Wednesday 29 September 2021

Latest round of Blood Angels


Last few Blood Angels. 
The repainting of the Primaris is nearly complete. 








 

Friday 3 September 2021

Blood Angels vs Sisters of Battle
2000 points

Mission? - cant remember.
6 objectives. 


List in previous post, Ya, it's difficult to read with the blogs background colors.

Loads of small squads 3 with Multimeltas several with magicked Storm bolters
Flying nuns with stabby power swords. 

The table

ditto

Blood angels deployment 

Both armies deployed

Sisters deployed

ditto

ditto again

Same

same

Blood Angels start to move on turn 1, BA's going first.


Lots of fire from the Blood angels destroys a sisters squad in their front lines. 


Sisters turn 1, The BA's Gladiator reaper is destroyed as is a Redemptor, massive hot to the BA's. 


Redemptor hiding out for the objective but will see the wisdom of moving elsewhere shortly.

Storm speeders move up to help. Impulsor carrying Blade Guard and the Biker Chaplin move up to attack the objective holding units in front of them. 
Much success.

The Redemtptor has backed well away to hopefully avoid being assaulted in mass by stabby flying nuns.  Would take a lot of damage from far too many Multimelta shots.


another view of the same except the BA's have cleared the objective on the far end and move up to secure the table quarter and ready an assault, wiping a small sisters squad from yet another objective.


The Sisters of Battle take the abandoned objective, flying nuns move up and hug the cover.


The had of pasty fate pointing to the contemplating who gets zapped next.


The aftermath, things are looking up for the Blood Angels.
If we don't think about the Chaplin who had died the previous turn and forget how the valiant golden Sanguinor arrived to save him only to also be murdered in an inconceivable fashion by a savagely wounded warrior nun, though he did slay her with is last. 
Glory but at what cost.


The Blade Guard hold the Sisters Deployment zone center objective.
The Slaughter continues. 


The flying stabby Nuns have joined combat with the Heavy intercessors and their captain. 
This fight would go on for a while.


More flying nuns arrive to try to take the Blood Angels right side deployment zone and drop an action to gin another VP. 
This would stall out my suppressors keeping them in the general area to deal with them.
The Suppressors would shoot and slay a priest and also a flying nun after that on the far off left objective ( Near the stack of bluish containers)  


The Heavy Intercessors eventually clear out all of the flying nuns and hold their home objective again.


The Blood Angels advance forces have been destroyed saving the Sisters of Battle's Deployment and clearing a table quarter for them as well.
The sisters huge robot nun slays the Blade Guard and their LT with next to no effort on her part. 
"Silly Blood Angels our objective was never really in any danger." 


Still held.


Objective secured again.

Final score was something like 72-ish to 50+ something.
This Sisters of Battle army had far too many small squads that packed far too much of a punch form my Elite Blood Angels list but I do feel like this was the best game of 9th I have played yet as we completed 5 turns.

I took my own mat and terrain up to the shop and I feel the terrain made all the difference. 
What worked? everything. 
we may have needed a bit more to be honest but this was a noticeably better game.

Changes for next time? 
Yes. 
I want to bring a slightly different list and plan to drop one of the storm speeders and maybe the Biker Chaplin. Need more troop units and more dakka, of the troop shredding variety. 

Next post in a day or two with pictures of the terrain I painted in the last few days to bring to this game.

Thanks for reading.



 

Thursday 2 September 2021

Army list Thrusday game

 

Blood Angels Thursdays slaugtherauma (Warhammer 40,000 9th Edition) [108 PL, 7CP, 2,000pts]

  • Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [49 PL, 10CP, 915pts]

    Rules: Angels of Death, Bolter Discipline, Shock Assault

    • Configuration [12CP]

      • **Chapter Selector**

        Selections: Blood Angels

        Categories: PC: BA, Configuration

        Rules: The Red Thirst

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: Matched

        Categories: Configuration

    • Stratagems [-1CP]

      • Relics of the Chapter [-1CP]

        Selections: Number of Extra Relics [-1CP]

        Categories: Stratagems

    • HQ [12 PL, -1CP, 220pts]

      • Captain with Master-crafted Heavy Bolt Rifle [6 PL, 105pts]

