75_h9qIGOWGRL_m7xgkBumiK6qA1TMYn7ASMyAWwQUmYEKT92EcyxBEYl8zSApMlmP31KX1m3RYIHAjxZ0Jz5G91TUTOYdz5qIASJ2lZMbmuIgf=s320" width="320" /></a></div><br /><p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com2tag:blogger.com,1999:blog-8042328574097890685.post-76641456807883433192022-03-03T14:35:00.002-08:002022-03-03T14:35:21.473-08:00Zombie Mayhem! The Blood pit of horrors (part 5 Turn sequence. )<p><br /><br /><br /><br /> The Turn sequence.</p><p>Command phase. <br /> preform any upkeep rolls and count score. <br /><br />Players turn. <br /><br />Movement. Models may move up to 6 inches.</p><p>Advance Models may move add D6 inches to their movement.</p><p>Charge. Players may attempt to charge up to 2d6 inches.</p><p><br /></p><p>Psychic phase. <br />Place holder.<br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgStgRLSJleq0b_6JJZZypcs2b1vq2usBTpoDOsXCF8LuL62999O2nux9pRHwxf4bW-qD3bBhkM8GNIOXQunnz46r-XcYEu423HamjzQ17-Rs2RBMJjCNVHvJ5ZSe64S0HyUzWbYTvjQM1wNIVMl2TpE8-aXnG1Oo6c4UOu2Htz_TIIiuDKwCzzNtIa=s323" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="44" data-original-width="323" height="44" src="https://blogger.googleusercontent.com/img/a/AVvXsEgStgRLSJleq0b_6JJZZypcs2b1vq2usBTpoDOsXCF8LuL62999O2nux9pRHwxf4bW-qD3bBhkM8GNIOXQunnz46r-XcYEu423HamjzQ17-Rs2RBMJjCNVHvJ5ZSe64S0HyUzWbYTvjQM1wNIVMl2TpE8-aXnG1Oo6c4UOu2Htz_TIIiuDKwCzzNtIa=w584-h44" width="584" /></a></div><br /><p><br /></p><p>Shooting phase. <br />Models who made a successful charge during the movement phase may make close combat attacks with charge bonuses.<br /><br />See close combat for more information.</p><p>Models may make ranged attacks gains Zombies. </p><p>Models that did not move in the movement phase hit automatically. </p><p>Models that advanced hit on a 3+</p><p>Models that attempted a charge hit on a 5+</p><p>Cover. </p><p>Light cover -1 to hit when targeting zombies, if the model did not move it must now roll a 2+ to hit.</p><p>Hard cover is light cover in addition Zombies improve their saves by 1, 5+ save becomes a 4+ save.</p><p><br /></p><p>Models stuck in close combat may make ranged attacks targeting any Zombies they are in close combat with. These range attacks hit on a 4+</p><p>If a model making such an attack is outnumbered more than 3 to 1 those attacks hit on a 5+</p><p>In both cases this only applies to ranged attacks.</p><p><br /></p><p>Charge phase.</p><p>Models not stuck in to close combat may attempt to charge zombies within 2d6 inches. <br />This distance must reach base contact with a Zombie models base. <br /><br />Close Combat.</p><p>Highest initiative attacks first.</p><p>Roll to hit. Zombies are struck on a 3+ in close combat unless a model has a bonus to improve that roll.</p><p>roll to wound vs toughness.</p><p>Make saves Zombies have a save of 5+ unless there is a bonus to improve that number.</p><p>End combat. <br />If a model is no longer in close combat or out side of 2 inches of base contact to a Zombie that model may move 3 inches in any direction. </p><p><br /></p><p>Zombie turn sequence.</p><p>Command phase ^^ see above.</p><p>Movement. <br />A Zombies move is random, roll 2D6 pick the highest. a zombie may move up to that many inches.<br />Zombies move either towards the closest visible model ( players model ) or toward the nearest objective. Zombies move in a pack. Zombies within 2 inches of another zombie will move in the same direction unless moving towards a model would be closer.<br /><br /></p><p>Zombies may attempt to charge in the movement phase, this replaces their standard movement.</p><p>If zombies made a successful charge they may fight close combat in the following phase. As Zombies have no shooting phase this may let a zombie fight twice in the zombie turn. </p><p>In place of shooting zombies may advance this movement is 1D6 inches.<br /><br />Charge phase.<br />Zombies may attempt to charge roll 2D6 for distance. If this reaches base contact with a model(players model) move the Zombies up that many inches getting as close as they can to the target model.</p><p>Close combat. </p><p>Zombies fight at Initiative.<br /> I - 2 / WS - 2 / ST - 3. <br />See mission sheet for more information on Zombies.<br /><br />End combat.<br />Zombies no longer stuck in close combat may consolidate up to 3 inches toward the nearest visible model if no models are visible this consolidation should move the zombies closer to the closest near by zombie. Zombies may stay on objectives if they are already on an objective. </p><p><br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjyy3JQ5Q10U7UPGcsV-O9jYpbj7MsEiDPTeXZTVZFv4Qdqfgsijhhl9xc5KXfQenHiVqC1jdWhtKiBot3y_q4Uzn9bCyEvtkEsArRH84aloQ7h-wVHKSEt61n2ECgBH1nqo3hQeiaX1jl_XwgwuCD6tIDOoa6VSWPlOMoCtVdWQ4yvGvpivzN33_Zl=s320" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="195" data-original-width="320" height="195" src="https://blogger.googleusercontent.com/img/a/AVvXsEjyy3JQ5Q10U7UPGcsV-O9jYpbj7MsEiDPTeXZTVZFv4Qdqfgsijhhl9xc5KXfQenHiVqC1jdWhtKiBot3y_q4Uzn9bCyEvtkEsArRH84aloQ7h-wVHKSEt61n2ECgBH1nqo3hQeiaX1jl_XwgwuCD6tIDOoa6VSWPlOMoCtVdWQ4yvGvpivzN33_Zl=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Notes for solo games.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I recommend fielding at minimum 2 models possibly 3 models.</div><div class="separator" style="clear: both; text-align: center;">You may want to shrink the play area and use less objectives maybe 2 or 3 total instead of 5.<br />I would use fewer zombie spawn points maybe 2 or 3 tops but this should be balanced against how you have armed your models. If you are very killy then maybe 3 or 4 spawn points would be fine.<br />All I can recommend is trial and error until you get the numbers that play the best the most consistently.<br />I do also recommend at least one model armed exclusively for close combat. <br /><br /><br /><br />Thanks for reading there will be more. <br /><br /><br /></div><br />warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-21542892223738466162022-02-28T04:08:00.003-08:002022-02-28T04:08:40.432-08:00Spewed forth from the Bloody pit of Horrors, 100 ZOMBIES! <p> </p><div class="separator" style="clear: both; text-align: center;">My friend Kieran sent me a box stuffed with 70 Wargames Factory zombies!</div><div class="separator" style="clear: both; text-align: center;">In about 7 days I managed to get them all painted... <br /><br />I think they turned out fairly well and match the 30 I had already painted. </div><div class="separator" style="clear: both; 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margin-right: 1em;"><img