Wednesday, 29 September 2021
Friday, 3 September 2021
Flying nuns with stabby power swords.
Much success.
another view of the same except the BA's have cleared the objective on the far end and move up to secure the table quarter and ready an assault, wiping a small sisters squad from yet another objective.
The aftermath, things are looking up for the Blood Angels.
If we don't think about the Chaplin who had died the previous turn and forget how the valiant golden Sanguinor arrived to save him only to also be murdered in an inconceivable fashion by a savagely wounded warrior nun, though he did slay her with is last.
Glory but at what cost.
The flying stabby Nuns have joined combat with the Heavy intercessors and their captain.
This fight would go on for a while.
More flying nuns arrive to try to take the Blood Angels right side deployment zone and drop an action to gin another VP.
This would stall out my suppressors keeping them in the general area to deal with them.
The Suppressors would shoot and slay a priest and also a flying nun after that on the far off left objective ( Near the stack of bluish containers)
The Heavy Intercessors eventually clear out all of the flying nuns and hold their home objective again.
The Blood Angels advance forces have been destroyed saving the Sisters of Battle's Deployment and clearing a table quarter for them as well.
The sisters huge robot nun slays the Blade Guard and their LT with next to no effort on her part.
"Silly Blood Angels our objective was never really in any danger."
Objective secured again.
Final score was something like 72-ish to 50+ something.
This Sisters of Battle army had far too many small squads that packed far too much of a punch form my Elite Blood Angels list but I do feel like this was the best game of 9th I have played yet as we completed 5 turns.
I took my own mat and terrain up to the shop and I feel the terrain made all the difference.
What worked? everything.
we may have needed a bit more to be honest but this was a noticeably better game.
Changes for next time?
Yes.
I want to bring a slightly different list and plan to drop one of the storm speeders and maybe the Biker Chaplin. Need more troop units and more dakka, of the troop shredding variety.
Next post in a day or two with pictures of the terrain I painted in the last few days to bring to this game.
Thanks for reading.
Thursday, 2 September 2021
Army list Thrusday game
Blood Angels Thursdays slaugtherauma (Warhammer 40,000 9th Edition) [108 PL, 7CP, 2,000pts]
Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [49 PL, 10CP, 915pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault
Configuration [12CP]
**Chapter Selector**
Selections: Blood Angels
Categories: PC: BA, Configuration
Rules: The Red Thirst
Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Detachment Command Cost
Categories: Configuration
Gametype
Selections: Matched
Categories: Configuration
Stratagems [-1CP]
Relics of the Chapter [-1CP]
Selections: Number of Extra Relics [-1CP]
Categories: Stratagems
HQ [12 PL, -1CP, 220pts]
Captain with Master-crafted Heavy Bolt Rifle [6 PL, 105pts]
Selections: Archangel's Shard, Warlord
Categories: Infantry, Faction: Imperium, Faction: Adeptus Astartes, Primaris, Mk X Gravis, Captain, Character, HQ, Warlord
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Iron Halo, Rites of Battle, Unit: Captain with Master-crafted Heavy Bolt Rifle, Weapon: Archangel's Shard, Frag grenades, Krak grenades, Master-crafted heavy bolt rifle, Master-crafted power sword
Abilities Description Ref Iron Halo This model has a 4+ invulnerable save. Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 Unit M WS BS S T W A Ld Save Ref Captain with Master-crafted Heavy Bolt Rifle 5" 2+ 2+ 4 5 7 5 9 3+ Weapon Range Type S AP D Abilities Ref Archangel's Shard Melee Melee +2 -4 2 Each time an attack made with this weapon is allocated to a model in a CHAOS unit, that attack has a Damage characteristic of 3. Each time an attack made with this weapon is allocated to a model in a CHAOS MONSTER unit, that attack has a Damage characteristic of 4. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted heavy bolt rifle 36" Rapid Fire 1 5 -1 2 - Master-crafted power sword Melee Melee +1 -3 2 - Primaris Chaplain on Bike [6 PL, -1CP, 115pts]
Selections: 4. Mantra of Strength, Benediction of Fury, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Imperium's Sword
Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: 4. Mantra of Strength, Litany of Hate, Rosarius, Spiritual Leaders, The Imperium's Sword, Turbo-boost, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle
Abilities Description Ref 4. Mantra of Strength If this litany is inspiring:
- Add 1 to this PRIEST'S Attacks and Strength characteristics.