        Selections: Archangel's Shard, Warlord

        Categories: Infantry, Faction: Imperium, Faction: Adeptus Astartes, Primaris, Mk X Gravis, Captain, Character, HQ, Warlord

        Rules: Angels of Death, Savage Echoes, The Red Thirst

        Abilities: Iron Halo, Rites of Battle, Unit: Captain with Master-crafted Heavy Bolt Rifle, Weapon: Archangel's Shard, Frag grenades, Krak grenades, Master-crafted heavy bolt rifle, Master-crafted power sword


        AbilitiesDescriptionRef
        Iron HaloThis model has a 4+ invulnerable save.
        Rites of BattleWhile a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        UnitMWSBSSTWALdSaveRef
        Captain with Master-crafted Heavy Bolt Rifle5"2+2+457593+
        WeaponRangeTypeSAPDAbilitiesRef
        Archangel's ShardMeleeMelee+2-42Each time an attack made with this weapon is allocated to a model in a CHAOS unit, that attack has a Damage characteristic of 3. Each time an attack made with this weapon is allocated to a model in a CHAOS MONSTER unit, that attack has a Damage characteristic of 4.
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Master-crafted heavy bolt rifle36"Rapid Fire 15-12-
        Master-crafted power swordMeleeMelee+1-32-
      • Primaris Chaplain on Bike [6 PL, -1CP, 115pts]

        Selections: 4. Mantra of Strength, Benediction of Fury, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], The Imperium's Sword

        Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ

        Rules: Angels of Death, Savage Echoes, The Red Thirst

        Abilities: 4. Mantra of Strength, Litany of Hate, Rosarius, Spiritual Leaders, The Imperium's Sword, Turbo-boost, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle


        AbilitiesDescriptionRef
        4. Mantra of StrengthIf this litany is inspiring:
        - Add 1 to this PRIEST'S Attacks and Strength characteristics.
        - Add 1 to the Damage characteristic of melee weapons this PRIEST is equipped with. 
        Litany of HateIf this litany is inspiring, the while a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit is within 6" of this PRIEST, each time an model in that unit makes a melee attack, you can re-roll the hit roll.
        RosariusThis model has a 4+ invulnerable save.
        Spiritual LeadersWhile a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        The Imperium's SwordYou can re-roll charge rolls made for this WARLORD
        Each time this WARLORD fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight phase is resolved, add 1 to its Strength and Attacks characteristics
        Turbo-boostWhen this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        UnitMWSBSSTWALdSaveRef
        Primaris Chaplain on Bike14"2+3+457493+
        WeaponRangeTypeSAPDAbilitiesRef
        Absolver Bolt Pistol18"Pistol 15-12-
        Benediction of FuryMeleeMelee+2-23Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. 
        Crozius arcanumMeleeMelee+2-12-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Twin Bolt rifle30"Rapid Fire 24-11
    • Troops [7 PL, 150pts]

      • Heavy Intercessor Squad [7 PL, 150pts]

        Selections: Hellstorm bolt rifle, Hellstorm heavy bolter [10pts]

        Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction: Adeptus Astartes, Troops

        Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst

        Weapon: Hellstorm bolt rifle, Hellstorm heavy bolter

        • 4x Heavy Intercessor [112pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Heavy Intercessor Sergeant [28pts]

          Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        UnitMWSBSSTWALdSaveRef
        Heavy Intercessor5"3+3+453273+
        Heavy Intercessor Sergeant5"3+3+453383+
        WeaponRangeTypeSAPDAbilitiesRef
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Hellstorm bolt rifle30"Assault 3501-
        Hellstorm heavy bolter30"Heavy 4502-
        Krak grenades6"Grenade 16-1D3-
    • Elites [5 PL, 105pts]

      • Bladeguard Veteran Squad [5 PL, 105pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites

        Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst

        • 2x Bladeguard Veteran [70pts]

          Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword

        • Bladeguard Veteran Sergeant [35pts]

          Selections: Heavy Bolt Pistol

          Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword


        AbilitiesDescriptionRef
        Storm shieldThe bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        UnitMWSBSSTWALdSaveRef
        Bladeguard Veteran6"3+3+443383+
        Bladeguard Veteran Sergeant6"3+3+443493+
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenades6"Grenade D6301Blast.
        Heavy Bolt Pistol18"Pistol 14-11-
        Krak grenades6"Grenade 16-1D3-
        Master-crafted power swordMeleeMelee+1-32-
    • Fast Attack [18 PL, 315pts]