border="0" data-original-height="310" data-original-width="2400" height="41" src="https://blogger.googleusercontent.com/img/a/AVvXsEg5U_qUYzLoEn8B2y2v8deumBSrBzwhpNUMnXB9_S5pXCOLEmZjVl8FmmmOiLUHdS-7PfFq4HmCALKbQi2oFTBYa1DTQuyiOWy-fVQGgMTdde68NZNrAbBqaPBSn1gXL-wfO4E8kn6N3N9Jp4a2eVvFHtEMJ_9w6b4fj-MREnxbNvd-do9-mSDbDkVu=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjX4QqTuWwXjBvC3gLDkKL3yFINbKHHnypgfkao9RVb_NFMZu45lhjwe4YH-vtY1vcUlLIs2_Qp4upcscithxUwKqBxKfW3eDf1OY_JquQHu050u4xhHbPmkr6pyEjkgxLrGrLdNxmHia4ejd1xQdT6VVjzhZvkLFxkhK4U37s9WiWQ24fr9WuLNpRL=s1800" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="642" data-original-width="1800" height="114" src="https://blogger.googleusercontent.com/img/a/AVvXsEjX4QqTuWwXjBvC3gLDkKL3yFINbKHHnypgfkao9RVb_NFMZu45lhjwe4YH-vtY1vcUlLIs2_Qp4upcscithxUwKqBxKfW3eDf1OY_JquQHu050u4xhHbPmkr6pyEjkgxLrGrLdNxmHia4ejd1xQdT6VVjzhZvkLFxkhK4U37s9WiWQ24fr9WuLNpRL=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgZrU2gjpvKZJMjMCT-zy61bfCcYk0w0vDqZN3xFeuiHV3n6undGjT2rKPMx35zfJI9YtXxYTOPLilRod4J5CMfnsWXxrQUFNUV7kB2wW1rOWN9sqvSjhouT27qCunlIseaQ7M8rr9piI0Qm11e2Jkn4csehXizZnkXkLlZShKG2pxUApOlaY-UUPMz=s3857" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1093" data-original-width="3857" height="91" src="https://blogger.googleusercontent.com/img/a/AVvXsEgZrU2gjpvKZJMjMCT-zy61bfCcYk0w0vDqZN3xFeuiHV3n6undGjT2rKPMx35zfJI9YtXxYTOPLilRod4J5CMfnsWXxrQUFNUV7kB2wW1rOWN9sqvSjhouT27qCunlIseaQ7M8rr9piI0Qm11e2Jkn4csehXizZnkXkLlZShKG2pxUApOlaY-UUPMz=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjxXb3w_e3pZL27uXHnCJzj56Ws5-p--rhQ6YDQ3jn_h-mptmmchS9bOk0jJk6RduXZj3pFcQpLtqcOCc54Bu0Aojk1cf62IQKZzdKCx4dGxxf5o8tdQvnImuK7Vds0RRq_jG9EmIsufmdRyW1hmG70l9tAMN5lp5j0MCxoFN4kW_4oQH03vf1moiPb=s3857" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1093" data-original-width="3857" height="91" src="https://blogger.googleusercontent.com/img/a/AVvXsEjxXb3w_e3pZL27uXHnCJzj56Ws5-p--rhQ6YDQ3jn_h-mptmmchS9bOk0jJk6RduXZj3pFcQpLtqcOCc54Bu0Aojk1cf62IQKZzdKCx4dGxxf5o8tdQvnImuK7Vds0RRq_jG9EmIsufmdRyW1hmG70l9tAMN5lp5j0MCxoFN4kW_4oQH03vf1moiPb=s320" width="320" /></a><br /><br />I know I haven't had a post with many models in it recently, hope this makes up for that.</div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-1109324653699419452022-02-27T04:44:00.001-08:002022-02-27T04:44:09.309-08:00Zombie Mayhem! i The bloody pit of Horrors rule set. (part 4 Mission sheet.) <p> I'm still cracking away at this project. This is the first attempt at a mission briefing in the style I envision.</p><p>This was made in windows pain so I expect this can be cleaned up more than a little bit. <br /></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi_E4yg76VPwlokq4sZzSjCC97wzwqyCBqQGzzwtv0nPiEhznq7FRSFHlbyXZZWoagXXH4SIr1H7JjBKwqkKBjKuL4BNKJvcDm8_Nx3H4pKHrodxPiJYsJaF95yQ0RyzFmI8y1niBDa2J9tMZPKqSNIxAIybMp5hmeTO0hZUeZU-3oK1tILVhKHOds1=s2728" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2728" data-original-width="1560" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEi_E4yg76VPwlokq4sZzSjCC97wzwqyCBqQGzzwtv0nPiEhznq7FRSFHlbyXZZWoagXXH4SIr1H7JjBKwqkKBjKuL4BNKJvcDm8_Nx3H4pKHrodxPiJYsJaF95yQ0RyzFmI8y1niBDa2J9tMZPKqSNIxAIybMp5hmeTO0hZUeZU-3oK1tILVhKHOds1=s320" width="183" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I know this project is very rough still. <br />That said I feel like it's starting to iron itself out.<br /><br />I'm still hopeful that this whole project will be reduced to only a handful of pages.<br /><br />Lastly, I'll have a post coming that you might not want to miss.</div><div class="separator" style="clear: both; text-align: center;">I've been doing a fair bit of painting in support of this project so stay tuned!</div><br /><p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-19585939674546054692022-02-24T10:13:00.000-08:002022-02-24T10:13:44.994-08:00Zombie mayhem ! -The Bloody pit of Horrors rule set (part 3 the rough draft.)<p> </p><p>So it's finally starting to come together. I sat down a few days ago and cranked out about 6 or so pages with vey little actual effort. Much to my surprise. This is that and a little more. <br />I'm posting it here to maintain the rough draft as I expect the document will be edited quite a bit and I would like to keep my original intent saved to keep me from wondering too far off the plot when the time comes. </p><p>Have a read and leave a comment if you like. If you find something confusing in the beginning it may have been addressed in the later pages. Again, this is a work in progress. </p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombies! Mayhem from the Bloody pit of Horrors. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Rule set.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Part 1.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">So, what rules are we using? </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Generically we will be using the Warhammer 40,000 rules set as a template drawing from 3rd edition to 9th. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Game sequence is as follows. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">1. Determine the mission and table set up, sometimes called the map. This means table size and deployment structure. See mission briefing for recommended choices. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">2. The player or players set up first. If more than one player, roll off to see which player sets up the first model or unit. High dice wins roll again for ties However, Highest dice roll for the first round or rolls, before any roll off has won the roll the rest are only needed to determine deployment order. Or to speed things up the winner of the first roll/rolling off for a tie sets up first no more rolls are needed the rest of the players can set up going clockwise or counter clockwise. Figure it out for yourself.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">3. Set up Zombie tokens or Zombie models as per mission. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombie tokens or Zombies will set up no closer than 10’ horizontal to any player unit or character model or models. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">4. Zombies may steal the first turn. Roll off. The player who deployed first must roll 1 dice the Zombies get to roll 1 dice, any player can roll this dice for the Zombies. Should the Zombies die roll a higher number than the player dice, the zombies have taken the first turn. “And hell's coming with them!” </span></p><p><b id="docs-internal-guid-d4543dfd-7fff-4525-8bec-503dd0320102" style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">5. From here we move into the sequence of play from Warhammer 40,000 </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Not every edition is the same. For this mod we use the command phase only for counting score or playing any cards that say “before the movement phase or rolling on any charts from the mission brief. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Note+ I feel leaving the command phase in is reasonable for any book keeping as a placeholder if nothing else. It may not be used or it could be needed so I am leaving it in even though it didn’t exist in some editions of Warhammer 40,000. (Better to have it and not need it.)</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">6. Psychic phase, cast powers or don’t. See Warhammer 40,000. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Notes. ( Not every edition has a Psychic phase and that doesn’t matter because this mod is meant to be fluid enough to allow for a variety of psychic powers from any edition or possibly every edition. Players will need to hash it out and decide what they find is fair for themselves.)</span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">7. Movement phase. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">See Warhammer 40,000. However, I am open to letting players decide to charge instead of a normal move/run option. More on this later!!! </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Players move or run or charge. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombies on their rune do the same. </span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">8. Shooting Phase. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Unlike Warhammer 40,000 shooting is only done by the players or any special Boss models or opposing shooting models, as yet none exist.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Shooting Zombies is easy. Player models shooting do not need to roll to hit if they did not move.