Thursday 27 January 2022

Warpath Greenskin warband

 







Edit. pictures added.





I think they turned out just about right. These were painted to match a Bone splitters savage Orc's army for AoS for a friend. 


Friday 21 January 2022

Remembering Dave and The death Guard project Masters of the Blood pit of Horrors.

 The time is right to share my current project. I'll be working to bring this army back to life tis year.

Most of this was mine and had been sold sometime around 2005. I have no recollection of selling it, rather I know I did but don't remember who I sold it to.  This army comes back to me now all these years later under some unfortunate circumstances. One of my long time friends a Mr. David Drake passed away on 20 December last year. He had a house full of models and games. He was a pillar of out gaming community. I'd rather have Dave back even though I hadn't seen him in years and only chatted with him on line in recent years. Dave was just an awesome dude. We, He, I and a hand full of others were the founding members of the Jacksonville Guardians back in 2003. He was the first club president. We'll all miss Dave.
I know a lot more could be said but I do need to push on with this post. 

This army was built from the "old" Chaos Codex 3.5! 
I'm goin to bring this up to par this year and in doing so buy as little new models as is reasonable. There are a lot of nice new models for sure but well, you'll see.























Out of all of these Plague Marines these old Metals are in my eyes superior to the newer, but still old, plastic and metal models. I'll part with the plastic and metals if that means I can bring in the new plastics but only as few as is reasonable. 


I recall spending much time on this defiler and would like to add more demonic engines in the ling run.



Metal Daemon princes (Two Princes...Spin doctors jokes?) 
Two metal Great Unclean Ones! Mine was the one on the left. 


7 TDA. Made from metal Chaos Terminators and old Metal Grey knight terminators. 


Daemon Prince made from an old Metal Obliterator. 



Metal Chaos Dread. May have parts around for another one. No plans for the possible second yet.





Chaos Spawn! 
I mashed these up with green stuff bits wire and hot glue and wiffel balls.
I do hope to bring these back to life and use this huge one as a proxy for a named daemon that eats models, can't recall that monsters name just now. 

Any whooo. That's it for now. 


Thursday 20 January 2022

Zombie mayhem! The blood pit of horrors rule set. (Part one)





Rules for Zombie behavior.
Each zombie is a single model unit. 

Zombies move toward the closest player unit, squad or single model. I the event of a tie it will follow other zombies instead of a player unit. To decide how this works look at the following for guidance. 
If more than it's number, 2 or more or 3 or more for example move after a player unit the 'undecided' Zombie unit follows the largest number of other Zombies. 
Players will have to sort this out so that it isn't too goofy and doesn't bog down the game. 
Zombies move at the fastest possible speed towards player units this speed will increase as the turns go on adding 1" of movement on turn two, 2 inches on then 3 and 4 and 3 inches for turn 5 and 6 and 6 inches for turn 7 and upwards. Need to test this to see how it plays but we should emulate the CoD zombies rushing the players at faster speeds every round. 

Zombies are deployed as tokens. (Or a poker chip! ) Each token has a number on it, on one side that side is placed face down and the tokens are placed randomly. These tokens shamble around the board at a random speed until they are with in 12" of a player unit then the token is removed and the number of Zombies placed in that spot but base to base with each other until they activate again on their next turn or are charged by the player unit. (It could happen.) Zombies charged by a player unit will try to fight that player unit in close combat. 
Zombies have a standard movement of 3 + D3 inches and move toward either player units or Objectives. 
Zombies who are closer to an objective zone than a player move toward that zone unless that zone has more zombies in it than the total number of player units. In that case they move towards the player units. 
In a pinch rolling a scatter dice to determine a direction or some other method is acceptable. Players descression.* 

Oh, and Zombies are very dangerous in mobs... Beware. 



This is basic zombie behavior.

The idea or goal is that the Zombies get in the way and are an obstacle that player units must decide how to negotiate be it avoiding them or in some way attacking them. 
The players control the player units be it characters or squads. recommend no more than 1 character and 1 squad per player but that could be reduced further depending on the system allowances. I'm hopeful to see Movie Marines facing Zombies. But these are just guidelines And other systems may also play well with these Zombie rules. One page rules for example may work with more adjustments. 

The Players should be attempting some kind of mission, escaping to a list off or retrieving an object, stealth mission or escort missions are easy for a one shot. 
Table size. Not sure but 4X4 is probably a good start but larger tables may well work. 
I also recommend themed terrain and maybe even the possibility to move vertically. 
Like Necromunda terrain for example. 

Lastly for now I feel this "game" could due with some stratagem cards maybe 1 or 2 per player and a pile for the Zombies but used under conditions, if the Zombies out number the player units and are in close combat or on objectives or on a turn number to trigger. These could be battlefield conditions come to life or a spawn of more zombies, clearly drawn to the feeding frenzy or something.
Something similar for the players. Maybe they could return a model to action or do something heroic and so are given bonuses of some kind. No clear ideas just now but all the cards should be thematic. 




Lastly for today I feel that some kind of End Boss would also be acceptable be it a Daemon or Monster.
There's lots of room for players to hash out what would be cool and thematic. 





*This game concept needs players to come together before hand or as needed to keep the game rolling.
Having a small chunk of plot or a fun theme and deciding before hand or on the fly any small bits then need to as issues come to light during the game, Maybe though, stack the odds against the player units as it is all about the struggle, remember it's more like a crazy ride than a competitive game. A DM position would also work if that's something you want to add. 

That's it for now. I need to find Zombie stats and create some stat lines I am happy with, my rules for movement mentioned above for example are just an idea at this point. And really there is no reason to streamline Zombies if you don't want to. we could add Nurgle Pox-walkers with different stats. Possibly. 



Sunday 16 January 2022

The Bloody pit of Horrors begins.

 I've had these Zombies around for several years. They are from Wargames Factory. I'm a call of duty Zombies fan so I had that in mind while painting them. I feel I got close but maybe should have added a bit more glow to the eyes. The Nurgle Daemon is a plastic Herald of Nurgle. 

Not a lot to say about the painting process beyond putting several washes and inks over mostly bright colors was what I did. I want my zombies really nasty looking. as far as skin tones it's ok to use light flesh tones as a base and work up with other skin tones through washes and inks. But the key point is that they should look the part of the zombie and thankfully this gives us a lot of space to work natural flesh tones as well as rotting meat, should we wish too. I've found darker skinned people are more challenging to paint correctly and that achieving a realistic skin tone is fiddley for dark brown or black skin but it is worth the challenge. Not to get on a tangent or anything I just don't care for traditional layering  any more. It quick, mostly easy and get's the job done, it's fine. It translates to table top miniatures sure. If you like it then do what you like. Maybe it wont matter as much on filthy zombies. 
Just remember to find ways to make them pop a little and look interesting and you really can't go too wrong.

On the Daemon I wasn't overly sure where to start so I went with a tan an grey mix as a  base layer. 
Again that daemon is going to get really nasty. And I think at one point during the washes I went back and retouched some of the flesh but added more ink or wash to the mix. For me when painting nasty dirty models lie a rotten daemon I don't feel like i can go too far wrong as long as I don't get it completely wrong from the start. These kinds of models can be similar but not the same and it goes over fairly well so not much reason to stress about them not looking the same. 

Any way enough text.







Still have more work to do to finish the Daemon as you can see.

Saturday 1 January 2022

First post of 2022

 


Blood Angels fighting Orks up close.


First Legion tactical squad 20 strong