Sunday, 20 December 2015

The art of the Ork (part 6)

Nob on 25 mm base.

Nobs on 32 mm bases.

Nobs to count as Flash Gitz.

Last of the new MANZ. 1 of 3 more of them later.

All the kool Kids.

Head swapped. Looks meaner now. 

Nobs with checks

Saturday, 19 December 2015

Some more thoughts on "Age of Orkmar"

So it hits me this morning.If were not going to use points and deciding what's fair why not set up our own units. Hear me out on this. I'd like to add grots to my Ork mobs. But to a limited amount.What are they for? to soak up unsaved wounds! So how does it work? Well, they stand in front of the boys and...get shot... well, it's a bit more to it than that..Not much more but it's a grots life after all.
Ok, so here it is. A mob of orks can add up to 10 grot to their mob to be ablative wounds. But it's planned out as a mixed save unit so as long as the grots are closer than the Orks to any shooting unit they they go first., Don't worry about the saves. Down side? As they are simply part of the unit they count towards number of models in a unit toward morale checks. Not sure how this works when the Mob rule is applied yet. Still working that out.

So an example of a Age of orkmar Mob would be 20 shoota boys in Evy' Armour with 2 big shootas a Boss Nob with a Boss Pole and combi-scorcha and 10 grot soakers.
We've decided that some current HQ's should be squad upgrades. The pain Boy and the Big mek.
I might go so far as to include the Weirdboy.(LvL 1 )
They Loose their Independent character status and count as another model in a mob, on top of the max number of models in a mob, Ie 30+ the new models for example.
Being characters bound to a unit they only get a 4+ Look out sir roll.
Lastly I'd like to change the number of Special weapons in the mobs. Boys mobs could take 2 big shootas for every 10 Models. This seems reasonable to me. Remember the other player is choosing units in the same manner. I feel for orks this is "fluffy". Strong but not tricked out with special rules, Durable and offensive but still just Orks. And one very large very high strength very large blast marker...And they're all gone.

The grots wouldn't have many limitations as far as which mobs could add them in. probable not overly fitting to add to a Nobs mob, might set the cap at 5 or 6 for a Nobs mob. but regardless every mob using that option must have more Orks in it than Grots.

A little too strange? 

Monday, 14 December 2015

Age of orkmar.

This was a strange game. We didn't use points to build our armies. we were going to but he just got his codex and it would have been almost an hour for him to write his list, he still has a lot to read and learn. So. We AoS'ed it. (Age of Sigmar) 
We just picked units we wanted and set up.
My army was.
20 Shoota boys in evy' armour, a nob with power klaw and 2 big shootas in the mob with a KFF Big mek
15 Tank bustas with 1 power Klaw Nob and KFF Big mek
15 lootas led by a big mek in Mega armour with KFF
1 Gorkanaught
4 Killa kans led by a Deff Dread. ( counted as part of the unit of Kans)
5 War trakks big shootas
5 War trakks big shootas
war bikers 7 or 8 of them 1 nob with big choppa
10 Nobs in a battle wagon, 4 power Klaws 3 Big choppas 3 choppa slugga 1 WAAAGH Banner
with a pain boy and KFF Big mek with Kill saw and a Mek and warphead
1 Big mek in Mega Armour with KFF and Head Wappas' Kill choppa. ( War Lord)
1 SAG Big Mek, Joind the Loota Mob.
This is the Mek bosses "Scrap boys"
I have to run the points on that. 

My friend had 3 mobs of crisis suits with 7 or 8 in the mob and a character All manner of shooty deff... 
1 mob of pathfinders, actually he used the formation with the pathfinders, Speederfish, Stealth suits and floaty leader git.
And two Sky Ray Rockit tanks. And a Rip tide. And a unit of 12 Drones
So I have no Idea if it was a fair fight.

We looked at the missions and just set up on Long board edges 12" deployments
6 Objectives on the table Started with 3 card each and could have up to 3 in our hand a turn.