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">If they have moved or are in close combat they do need to roll to hit. The standard roll at range is a 2+ or if they ran a 4+.. In close combat the must subtract 1 forever 2 zombies, rounding up the to hit roll from there. So a 2+ moves to a 3+, 4+ and so on. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Player models not in close combat can shoot into any combat but they may not target a Zombie model within 1” of a player model. Shooting into close combat requires a hit roll of 2+ or higher. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Other things that adjust to hit rolls are as follows. Cover Light cover -1 Hard cover -2 Fast moving targets -1 to it. A fast moving target is any target that moves over 10 inches. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Overwarch fire -1 to hit against targets in the open or -2 for targets crossing between cover, from cover to cover. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">9 close combat. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">See Warhammer 40,000. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Alternatively you can pick a different method for charging. For this mod I might say movement speed + D6 or 2D3 for player model/units.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">More thought on this is needed.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">When Zombies charge, player models can attempt to over-watch as a reaction. Players roll to hit on a 3+ or better.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Any model already in close combat can still attempt to fire over-watch however, those rolls hit on a 4+ unless outnumbered 3 to1 in which case the it roll is a 5+, if out numbered more than 3 to 1 the hit roll is a 6+ </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Notes. (I’m just spitballing here, I have no idea if this is worth the trouble the way I have it. It’s more about player engagement than results of a dice roll. )</span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">After combat models consolidate up to 3’ in any direction if no longer in close combat. If within 3” of an enemy model they must pile in to base contact with the closest enemy model. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Models who plie in in this way count as charging. </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">More thought on this is needed on all of this. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Most of this is subject to change and the intent is those adjustments will be listed on the mission brief. </span></p><p><b style="font-weight: normal;"><br /><br /><br /><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Mission. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Plant the beacons and a hopeless task. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Objective plant at least 4 beacons 1 in each table quarter or 4 in the center zone.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">To plan a beacon a play model must stand in an objective zone for 1 turn from when a model moves into that zone until its next command phase. Only 1 model may attempt to place a beacon in any zone at a time. However if that model is slain another single friendly model can attempt to finish the job*</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">In all cases slay as many zombies as you can throughout the game.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Victory conditions?</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">deploy as many beacons as you can in as many objective zones as you can. After a beacon is deployed, roll 2D3 and record that number. Every objective after the first is worth 1 additional d3 added to the roll. Players must attempt to deploy a beacon on a new objective after deploying their first beacon. Ad 1 to the roll at every new objective a player has not yet successfully deployed a beacon on. The player who has the largest total at the end of the game wins. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">(Note No idea what kind of score this creates, will be ironed out,)</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombies are trying to eat your brains and ruin your day. </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">In the event of several players the player who plants the most is winning. In the event of a tie the player who had slain the most Zombie takes the lead or the win. This score is counted every turn. Keep a kill count you will need to know the tally throughout the game. This is called the Tally of the slain.</span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">If there are more Zombies than player models on the objective zone at the end of the game the zombies win.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">If every player model is slain by the end of the game the Zombies win. </span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Deployment as follows. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Place Objectives 1 in each table quarter and one in the center of the table.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Map 1 - Table quarters. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">1 player rolls 1 d6 one player rolls 1 D6 for the Zombies. The high dice picks the table quarter the low dice takes the opposite No models may deploy within 9” of the center of the table. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Start the game. </span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">More mission notes here. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">https://warhead01.blogspot.com/2022/02/zombie-mayhem-bloody-pit-of-horrors.html</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Some special rules. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Sometimes things get set on fire and sometimes those things may explode.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">In the event a flammable object is near another flammable or highly flammable (or explosive) object a player can spend 5 points from their kill tally of the slain to ensure an explosion. This may be done once per explosive object and again on another within 2 inches for the cost of another 5 points from their tally of the slain. Any Zombies slain from this explosion are added to the player's kill tally count. More on this below. More in general needs to be added. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /><br /></span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Blast weapons.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Small blast - These weapons shoot much like other ranged attacks mentioned above. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">However, when targeting a Zombie with a blast weapon other Zombies may also be hit. Any Zombie models within 1 inch of the target Zombie are also hit any Zombie with in 3 inches of the target zombie are hit on a hit roll**l (blast roll) of 4+.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Large blast - Zombie models within 2 inches of the target zombie may also be hit. Any Zombies within 4 inches of the target zombie may also be hit but on a blast roll** of 4+</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">( work in progress)</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Flame weapons. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">There are usually 3 range bands for flam weapons 3 inches, 8 inches and 12 inches.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">The weapons automatically hit. Draw a line up to the length of the range band that is 1” wide.