- Add 1 to the Damage characteristic of melee weapons this PRIEST is equipped with.Litany of Hate If this litany is inspiring, the while a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit is within 6" of this PRIEST, each time an model in that unit makes a melee attack, you can re-roll the hit roll. Rosarius This model has a 4+ invulnerable save. Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own The Imperium's Sword You can re-roll charge rolls made for this WARLORD
Each time this WARLORD fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight phase is resolved, add 1 to its Strength and Attacks characteristicsTurbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Primaris Chaplain on Bike 14" 2+ 3+ 4 5 7 4 9 3+ Weapon Range Type S AP D Abilities Ref Absolver Bolt Pistol 18" Pistol 1 5 -1 2 - Benediction of Fury Melee Melee +2 -2 3 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Crozius arcanum Melee Melee +2 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Twin Bolt rifle 30" Rapid Fire 2 4 -1 1
Troops [7 PL, 150pts]
Heavy Intercessor Squad [7 PL, 150pts]
Selections: Hellstorm bolt rifle, Hellstorm heavy bolter [10pts]
Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction: Adeptus Astartes, Troops
Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
Weapon: Hellstorm bolt rifle, Hellstorm heavy bolter
4x Heavy Intercessor [112pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [28pts]
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+ Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Hellstorm bolt rifle 30" Assault 3 5 0 1 - Hellstorm heavy bolter 30" Heavy 4 5 0 2 - Krak grenades 6" Grenade 1 6 -1 D3 -
Elites [5 PL, 105pts]
Bladeguard Veteran Squad [5 PL, 105pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites
Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
2x Bladeguard Veteran [70pts]
Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
Bladeguard Veteran Sergeant [35pts]
Selections: Heavy Bolt Pistol
Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+ Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 -
Fast Attack [18 PL, 315pts]
Storm Speeder Hammerstrike [9 PL, 155pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Fly, Vehicle, Storm Speeder, Hammerstrike, Fast Attack
Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
Unit: Storm Speeder Hammerstrike , Weapon: Hammerstrike missile launcher, Krakstorm Grenade Launcher, Melta destroyer, Wound Track: Storm Speeder Hammerstrike 1, Storm Speeder Hammerstrike 2, Storm Speeder Hammerstrike 3
Unit M WS BS S T W A Ld Save Ref Storm Speeder Hammerstrike * 3+ * 5 6 10 * 7 3+ Weapon Range Type S AP D Abilities Ref Hammerstrike missile launcher 36" Heavy 2 8 -3 3 - Krakstorm Grenade Launcher 18" Assault 1 6 -1 D3 - Melta destroyer 24" Heavy 3 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a damage characteristic of D6+2 Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Storm Speeder Hammerstrike 1 6+ 16" 3+ 3 Storm Speeder Hammerstrike 2 3-5 12" 4+ 2 Storm Speeder Hammerstrike 3 1-2 8" 5+ 1 Storm Speeder Thunderstrike [9 PL, 160pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Fly, Vehicle, Storm Speeder, Thunderstrike, Fast Attack
Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
Unit: Storm Speeder Thunderstrike, Weapon: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod, Wound Track: Storm Speeder Thunderstrike 1, Storm Speeder Thunderstrike 2, Storm Speeder Thunderstrike 3
Unit M WS BS S T W A Ld Save Ref Storm Speeder Thunderstrike * 3+ * 5 6 10 * 7 3+ Weapon Range Type S AP D Abilities Ref Stormfury missiles 48" Heavy 1 10 -3 D6 - Thunderstrike las-talon 36" Heavy 2 9 -3 D6 - Twin Icarus rocket pod 24" Heavy 2D3 7 -1 2 Blast. Each time an attack is made with this weapon against an Aicraft unit, add 1 to that attack's hit roll Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Storm Speeder Thunderstrike 1 6+ 16" 2+ 3 Storm Speeder Thunderstrike 2 3-5 12" 3+ 2 Storm Speeder Thunderstrike 3 1-2 8" 4+ 1
Dedicated Transport [7 PL, 125pts]
Impulsor [7 PL, 125pts]
Selections: 2x Storm Bolters, Ironhail Heavy Stubber [5pts], Ironhail Skytalon Array [10pts]
Categories: Dedicated Transport, Faction: Adeptus Astartes, Vehicle, Transport, Faction: Imperium, Repulsor Field
Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
Abilities: Assault Vehicle, Hover Tank, Transport: Transport, Unit: Impulsor, Weapon: Ironhail Heavy Stubber, Ironhail Sytalon Array, Storm bolter, Wound Track: Impulsor Wound Track 1, Impulsor Wound Track 2, Impulsor Wound Track 3