      • Storm Speeder Hammerstrike [9 PL, 155pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Fly, Vehicle, Storm Speeder, Hammerstrike, Fast Attack

        Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst

        Unit: Storm Speeder Hammerstrike , Weapon: Hammerstrike missile launcher, Krakstorm Grenade Launcher, Melta destroyer, Wound Track: Storm Speeder Hammerstrike 1, Storm Speeder Hammerstrike 2, Storm Speeder Hammerstrike 3


        UnitMWSBSSTWALdSaveRef
        Storm Speeder Hammerstrike *3+*5610*73+
        WeaponRangeTypeSAPDAbilitiesRef
        Hammerstrike missile launcher36"Heavy 28-33-
        Krakstorm Grenade Launcher18"Assault 16-1D3-
        Melta destroyer24"Heavy 38-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a damage characteristic of D6+2
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Storm Speeder Hammerstrike 16+16"3+3
        Storm Speeder Hammerstrike 23-512"4+2
        Storm Speeder Hammerstrike 31-28"5+1
      • Storm Speeder Thunderstrike [9 PL, 160pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Fly, Vehicle, Storm Speeder, Thunderstrike, Fast Attack

        Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst

        Unit: Storm Speeder Thunderstrike, Weapon: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod, Wound Track: Storm Speeder Thunderstrike 1, Storm Speeder Thunderstrike 2, Storm Speeder Thunderstrike 3


        UnitMWSBSSTWALdSaveRef
        Storm Speeder Thunderstrike*3+*5610*73+
        WeaponRangeTypeSAPDAbilitiesRef
        Stormfury missiles48"Heavy 110-3D6-
        Thunderstrike las-talon36"Heavy 29-3D6-
        Twin Icarus rocket pod24"Heavy 2D37-12Blast. Each time an attack is made with this weapon against an Aicraft unit, add 1 to that attack's hit roll
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Storm Speeder Thunderstrike 16+16"2+3
        Storm Speeder Thunderstrike 23-512"3+2
        Storm Speeder Thunderstrike 31-28"4+1
    • Dedicated Transport [7 PL, 125pts]

      • Impulsor [7 PL, 125pts]

        Selections: 2x Storm Bolters, Ironhail Heavy Stubber [5pts], Ironhail Skytalon Array [10pts]

        Categories: Dedicated Transport, Faction: Adeptus Astartes, Vehicle, Transport, Faction: Imperium, Repulsor Field

        Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst

        Abilities: Assault Vehicle, Hover Tank, Transport: Transport, Unit: Impulsor, Weapon: Ironhail Heavy Stubber, Ironhail Sytalon Array, Storm bolter, Wound Track: Impulsor Wound Track 1, Impulsor Wound Track 2, Impulsor Wound Track 3


        AbilitiesDescriptionRef
        Assault VehicleUnits embarked within this transport can disembark even if it has made a Normal Move this phase. Any unit that disembarks after this transport has made a Normal Move cannot charge this turn. 
        Hover TankDistances and ranges are always measured to and from this model's hull even though it has a base.
        TransportCapacityRef
        TransportThis model has a transport capacity of 6 <CHAPTER> PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models.
        UnitMWSBSSTWALdSaveRef
        Impulsor*6+*7711*83+
        WeaponRangeTypeSAPDAbilitiesRef
        Ironhail Heavy Stubber36"Heavy 44-11-
        Ironhail Sytalon Array36"Heavy 84-11Each time an attack is made with this weapon against an Aircraft unit add 1 to that attacks hit roll. 
        Storm bolter24"Rapid Fire 2401-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Impulsor Wound Track 16+14"3+3
        Impulsor Wound Track 23-57"4+D3
        Impulsor Wound Track 31-24"5+1
  • Patrol Detachment -2CP (Imperium - Adeptus Astartes - Blood Angels) [59 PL, -3CP, 1,085pts]

    Rules: Angels of Death, Bolter Discipline, Shock Assault

    • Configuration [-2CP]

      • **Chapter Selector**

        Selections: Blood Angels

        Categories: PC: BA, Configuration

        Rules: The Red Thirst

      • Detachment Command Cost [-2CP]