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Every zombie under that line is hit. Any Zombie model within 1 inch of any of the hit zombies are also hit. At the furthest point , the last model hit, any models within 2 inches of that model are also hit. (Work in progress.)</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Any flammable, highly flammable or object or explosive object may also be affected.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /><br /></span></p><p><b style="font-weight: normal;"><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Game events and special rules.</span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">At the start of the first command phase roll a dice on a 5+ there is a thick fog and all range attacks suffer a -1 to hit when targeting enemy models out side of 12 inches. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Space Marines. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">You're a Space Marine, get up and slay the enemies of the emperor! </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">When a Space Marine is slain, roll 1d6 on a 1 that Space Marine is slain. On any other number that Space Marine gets back on their feet and continues the fight. However, all to hit rolls are on a -2 to hit and movement is reduced by 2 inches they can however charge and fight. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">This condition is removed at the start of the owning player's next command phase. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">On the roll of a 6+ the Space Marine will stand up with half it’s starting wounds may shoot moe and fight in close combat with a -1 to each of those but will only add 1D3 for any attempts to run.</span></p><p><b style="font-weight: normal;"><br /><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Stratagems! </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Move Move Move! Player model may skip shooting and make a double move.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">To resolve a run the move is as follows: Move, move + run. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Chain Kill !</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"> Ranged attacks shoot 3 times the number of shots provided the shooting model did not move or is standing in an objective zone and targeting Zombies at half the weapons attack range. In an objective zone they may reroll to wound at the cost of 5 from their kill count for every 2 rerolls to wound. Yes you can spend more than 5 from your recorded tally of kills !! This player model may not shoot with this weapon in the next shooting phase.</span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Team work.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">If more than one player model is on the same objective they may work together.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">1. Add 1 to any test rolls while on the objective.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">2. When shooting zombies on or within 3 inches of this objective marker triple the number of shots made by these models. All hits automatically wound. Wounds are dealt to the closest zombies first. If this slays at least 7 zombies clear the objective of any and all remaining zombie models. Good job. Each model is given ¼ the total number of slain zombies to add to their kill tally. This costs 7 points from each model's kill tally. (work in progress.)</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Glorious close Combat! </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Player models may spend 5from their tally of the slain provided they are outnumbered more than by 6 or more zombies. If they choose to do this every 6+ to hit generates a further attack. Each attack may also generate a further attack. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Honor demands Triumph!</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Player models may spend 5 from their tally of the slain to reroll to wound in close combat. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">This may only stack with the Glorious close combat but only at the cost of 15 from their tally of the slain and only after turn 4 no sooner. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Notes. I have no idea if this is overly OP or not. Just sounds like madness. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Hold the line!</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Player models form a line by being no further than 2 inches away from each other.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">This cost 5 from each player’s tally of the slain. Hold the line allows player models to reroll their saves and make an attack out of turn for every roll of a 1 made by the zombies. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">If stacked with any of the other close combat stratagems it costs 15 from the tally of the slain.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /><br /></span></p><p><b style="font-weight: normal;"><br /><br /><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombie stuff.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombie tokens. Roll 2 d6 and place that many tokens on the table ½ of them in the opposite table quarter to the players and ¼ of the remaining in each of the other two table quarters. Each token represents several zombies. Roll 3D3 to see how many zombies are there when a player model ends it’s move within 18 inches and in line of sight of any token. Any zombie token which will end it’s move in line of sight and within 12 inches of a player model will also roll 3d3 to determine the number of zombies However, no model may end it’s move closer to the player models that the zombie token may have moved. Dice generated zombies should be placed in a clump or blob of models just behind the Zombie toke model. </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">In all cases treat the zombie token as a model and the closest model when the number of zombies is determined. (3d3-1 = total number of Zombies.) </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombies.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"> Zombies are not a unit as such but move like a unit. All models revealed together move in the same direction at the same time. In later turns they will always move toward the closest player model to them, some zombies may move in one direction while others move in a different direction toward a player model closer to them. Any Zombie who would be equal distance from a different player model follows any group of zombies it was with that is larger. This is done to keep the game moving. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Revealed Zombies may charge, fight in close combat if charged. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">While each zombie is a unit of 1 all zombie attacks against the same player model or player unit may be rolled together. In the case of fighting a player unit defending player always assigns saves, if there is an equal number of wounds to save ever model in the defending un must attempt to save, always divide equally, any excess wounds can be assigned by the defending player to whichever of their defending models they choose. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">(I hope this is clear. ?) </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">More Zombie behavior stuff here. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">https://warhead01.blogspot.com/2022/01/zombie-mayhem-blood-pit-of-horrors-rule.html</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombie spawn points. Some missions will tell players to set up a number of zombie spawn points. Zombies spawned from these points move onto the table from those points. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Roll ro determine the number of zombies that come onto the table. These spawn points will not activate until every zombie token that started on the table has been revealed to be however many zombies, see determining number of zombies just above. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">For this game place 4 zombie spawn points. 2 in the zombie deployment zone and 1 in each of the unclaimed table quarters. None may be placed in the player's deployment zone/area. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /><br /></span></p><p><b style="font-weight: normal;"><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Special rules, natural rules and conditions.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombie mobbing.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"> When outnumbering the player models, zombies gain +1 to hit for every 3 more zombies than player models. Rounding up. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Wall of nasty flesh. </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"> If the Zombies can completely surround the player models the zombies gain +1 to wound against that player model. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Too many Zombies.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">If there are too many zombies in an objective zone the players no longer control it and any action they were attempting is ended. Some exceptions. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombie rush!</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Each turn after the first turn Zombies add 1 inch to their movement and 1 inch to their charge range. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombie gore frenzy.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombies on an objective but moving towards any player model or unit add 1 inch to their movement and their charge move, this is added to any extra zombie movement.</span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Mushy meaty mess.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Slain Zombies in the number of 8 or more create a nasty meaty mess that player models will have difficulty crossing roll difficult terrain. If the number of slain models were 12 or more roll difficult terrain on a double 1 the player model falls prone and must spend it’s turn standing, it may not move or charge but may shoot and fight if charged or engaged in close combat. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Flammable, Highly flammable and Exploding objects.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombies who are on fire may catch other zombies on fire if they are in base contact roll a D6. On a 5+ any zombie hit with a flame weapon attack catches fire. Any zombie in base contact with a zombie on fire catches fire on the roll of a 6+ Zombies on fire are wounded on a 3+ until dead. Theoretically a zombie on fire which does not immediately die can continue to burn and set other zombies ablaze indefinitely. However this will be more important if there are other objects on the table that might explode. In such an event roll 1 extra dice for every flaming zombie within 1 inch of a potentially exploding object. Oil drums for example. Also see chain reaction.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Exploding objects hit every model within 5 inches and may set off any other exploding object that is within 3 inches of the exploding object, when it first explodes. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Damage from exploding objects.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Each model hit by an exploding object will be wounded by a ST 4 attack Damage of 1.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Any models within base contact of an exploding object will take Damage D3. </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombies stat block from Codex Eye of Terror.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"> M WS BS S T W I A LD SV</span></p><ul style="margin-bottom: 0; margin-top: 0; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">3 2 3 3 1 3 1 7 5+</span></p></li></ul><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"> </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">*2D6 pick the highest</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombies may not climb vertical walls more than twice their height and may not climb ladders..</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Keep this in mind when selecting terrain.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Player stuff. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">I don’t know. I’m still working this stuff out. You might play a movie marine or a legions Astarte's or any kind of Space Marine. Including Chaos Space Marine. If your model (singular) doesn’t have several wounds on it’s profile from the book you chose it has 4 base. If you choose a squad of up to 5 models they each have 2 wounds base. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">This is really open to the players to decide what they want, it doesn't matter just pick something cool and have a blast. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">I have not given any thought to players fielding Bikes, cavalry or jump troops at this time.(Or Terminators, but I can see Terminators having a place in this mod for sure!) </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Home brewed characters is also an option worth exploring.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">I hope this is enough to get this game off and running. I’m just throwing numbers out there for costs and for considering the outnumbering rules, these are all subject to change after play testing. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /><br /></span></p><p><b style="font-weight: normal;"><br /><br /><br /><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Mission ideas. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Escort mission. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Move mvp from start point to exit point</span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Defend the center.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Several objectives are set in the center players must defend them </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Zombies must get into base to base with the objectives and stay there for a full turn every 5 zombies in base contact generates a point for the zombie score tally</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Players score 1 point for every zombie killed in the center zone and 1 point for every objective cleared of zombies at the end of the game. A zombie victory cancels any player victory.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Players keep tally and score independently of each other and the zombies.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Every player for themselves in a group effort to save the day. </span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">The big zombie chase. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Players must run away from the zombies. They are low on ammo and must roll to see if they can continue to shoot. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Notes.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">I’m planning to play this game on a 4 foot by 4 foot table. No idea if that is too big or too small at thi time.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;"><br /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Objective zones are Objective markers of slightly larger than 6 inches in size. Look at Warhammer 40K 9th edition for reference. These may in fact be larger than 7 inch areas.</span></p><p><b style="font-weight: normal;"><br /></b></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Currently this game is being written with the idea that players will play Space marines of some kind. I do hope to get more creative in the future and adjust for Imperial guard, sisters of Battle, Eldar. Orks and maybe more. Most of these would probably play well enough with this rule set but again I have Space Marines in mind at this time. </span></p><p><br /><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">I would recommend players use a dry erase board to help keep track of their points discord and kill tally and game turns. Some kind of player aid to help run the game smoothly. </span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">I do plan to add more events and stratagems to this mod. I want those to be mission oriented and streamlined. I realize what I have already stuck into this game may be a bit of a mess. However everything in this first rule set is meant to be played using the mission from the pages above as a trial run. </span></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-1527909338363059552022-02-21T07:54:00.001-08:002022-02-21T07:54:14.888-08:00Zombie Mayhem ! - The Bloody pit of Horrors rule set (Part two) <p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgStgRLSJleq0b_6JJZZypcs2b1vq2usBTpoDOsXCF8LuL62999O2nux9pRHwxf4bW-qD3bBhkM8GNIOXQunnz46r-XcYEu423HamjzQ17-Rs2RBMJjCNVHvJ5ZSe64S0HyUzWbYTvjQM1wNIVMl2TpE8-aXnG1Oo6c4UOu2Htz_TIIiuDKwCzzNtIa=s3992" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="544" data-original-width="3992" height="44" src="https://blogger.googleusercontent.com/img/a/AVvXsEgStgRLSJleq0b_6JJZZypcs2b1vq2usBTpoDOsXCF8LuL62999O2nux9pRHwxf4bW-qD3bBhkM8GNIOXQunnz46r-XcYEu423HamjzQ17-Rs2RBMJjCNVHvJ5ZSe64S0HyUzWbYTvjQM1wNIVMl2TpE8-aXnG1Oo6c4UOu2Htz_TIIiuDKwCzzNtIa=w533-h44" width="533" /></a></div><br /><p><br /></p><p>Notes.<br />Part one can be found here.<br /><br />https://warhead01.blogspot.com/2022/01/zombie-mayhem-blood-pit-of-horrors-rule.html<br /><br />And now .. More rules ideas. More Notes at the end.<br /><br /></p><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle" style="background-color: #3a3b3c; color: #e4e6eb; font-family: "Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif; font-size: 15px; margin: 0.5em 0px 0px; overflow-wrap: break-word;"><div dir="auto" style="font-family: inherit;">I'm thinking more about the missions now and adding any game stratagems available to the players and Zombies to the missions sheet. Very easy and open to see to all players but I think there should be some kind of mechanic to unlock them during he game, something reasonable and hopefully thematic to the mission.</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle" style="background-color: #3a3b3c; color: #e4e6eb; font-family: "Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif; font-size: 15px; margin: 0.5em 0px 0px; overflow-wrap: break-word;"><div dir="auto" style="font-family: inherit;">So I am wondering about the player units. do we like something like a single hero type unit or a small squad.</div><div dir="auto" style="font-family: inherit;">Or both. giving the players a bit more choices.</div><div dir="auto" style="font-family: inherit;">Or mission dictates what the players can field, hero type units or squads.</div><div dir="auto" style="font-family: inherit;">In this instance a hero type unit could be a HQ choice or something like a Movie Marine where a squad would be a squad of up to like 5 or 6 models tops. (Less is more.)</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle" style="background-color: #3a3b3c; color: #e4e6eb; font-family: "Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif; font-size: 15px; margin: 0.5em 0px 0px; overflow-wrap: break-word;"><div dir="auto" style="font-family: inherit;">I was looking at that Ork game pdf and one of the missions was the Orks attacking power station tokens while the Marines were defending. And all of that is on a small board, it's a board game.</div><div dir="auto" style="font-family: inherit;">So what's out table size? 4X4 might be right, not sure it should be bigger but maybe it would play better on a smaller area?</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle" style="background-color: #3a3b3c; color: #e4e6eb; font-family: "Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif; font-size: 15px; margin: 0.5em 0px 0px; overflow-wrap: break-word;"><div dir="auto" style="font-family: inherit;">Still cooking on all of this.</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle" style="background-color: #3a3b3c; color: #e4e6eb; font-family: "Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif; font-size: 15px; margin: 0.5em 0px 0px; overflow-wrap: break-word;"><div dir="auto" style="font-family: inherit;">Working on turn based strats, like double move, hold and aim, set to defend and Overwatch</div><div dir="auto" style="font-family: inherit;">Shoot twice, give um' all you got and just fight already. (a free round of close combat - this could work in every phase.)</div><div dir="auto" style="font-family: inherit;">Fight again. fall back, Bloody rampage, hold the line, glory kill.</div><div dir="auto" style="font-family: inherit;">Just working titles to generate rules ideas from, remember cinematic actions. Something like hold the line could be an improved save but require two or more player models in base to base to make a line, maybe it gets better if there are more than two models.</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle" style="background-color: #3a3b3c; color: #e4e6eb; font-family: "Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif; font-size: 15px; margin: 0.5em 0px 0px; overflow-wrap: break-word;"><div dir="auto" style="font-family: inherit;">Double shooting would be much like it sounds but Give um' all you got may be just crazy but keep that player model from shooting at all the next turn. So it would have to be over the top to balance out not shooting the next round.</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle" style="background-color: #3a3b3c; color: #e4e6eb; font-family: "Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif; font-size: 15px; margin: 0.5em 0px 0px; overflow-wrap: break-word;"><div dir="auto" style="font-family: inherit;">Bloody rampage might be something like exploding 6's or a reroll to wound where as Glory kill could be another attack or auto hit against another target after the player unit/model has slain a target.</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle" style="background-color: #3a3b3c; color: #e4e6eb; font-family: "Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif; font-size: 15px; margin: 0.5em 0px 0px; overflow-wrap: break-word;"><div dir="auto" style="font-family: inherit;">Again just ideas and a work in progress.