Abilities Description Ref Assault Vehicle Units embarked within this transport can disembark even if it has made a Normal Move this phase. Any unit that disembarks after this transport has made a Normal Move cannot charge this turn. Hover Tank Distances and ranges are always measured to and from this model's hull even though it has a base. Transport Capacity Ref Transport This model has a transport capacity of 6 <CHAPTER> PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models. Unit M WS BS S T W A Ld Save Ref Impulsor * 6+ * 7 7 11 * 8 3+ Weapon Range Type S AP D Abilities Ref Ironhail Heavy Stubber 36" Heavy 4 4 -1 1 - Ironhail Sytalon Array 36" Heavy 8 4 -1 1 Each time an attack is made with this weapon against an Aircraft unit add 1 to that attacks hit roll. Storm bolter 24" Rapid Fire 2 4 0 1 - Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Impulsor Wound Track 1 6+ 14" 3+ 3 Impulsor Wound Track 2 3-5 7" 4+ D3 Impulsor Wound Track 3 1-2 4" 5+ 1
Patrol Detachment -2CP (Imperium - Adeptus Astartes - Blood Angels) [59 PL, -3CP, 1,085pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault
Configuration [-2CP]
**Chapter Selector**
Selections: Blood Angels
Categories: PC: BA, Configuration
Rules: The Red Thirst
Detachment Command Cost [-2CP]
Categories: Configuration
HQ [14 PL, -1CP, 240pts]
Lieutenants [5 PL, -1CP, 90pts]
Categories: HQ
Abilities: Company Heroes
Primaris Lieutenant [5 PL, -1CP, 90pts]
Selections: 5. Gift of Foresight, Stratagem: Hero of the Chapter [-1CP]
Categories: Character, Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Lieutenant
Rules: Angels of Death, Savage Echoes, The Red Thirst
Abilities: Company Heroes, Gift of Foresight, Tactical Precision, Unit: Primaris Lieutenant, Weapon: Frag grenades, Krak grenades
Neo-volkite pistol, Master-crafted power sword and Storm Shield [1 PL, 15pts]
Selections: Neo-volkite pistol [15pts]
Abilities: Storm shield, Weapon: Master-crafted power sword, Neo-volkite pistol
Abilities Description Ref Company Heroes If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. Gift of Foresight In each turn, you can re-roll one hit roll, one wound roll and one saving throw made for this WARLORD. Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Tactical Precision While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1 Unit M WS BS S T W A Ld Save Ref Primaris Lieutenant 6" 2+ 2+ 4 4 5 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 - Neo-volkite pistol 15" Pistol 2 5 0 2 Each unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage The Sanguinor [9 PL, 150pts]
Categories: Character, Faction: Blood Angels, Faction: Imperium, HQ, Infantry, Fly, Jump Pack, The Sanguinor, Faction: Adeptus Astartes
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Angelic Visage, Aura of Fervour (Aura), Avenging Angel, Iron Halo, Miraculous Saviour, Unit: The Sanguinor, Weapon: Encarmine Broadsword, Frag grenades, Krak grenades
Abilities Description Ref Angelic Visage Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. Aura of Fervour (Aura) While a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit is within 6" of this model, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability or the Honour Vehement Relic (see Codex: Space Marines). Avenging Angel This model is eligible to declare a charge with even if it Fell Back this turn. This model is eligible to perform a Heroic Intervention if it is within 6” horizontally and 5” vertically of any enemy unit, instead of 3” horizontally and 5” vertically. Each time this model makes a Heroic Intervention move, it can move up to 6” instead of 3”. All other rules for Heroic Interventions still apply. Iron Halo This model has a 4+ invulnerable save. Miraculous Saviour At the end of the Heroic Interventions step of your opponent’s Charge phase, if this model has not yet been set up on the battlefield, and if any enemy units finished a charge move within Engagement Range of any friendly BLOOD ANGELS units this phase, you can set up this model within Engagement Range of one of those enemy units. This model counts as having performed a Heroic Intervention in the turn it uses this ability. Unit M WS BS S T W A Ld Save Ref The Sanguinor 12" 2+ 2+ 4 4 5 5 9 2+ Weapon Range Type S AP D Abilities Ref Encarmine Broadsword Melee Melee +2 -4 2 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 -
Troops [10 PL, 155pts]
Intercessor Squad [10 PL, 155pts]
Selections: Astartes Grenade Launcher [5pts], Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Astartes Grenade Launcher, Combat Squads, Defenders of Humanity, Savage Echoes, The Red Thirst
Weapon: Astartes Grenade Launcher (Frag), Astartes Grenade Launcher (Krak), Bolt rifle
6x Intercessor [120pts]
Selections: 6x Bolt pistol, 6x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Intercessor Sergeant [30pts]