        Categories: Configuration

    • HQ [14 PL, -1CP, 240pts]

      • Lieutenants [5 PL, -1CP, 90pts]

        Categories: HQ

        Abilities: Company Heroes

        • Primaris Lieutenant [5 PL, -1CP, 90pts]

          Selections: 5. Gift of Foresight, Stratagem: Hero of the Chapter [-1CP]

          Categories: Character, Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Lieutenant

          Rules: Angels of Death, Savage Echoes, The Red Thirst

          Abilities: Company Heroes, Gift of Foresight, Tactical Precision, Unit: Primaris Lieutenant, Weapon: Frag grenades, Krak grenades

          • Neo-volkite pistol, Master-crafted power sword and Storm Shield [1 PL, 15pts]

            Selections: Neo-volkite pistol [15pts]

            Abilities: Storm shield, Weapon: Master-crafted power sword, Neo-volkite pistol


        AbilitiesDescriptionRef
        Company HeroesIf your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot.
        Gift of ForesightIn each turn, you can re-roll one hit roll, one wound roll and one saving throw made for this WARLORD.
        Storm shieldThe bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Tactical PrecisionWhile a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1
        UnitMWSBSSTWALdSaveRef
        Primaris Lieutenant6"2+2+445483+
        WeaponRangeTypeSAPDAbilitiesRef
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Master-crafted power swordMeleeMelee+1-32-
        Neo-volkite pistol15"Pistol 2502Each unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage
      • The Sanguinor [9 PL, 150pts]

        Categories: Character, Faction: Blood Angels, Faction: Imperium, HQ, Infantry, Fly, Jump Pack, The Sanguinor, Faction: Adeptus Astartes

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Angelic Visage, Aura of Fervour (Aura), Avenging Angel, Iron Halo, Miraculous Saviour, Unit: The Sanguinor, Weapon: Encarmine Broadsword, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Angelic VisageEach time a melee attack is made against this model, subtract 1 from that attack’s hit roll.
        Aura of Fervour (Aura)While a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit is within 6" of this model, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability or the Honour Vehement Relic (see Codex: Space Marines).
        Avenging AngelThis model is eligible to declare a charge with even if it Fell Back this turn. This model is eligible to perform a Heroic Intervention if it is within 6” horizontally and 5” vertically of any enemy unit, instead of 3” horizontally and 5” vertically. Each time this model makes a Heroic Intervention move, it can move up to 6” instead of 3”. All other rules for Heroic Interventions still apply.
        Iron HaloThis model has a 4+ invulnerable save.
        Miraculous SaviourAt the end of the Heroic Interventions step of your opponent’s Charge phase, if this model has not yet been set up on the battlefield, and if any enemy units finished a charge move within Engagement Range of any friendly BLOOD ANGELS units this phase, you can set up this model within Engagement Range of one of those enemy units. This model counts as having performed a Heroic Intervention in the turn it uses this ability.
        UnitMWSBSSTWALdSaveRef
        The Sanguinor12"2+2+445592+
        WeaponRangeTypeSAPDAbilitiesRef
        Encarmine BroadswordMeleeMelee+2-42Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage.
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
    • Troops [10 PL, 155pts]

      • Intercessor Squad [10 PL, 155pts]

        Selections: Astartes Grenade Launcher [5pts], Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Astartes Grenade Launcher, Combat Squads, Defenders of Humanity, Savage Echoes, The Red Thirst

        Weapon: Astartes Grenade Launcher (Frag), Astartes Grenade Launcher (Krak), Bolt rifle

        • 6x Intercessor [120pts]

          Selections: 6x Bolt pistol, 6x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [30pts]

          Selections: Power fist [10pts]

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power fist


        UnitMWSBSSTWALdSaveRef
        Intercessor6"3+3+442273+
        Intercessor Sergeant6"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Astartes Grenade Launcher (Frag)30"Assault D6301Blast
        Astartes Grenade Launcher (Krak)30"Assault 16-1D3-
        Bolt pistol12"Pistol 1401-
        Bolt rifle30"Rapid Fire 14-11-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
        Power fistMeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
    • Elites [18 PL, 370pts]

      • Redemptor Dreadnought [9 PL, 185pts]

        Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts]