</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle" style="background-color: #3a3b3c; color: #e4e6eb; font-family: "Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif; font-size: 15px; margin: 0.5em 0px 0px; overflow-wrap: break-word;"><div dir="auto" style="font-family: inherit;">Powering these "stratagems' could be points earned via kills or holding objectives or finding items as part of a mission or related to where the models are on the table. Not exactly sure about that last one just now. Again cinematic.</div></div><div class="cxmmr5t8 oygrvhab hcukyx3x c1et5uql o9v6fnle" style="background-color: #3a3b3c; color: #e4e6eb; font-family: "Segoe UI Historic", "Segoe UI", Helvetica, Arial, sans-serif; font-size: 15px; margin: 0.5em 0px 0px; overflow-wrap: break-word;"><div dir="auto" style="font-family: inherit;">The work will continue 20 more Zombies to build and prime.</div><div dir="auto" style="font-family: inherit;">What do you think about monsters? like how they did it in resident evil?</div></div><p>I put these in a FB group for my friends to see. sorry about that background and color of text. Or, maybe it will only bother me?<br /><br />Notes. Firstly I have no clear direction as far as designing a game, so I figured as I came up with stuff I would throw it out there and later sort all this out so that it is coherent or maybe a little more organized.<br /></p><p>I've never done this before so I'm a total noob. <br />I don't think this will get out of hand in the end. I'm not expecting this to be a lot of pages of rules, if anything the fewer rules I create the better because this should be able to sit on top of a game like 40K or maybe Necromunda or Killteam. (Or INQ20 or the like!) Mostly I feel that Zombies, missions to make this madness playable and what the players will field, home brew characters or squads or units from games, as mentioned should be easily sorted by the players and in some cases cross compatible because in the end there are a lot of similarities that players wont have to take issue with as they will be plinking away at loads of zombies. I feel it would be perfectly reasonable for one player to play a Movie Marine and another player to play a squad of IG veterans or a small model count Necromunda gang/warband. With minimal changes as needed to smooth things over. Minimal is key here. we're more interested in fighting off those nasty zombies, that's the whole point! <br /><br />I would be thrilled with something like the open war deck for this mod but I will be satisfied with a rule set that is only 2 or 3 pages which I hope will include the following.<br />Mission, Objectives, Stratagems for that game/mission, Stats for the Zombies, stratagems/game events for the Zombies to keep things exciting, And the player units stats, like a data card for each of the available player units if we play them as home brew characters. The key take away is that everything needed should be within the small number of pages in each players hand, because as a cooperative game with many moving parts this could really speed up the game play when we put more than two players around the table. another reason I mentioned above that less is more. And if you've read though my Zombie rules part 1 you may see this concept has merit. I do agree that there will be issues but that's just something that will take some testing and game play to iron out, even if it isn't perfect it should be playable. <br /><br />As far as Stratagems I am hopeful that game/mission stratagems and events will be a good step in the right direction. I am focused on thematic and cinematic not game winning and not faction specific as such. But I am open to adding those after this thing takes off and I am not planning to add more than a drip, just one or two as decided by the group based on what we, collectively, feel would fit this mod with a splash of faction flavor. <br />I have some high hopes. <br /><br />Missions?</p><p> Well, I will start with one but Hope to sort out at least 3 more after some play testing and figure by the time mission number 4 is ready I/we will have a formula we like and thus more missions will just spew forth. But really do we need more than 6 ? And if we are changing the table size and deployments wont each mission have more replay? I think mostly they will but I also figure on a set number of "maps" to play on for each mission as some deployments may not really work for some missions. <br />But we'll cross that bridge when we get to it. "You can't cross that bridge it's too well guarded.." ( Who said that?) Points for correct answers. <br /><br />And that's about it for today.<br /><br />Sorry for the lack f pictures. I'm in the midst of building 20 more Zombies with will bring the count up to about 100 of these nasties. <br /><br />More cool pictures and more rules stuff to come stay tuned in! </p><p><br /></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-31501787572159865322022-02-02T04:58:00.001-08:002022-02-02T04:58:27.960-08:00More mess from the bloody pit of horrors.<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiZbPD1IzZPT-Thv2XOeig0_5OaRo_GL3bkQfgOEkFHO0PZ8QKLmyeWygaafqMUk7VsVORnB4Q-HKkoXbrCcgfEyj3W7ifJNtpfj7xTEn5y-F1TLoajqf4BdCO5RtASRUIQhjsBZmwqWVXFgLBo9B0CZuVzo_IQYgvgxM8fZUfdLcGn_Y2VHv_ue4iX=s1200" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1200" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEiZbPD1IzZPT-Thv2XOeig0_5OaRo_GL3bkQfgOEkFHO0PZ8QKLmyeWygaafqMUk7VsVORnB4Q-HKkoXbrCcgfEyj3W7ifJNtpfj7xTEn5y-F1TLoajqf4BdCO5RtASRUIQhjsBZmwqWVXFgLBo9B0CZuVzo_IQYgvgxM8fZUfdLcGn_Y2VHv_ue4iX=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; 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text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Right now we're up to 30 zombies and there will be more.</div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEir12Php6rcerH3FNpqpa6HlOqm-tIZ5ED9HsTo-83VhqNicGR50pE05K-dk52GsbA4qzSiRpiBThKxys3c-4QjS1axW9HF056R42ZIZPNVi9fNA5YB1zysTmd9WiEh97v7WW4X6hkL8uoF9EQqfeI14hoJ7lgVciUKUObnTpTSzTrXe41XJFYRVlpF=s1200" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="788" data-original-width="1200" height="210" src="https://blogger.googleusercontent.com/img/a/AVvXsEir12Php6rcerH3FNpqpa6HlOqm-tIZ5ED9HsTo-83VhqNicGR50pE05K-dk52GsbA4qzSiRpiBThKxys3c-4QjS1axW9HF056R42ZIZPNVi9fNA5YB1zysTmd9WiEh97v7WW4X6hkL8uoF9EQqfeI14hoJ7lgVciUKUObnTpTSzTrXe41XJFYRVlpF=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhzul1hqoX2kYezlPp6ae0urWT1hRmEZDUXiG0oWqVy34UCIpSpoNLRFvEvyp596pDIUI-T3ZxFxmcAtvmh8YhmgILlDVpEtw_d_ulnqu5i5d4Qv82O13QyX0q8HZG-zMPswJcFMaX8YjL1ICitrphSNAzeIJlVW6LAtakNuLhJRzmWkORLIPjms_v3=s1200" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1200" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEhzul1hqoX2kYezlPp6ae0urWT1hRmEZDUXiG0oWqVy34UCIpSpoNLRFvEvyp596pDIUI-T3ZxFxmcAtvmh8YhmgILlDVpEtw_d_ulnqu5i5d4Qv82O13QyX0q8HZG-zMPswJcFMaX8YjL1ICitrphSNAzeIJlVW6LAtakNuLhJRzmWkORLIPjms_v3=s320" width="320" /></a></div><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhBrp25ieiyjI3w6VnmSs4iX8papmyWD8aF8OFcd44Rg4GacYuwxS6XPYfwvT4FqukphCLSqCzC1gCy-evkabonO8yFBANeJVhzdPicp-ZWrrPMS0RA1wdQ09rxsWWzbNsoWYsBHLffV0vD_dNRAu0csSWe5SV1KKDD8kj_h2SIhRu4wc7b1IHajMFL=s1400" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1050" data-original-width="1400" height="240" src="https://blogger.googleusercontent.com/img/a/AVvXsEhBrp25ieiyjI3w6VnmSs4iX8papmyWD8aF8OFcd44Rg4GacYuwxS6XPYfwvT4FqukphCLSqCzC1gCy-evkabonO8yFBANeJVhzdPicp-ZWrrPMS0RA1wdQ09rxsWWzbNsoWYsBHLffV0vD_dNRAu0csSWe5SV1KKDD8kj_h2SIhRu4wc7b1IHajMFL=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh97DsKuRWIGUcchSJPBFslxVu_tg9grIlfeFAS3va9BlwBMm7DnwxG-TfjAILrpyoN0TJlKZ6Tm1qVqVrPKWojm0H7bZN3J_nJxbzI2IfleKZpDJqwnAe3bl85YhqjlTO_I8Ug7aH5utU4M1KT2eQR2fZBqcacr5EpgY8Mv8xAOx0vmYo6yaRkap8d=s1400" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="885" data-original-width="1400" height="202" src="https://blogger.googleusercontent.com/img/a/AVvXsEh97DsKuRWIGUcchSJPBFslxVu_tg9grIlfeFAS3va9BlwBMm7DnwxG-TfjAILrpyoN0TJlKZ6Tm1qVqVrPKWojm0H7bZN3J_nJxbzI2IfleKZpDJqwnAe3bl85YhqjlTO_I8Ug7aH5utU4M1KT2eQR2fZBqcacr5EpgY8Mv8xAOx0vmYo6yaRkap8d=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEibZKRw8c_n8255QN5V1DDN9H1ytx7PVAs5nMamKo3_fmwTwD9nD2wtUbaEjYSxeb8hUZFvjlDtg0QchXCBl07z0YKkG6um8n4lT_eSZDEilvFTFX8SOwR1OX01C6ZiU5pzbqTl0tkrMl6GfcsZ8bZBdsAlSxndPpIS2IXXrqq-Xmg3JiU9987VWDkm=s1400" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="767" data-original-width="1400" height="175" src="https://blogger.googleusercontent.com/img/a/AVvXsEibZKRw8c_n8255QN5V1DDN9H1ytx7PVAs5nMamKo3_fmwTwD9nD2wtUbaEjYSxeb8hUZFvjlDtg0QchXCBl07z0YKkG6um8n4lT_eSZDEilvFTFX8SOwR1OX01C6ZiU5pzbqTl0tkrMl6GfcsZ8bZBdsAlSxndPpIS2IXXrqq-Xmg3JiU9987VWDkm=s320" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">20 Plague bearers repainted now.