Selections: Power fist [10pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power fist
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Grenade Launcher (Frag) 30" Assault D6 3 0 1 Blast Astartes Grenade Launcher (Krak) 30" Assault 1 6 -1 D3 - Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Elites [18 PL, 370pts]
Redemptor Dreadnought [9 PL, 185pts]
Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3
Abilities Description Ref Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Redemptor Dreadnought * * * 7 7 13 4 8 3+ Weapon Range Type S AP D Abilities Ref Icarus Rocket Pod 24" Heavy D3 7 -1 2 Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. Macro Plasma Incinerator, Standard 36" Heavy D6 8 -4 2 Blast Macro Plasma Incinerator, Supercharged 36" Heavy D6 9 -4 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. Onslaught Gatling Cannon 24" Heavy 8 5 -1 1 - Redemptor Fist Melee Melee x2 -3 D3+3 - Storm bolter 24" Rapid Fire 2 4 0 1 - Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Redemptor Dreadnought 1 7-13+ 8" 3+ 3+ Redemptor Dreadnought 2 4-6 6" 4+ 4+ Redemptor Dreadnought 3 1-3 4" 5+ 5+ Redemptor Dreadnought [9 PL, 185pts]
Selections: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod [5pts], Onslaught Gatling Cannon [5pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3
Abilities Description Ref Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Redemptor Dreadnought * * * 7 7 13 4 8 3+ Weapon Range Type S AP D Abilities Ref Heavy Onslaught Gatling Cannon 30" Heavy 12 6 -1 1 - Icarus Rocket Pod 24" Heavy D3 7 -1 2 Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. Onslaught Gatling Cannon 24" Heavy 8 5 -1 1 - Redemptor Fist Melee Melee x2 -3 D3+3 - Storm bolter 24" Rapid Fire 2 4 0 1 - Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Redemptor Dreadnought 1 7-13+ 8" 3+ 3+ Redemptor Dreadnought 2 4-6 6" 4+ 4+ Redemptor Dreadnought 3 1-3 4" 5+ 5+
Fast Attack [5 PL, 100pts]
Suppressor Squad [5 PL, 100pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Jump Pack, Primaris, Fly, Suppressor Squad, Fast Attack, Core, Smokescreen
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Suppressing Fire
2x Suppressor
Selections: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades
Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak grenades
Suppressor Sergeant
Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak grenades
Abilities Description Ref Suppressing Fire Each time a model in this unit makes an attack with an accelerator autocannon against an enemy INFANTRY unit, if a hit is scored, that enemy unit cannot fire overwatch this turn. Unit M WS BS S T W A Ld Save Ref Suppressor 12" 3+ 3+ 4 4 2 2 7 3+ Suppressor Sergeant 12" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Accelerator autocannon 48" Heavy 3 7 -1 2 - Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 -
Heavy Support [12 PL, 220pts]
Gladiator Reaper [12 PL, 220pts]
Selections: Icarus Rocket Pod [5pts], Ironhail Heavy Stubber [5pts]
Categories: Vehicle, Faction: Imperium, Faction: Adeptus Astartes, Repulsor Field, Gladiator, Gladiator Reaper, Heavy Support
Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst
Abilities: Hover Tank, Unit: Gladiator Reaper , Weapon: Icarus Rocket Pod, Ironhail Heavy Stubber, Tempest bolter, Twin heavy onslaught gatling, Wound Track: Gladiator Reaper 1, Gladiator Reaper 2, Gladiator Reaper 3
Abilities Description Ref Hover Tank Distances and ranges are always measured to and from this model's hull even though it has a base. Unit M WS BS S T W A Ld Save Ref Gladiator Reaper * 6+ * 7 8 12 * 8 3+ Weapon Range Type S AP D Abilities Ref Icarus Rocket Pod 24" Heavy D3 7 -1 2 Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. Ironhail Heavy Stubber 36" Heavy 4 4 -1 1 - Tempest bolter 30" Rapid Fire 4 4 -1 1 - Twin heavy onslaught gatling 30" Heavy 24 6 -1 1 - Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Gladiator Reaper 1 7+ 10" 3+ 3 Gladiator Reaper 2 4-6 5" 4+ D3 Gladiator Reaper 3 1-3 3" 5+ 1
Force Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Astartes Grenade Launcher: Before selecting targets, select one of the following profiles to make attacks with. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Defenders of Humanity: If your army is battle-forged, all Troops units in Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker controls the objective market even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has
a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
Savage Echoes: If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.
Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability). ()
The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()
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