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3


        AbilitiesDescriptionRef
        Duty EternalEach time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        UnitMWSBSSTWALdSaveRef
        Redemptor Dreadnought***7713483+
        WeaponRangeTypeSAPDAbilitiesRef
        Icarus Rocket Pod24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. 
        Macro Plasma Incinerator, Standard36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. 
        Onslaught Gatling Cannon24"Heavy 85-11-
        Redemptor FistMeleeMeleex2-3D3+3-
        Storm bolter24"Rapid Fire 2401-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Redemptor Dreadnought 17-13+8"3+3+
        Redemptor Dreadnought 24-66"4+4+
        Redemptor Dreadnought 31-34"5+5+
      • Redemptor Dreadnought [9 PL, 185pts]

        Selections: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod [5pts], Onslaught Gatling Cannon [5pts]

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3


        AbilitiesDescriptionRef
        Duty EternalEach time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        UnitMWSBSSTWALdSaveRef
        Redemptor Dreadnought***7713483+
        WeaponRangeTypeSAPDAbilitiesRef
        Heavy Onslaught Gatling Cannon30"Heavy 126-11-
        Icarus Rocket Pod24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. 
        Onslaught Gatling Cannon24"Heavy 85-11-
        Redemptor FistMeleeMeleex2-3D3+3-
        Storm bolter24"Rapid Fire 2401-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Redemptor Dreadnought 17-13+8"3+3+
        Redemptor Dreadnought 24-66"4+4+
        Redemptor Dreadnought 31-34"5+5+
    • Fast Attack [5 PL, 100pts]

      • Suppressor Squad [5 PL, 100pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Jump Pack, Primaris, Fly, Suppressor Squad, Fast Attack, Core, Smokescreen

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Suppressing Fire

        • 2x Suppressor

          Selections: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades

          Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak grenades

        • Suppressor Sergeant

          Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak grenades


        AbilitiesDescriptionRef
        Suppressing FireEach time a model in this unit makes an attack with an accelerator autocannon against an enemy INFANTRY unit, if a hit is scored, that enemy unit cannot fire overwatch this turn. 
        UnitMWSBSSTWALdSaveRef
        Suppressor12"3+3+442273+
        Suppressor Sergeant12"3+3+442383+
        WeaponRangeTypeSAPDAbilitiesRef
        Accelerator autocannon48"Heavy 37-12-
        Bolt pistol12"Pistol 1401-
        Frag grenades6"Grenade D6301Blast.
        Krak grenades6"Grenade 16-1D3-
    • Heavy Support [12 PL, 220pts]

      • Gladiator Reaper [12 PL, 220pts]

        Selections: Icarus Rocket Pod [5pts], Ironhail Heavy Stubber [5pts]

        Categories: Vehicle, Faction: Imperium, Faction: Adeptus Astartes, Repulsor Field, Gladiator, Gladiator Reaper, Heavy Support

        Rules: Angels of Death, Explodes (6"/D3), Savage Echoes, The Red Thirst

        Abilities: Hover Tank, Unit: Gladiator Reaper , Weapon: Icarus Rocket Pod, Ironhail Heavy Stubber, Tempest bolter, Twin heavy onslaught gatling, Wound Track: Gladiator Reaper 1, Gladiator Reaper 2, Gladiator Reaper 3


        AbilitiesDescriptionRef
        Hover TankDistances and ranges are always measured to and from this model's hull even though it has a base.
        UnitMWSBSSTWALdSaveRef
        Gladiator Reaper *6+*7812*83+
        WeaponRangeTypeSAPDAbilitiesRef
        Icarus Rocket Pod24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. 
        Ironhail Heavy Stubber36"Heavy 44-11-
        Tempest bolter30"Rapid Fire 44-11-
        Twin heavy onslaught gatling30"Heavy 246-11-
        Wound TrackRemaining WCharacteristic 1Characteristic 2Characteristic 3Ref
        Gladiator Reaper 17+10"3+3
        Gladiator Reaper 24-65"4+D3
        Gladiator Reaper 31-33"5+1

Force Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Astartes Grenade Launcher: Before selecting targets, select one of the following profiles to make attacks with. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()

Defenders of Humanity: If your army is battle-forged, all Troops units in Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker controls the objective market even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has
a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()

Savage Echoes: If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability). ()

The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()


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