<br />I struggled with these because at first they looked almost the same as where I had started the repainting.<br />Extra washes and an additional layer of a lighter color, a tan, were added to work over what was already there. No point in stripping these models before hand, I tend to paint over painted models but it does depend on the condition and how thick they were painted, these were no problem to paint over. <br />The last step was to add the bloody mess made from Tamiya acrylic paint, cleat mixed with red for a nice drippy sloppy nasty bloody messy busies.<br /><br />There will be more zombies.<br />Not sure how many more plague bearers I want to add right now I do have a lot more set aside.<br /><br />"Sanity is for the weak."<br /> </div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><br /><p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0tag:blogger.com,1999:blog-8042328574097890685.post-37186100591994891392022-01-27T03:49:00.004-08:002022-02-02T05:01:16.790-08:00Warpath Greenskin warband<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhh64HjvwS4H9c-o4VRtFFXW_tCNJaiL3FHoIeMpK_G10pNrHvl2e_kbBSRQ-jLd-3Q3Z-o814kkChZmcYuqFOpTv9_f2cBY6lKxdjCLKf1tYvy7r1KRGceNC0CWWkUKlvzHfS1OLKLV7RNQCLX3sjJsb4xxjL3rl4q_1LOOUrVT9w3S46hoSJfrvWk=s1200" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="986" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEhh64HjvwS4H9c-o4VRtFFXW_tCNJaiL3FHoIeMpK_G10pNrHvl2e_kbBSRQ-jLd-3Q3Z-o814kkChZmcYuqFOpTv9_f2cBY6lKxdjCLKf1tYvy7r1KRGceNC0CWWkUKlvzHfS1OLKLV7RNQCLX3sjJsb4xxjL3rl4q_1LOOUrVT9w3S46hoSJfrvWk=s320" width="263" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiwC_nL6Rru3jFGofATXK-rdVvcrAP-ybNM9smUzZ5b2tuL3pI86FMuCvFtmI2DYM2t-ZaTwMI5pkfQtJK-2RF6fLRwEUGD5fnuUT4CzBdWG_zu5e7ERuhK14RcGeGOVZ91tmd5kPutRBQdp0czH-TrL5_eNaThiDiZHXlAeoPAFG_QqeAyVzTfvWIz=s1200" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1077" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEiwC_nL6Rru3jFGofATXK-rdVvcrAP-ybNM9smUzZ5b2tuL3pI86FMuCvFtmI2DYM2t-ZaTwMI5pkfQtJK-2RF6fLRwEUGD5fnuUT4CzBdWG_zu5e7ERuhK14RcGeGOVZ91tmd5kPutRBQdp0czH-TrL5_eNaThiDiZHXlAeoPAFG_QqeAyVzTfvWIz=s320" width="287" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhHJ32BhqwRg4DiohtXgH4bClLdYcDFNJIZG4Lq9YdCSRVRLyCIbfBrtBNJsjqOqwxwzYieGdlre-9ogSJZUUNdpcy5HrN2KefExtC2hTVjiNFgrs43cu93tKY7f1OBGTTB0ghhKkXcvnaOwr5AV9DujEgfa-8Zry0twzGyW6ubSqeDWFGxstewvZ9d=s1200" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1119" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEhHJ32BhqwRg4DiohtXgH4bClLdYcDFNJIZG4Lq9YdCSRVRLyCIbfBrtBNJsjqOqwxwzYieGdlre-9ogSJZUUNdpcy5HrN2KefExtC2hTVjiNFgrs43cu93tKY7f1OBGTTB0ghhKkXcvnaOwr5AV9DujEgfa-8Zry0twzGyW6ubSqeDWFGxstewvZ9d=s320" width="298" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiimGjcDSOxFxcYTHui9VmcaGHz22unL-JYbSMUegIuMXeBbC-SV0ZoGLTx86Ry1GSkuKYlP1IiR8QPkFVQU1CBk3yKQFmZBDHrmgdLqyTBjA1AV8Ayziu-DvERIsCSh_a-zBMVozDzZ4-fv4L46CuPDZmjqpElfM1G-MF48xtedMW1cPJEFSyIMdN4=s1200" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="828" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEiimGjcDSOxFxcYTHui9VmcaGHz22unL-JYbSMUegIuMXeBbC-SV0ZoGLTx86Ry1GSkuKYlP1IiR8QPkFVQU1CBk3yKQFmZBDHrmgdLqyTBjA1AV8Ayziu-DvERIsCSh_a-zBMVozDzZ4-fv4L46CuPDZmjqpElfM1G-MF48xtedMW1cPJEFSyIMdN4=s320" width="221" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgAZ8fnR_Pi4PKtYGofnODHVhHBNK1v09FjhVeJ7IfQSHG_ZftWXlfruWKLt1hk5Qzu3Qw4DpDzsyslCXWdMV-q5Fffzv00v3YIbAMs7ccKdOs6vJe2oaD3oT-UneQoxDQsCC3J-GBL0binx7_FimW7J0ik7VPfGti5gK7pCA2x5Ipv3aHa1qKMCVQD=s1200" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="815" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEgAZ8fnR_Pi4PKtYGofnODHVhHBNK1v09FjhVeJ7IfQSHG_ZftWXlfruWKLt1hk5Qzu3Qw4DpDzsyslCXWdMV-q5Fffzv00v3YIbAMs7ccKdOs6vJe2oaD3oT-UneQoxDQsCC3J-GBL0binx7_FimW7J0ik7VPfGti5gK7pCA2x5Ipv3aHa1qKMCVQD=s320" width="217" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg3z9oe4Xso9VF0-73Ib3cbTadMTJXDoiLnyIUCosRsN_NHtA_DzITjmL5zWV0iXHsxWjWaxgoWKx1t8hTYjN6cGuabFB9ZSupt_WtZeNpRtZCXWTn-zufvSL1V6Kzdkgmooa3O-pgYpvEguQEaFO7eVARI2UV-ROYM7TYq8MIMoVycepRqgyIF-NAk=s1300" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1300" data-original-width="914" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEg3z9oe4Xso9VF0-73Ib3cbTadMTJXDoiLnyIUCosRsN_NHtA_DzITjmL5zWV0iXHsxWjWaxgoWKx1t8hTYjN6cGuabFB9ZSupt_WtZeNpRtZCXWTn-zufvSL1V6Kzdkgmooa3O-pgYpvEguQEaFO7eVARI2UV-ROYM7TYq8MIMoVycepRqgyIF-NAk=s320" width="225" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Edit. pictures added.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjCc7sZAe7SHUgB4k4LnYOmkGonNO8EpAb9JxZdcbhk2F45mQ3KZsjMjHo-F8HlDdcy3hOxfnnKXRld_i4Br-VFNoFEaO0hk-3_sRdEP3YipxI5OV0QuoCvdgkgbZ3rmczPKe2zPJHZZt_WSpqlEpcm4FXGzUk3pnw8UsH80-HJ4FLPk1iPY9hKLu6z=s1300" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="695" data-original-width="1300" height="171" src="https://blogger.googleusercontent.com/img/a/AVvXsEjCc7sZAe7SHUgB4k4LnYOmkGonNO8EpAb9JxZdcbhk2F45mQ3KZsjMjHo-F8HlDdcy3hOxfnnKXRld_i4Br-VFNoFEaO0hk-3_sRdEP3YipxI5OV0QuoCvdgkgbZ3rmczPKe2zPJHZZt_WSpqlEpcm4FXGzUk3pnw8UsH80-HJ4FLPk1iPY9hKLu6z=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEit-bJ1UkaSKDJ8YWWDiLXuuzsc3jfO6nj886Gfvz0fGoQgSTF88GC4H6-BqZDtP6Uue3gPfJK64cbWaD6k_ZiSqVjKv97CuBGoWOTOrDbI1iTK0BXCI1MV8txKmex1_IObgcNR3htv7KhakSh9SDZ6zCdnDHGIEjJG4_AOLEAC1Pw_lT7HlwHwriFd=s1300" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="837" data-original-width="1300" height="206" src="https://blogger.googleusercontent.com/img/a/AVvXsEit-bJ1UkaSKDJ8YWWDiLXuuzsc3jfO6nj886Gfvz0fGoQgSTF88GC4H6-BqZDtP6Uue3gPfJK64cbWaD6k_ZiSqVjKv97CuBGoWOTOrDbI1iTK0BXCI1MV8txKmex1_IObgcNR3htv7KhakSh9SDZ6zCdnDHGIEjJG4_AOLEAC1Pw_lT7HlwHwriFd=s320" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiti73azBLfUtwGIsiZ3tG8k6D31fdjd5y3cfSCN6aE_Ly1MqQwR0Pi4bmV9KycqWNX-Jm1ZL58nS4ehDwluutUoSn8xaqfpv2Xh-Ff0GYpBhCrAK2YdRZzB9XcRZDyNVJhnH7a3xSF2lxAcAQJ_H2JaOI4OFEL2hJw_intM1ruGE04Uyt-etgu_7b0=s1300" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="903" data-original-width="1300" height="222" src="https://blogger.googleusercontent.com/img/a/AVvXsEiti73azBLfUtwGIsiZ3tG8k6D31fdjd5y3cfSCN6aE_Ly1MqQwR0Pi4bmV9KycqWNX-Jm1ZL58nS4ehDwluutUoSn8xaqfpv2Xh-Ff0GYpBhCrAK2YdRZzB9XcRZDyNVJhnH7a3xSF2lxAcAQJ_H2JaOI4OFEL2hJw_intM1ruGE04Uyt-etgu_7b0=s320" width="320" /></a><br /><br />I think they turned out just about right. These were painted to match a Bone splitters savage Orc's army for AoS for a friend. </div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p></p>warhead01http://www.blogger.com/profile/10490268064704462703noreply@blogger.com0