Sounds odd? Fair enough. It made for an interesting game to a point my Scrumgrod had no idea what his guys do/did and had to look up stats and what not a lot. It is to be expected. But is was a relaxed game that was determined by points scored.
He started to become Demoralized after my Nobs mob got stuck in and was killing his crisis suits two units of them got beat up real good and sent packing minus their milk moneys... But that's how it goes. I think we only played 4 turns in 4 hours... something like that. His stealth guys made a lot of cover saves and were always too far away to assault.
I didn't even register his skimmer.. No paint on it and it might have actually been invisible with out any paint so I missed the opportunity to shoot at it twice. It even killed 2 Killa Kans.. Finally dropped it with tank bustas in assault.
The Warphead was an MVP this time. he shot powers all over the plave made look out sir's and KFF saves! he was a beast! Nearly got me points of an objective card for manifesting powers! My out flanking War trakks gave him a fright but ultimately My rolls sucked and they achieved nothing... My Scrumgrods fishy fools did focus their fire as best they could trying to wipe out one unit at a time, my shoota boys were their target of choice but! that nob survived and ran off to score me objective nimer 5! it wasn't till nearly the end of the game that the cards gave either of us an objective token to claim. ( they do as they do..)
It was over all a nice back and forth of a game. we both rolled really well and really bad. I saw him drop two sixes one after the other to shut my warphead down! couldn't believe it. 
It may be a while before we play again but it was fun. I'll post pictures soon.
What you just read will likely be the battle report put on my blog.
Might have some more to add. Hope I can remember a but more worth mentioning. Ah, last thing final score 7 to 4 fishy boys win... And a good time was had by all.
Yes He won on points but I still feel the lads won the moral victory. He would have been hard pressed to win in another turn and likely tabled. Not that I would have won at that point the ending score was 7 to 4 tau Victory on Objective points scored. I misread and misplayed my Objective cards. I probably could have tied the game at best as was.
we had some memorable moments for sure, the Big Mek boss tanking a million wounds of his armoured hide was amazing! (He and his Nobs mob seemed most unkillable!) The whole AoS setup really was a less stress situation. The Lads gave a really good showing despite my poor shooting... which was worse than expected. 
I'm glad our game went so well, some times it felt like it was dragging out but that was mostly due to all the new fishy rules we had to look up more than anything else.  
Edited in
I just went through the pictures Should have them posted Monday morning some time. most of them seem pointless now but there are a few good ones.
Edited again, because I forgot a few things.
We skipped warlord traits, I skipped using the one I rolled... A number 2 from the Ork codex... Haven't got it memorized yet, give me a few more editions...

My Opponent also let me pick my Psyker powers. I had frazzle, Da Krunch and power puke. (is that what it's called?) Both of my wartrakk mobs out flanked, The first one to arrive ...Arrived behind his right side and tried to glance his sky ray to death. and failed...The second arrived on his Left side and started to work on chewin up a Suit squad, over two or three turns of fire. Very nearly got his warlord to fall back off the board. really close.
Pathfinders sit on a hill!

Pathfinders "spring to action"

The head fish guy looks on approvingly, from behind the hill.

Sneaky Stealth suits get ready to shred my right flank.

Crisis suits move ahead of the Tau army to help shred my right flank.

The on coming savages!

Crisis suits on the Taus right flank

The War bikkers Blitz up the board!
The Gorkanaut lumbers behind.

Mek Bosses Nobs mob and assorted boss mob after wiping out the center crisis suite squad.

The lootas are moving this game! All thanks to their Mega armoured Big Mek!

The Rip tide moved further away after watching his friends get beaten up over some lunch money...

Yep, here they come.

Tank bustas on the move!

Deff dred and killa Kans moving up the field.

Lootas plotting on some silly drones.

Shoota boys nob scampered off to score an objective!

War Trakks trying to chew over some fleeing path finders!

Action! Big mek and crew assaulting more "doomed" Crisis suits.

The rip tide fends off war trakks.

Mek Boss duels with the crisis commander.

Factory showroom Skyray!

Rip tide style

Far sight.

Gorkanaut moves to wipe out the pesky drones.

Friday, 11 December 2015

Some things to come.

I'm not keeping any kind of painting schedule right now but I have been muckin about in the slave pit. I just finished up the bases on a Tau army, which will go up for sale soon and rebased my Ork nobs all of them to larger 32mm bases. Saturday I have a match set up against the ever dreaded Tau.
So a battle report to follow and if that isn't enough... I just won a Harlequin codex on Ebay. Looks like my next army will be pointy reared cheaters. HaHa! Mostly i'm looking forward to painting them more than playing them.
So be on the look out for A Battle report
 A bunch of Tau pictures for the army I will be selling
And some sneaky gitz.