Thursday, 20 January 2022

Zombie mayhem! The blood pit of horrors rule set. (Part one)





Rules for Zombie behavior.
Each zombie is a single model unit. 

Zombies move toward the closest player unit, squad or single model. I the event of a tie it will follow other zombies instead of a player unit. To decide how this works look at the following for guidance. 
If more than it's number, 2 or more or 3 or more for example move after a player unit the 'undecided' Zombie unit follows the largest number of other Zombies. 
Players will have to sort this out so that it isn't too goofy and doesn't bog down the game. 
Zombies move at the fastest possible speed towards player units this speed will increase as the turns go on adding 1" of movement on turn two, 2 inches on then 3 and 4 and 3 inches for turn 5 and 6 and 6 inches for turn 7 and upwards. Need to test this to see how it plays but we should emulate the CoD zombies rushing the players at faster speeds every round. 

Zombies are deployed as tokens. (Or a poker chip! ) Each token has a number on it, on one side that side is placed face down and the tokens are placed randomly. These tokens shamble around the board at a random speed until they are with in 12" of a player unit then the token is removed and the number of Zombies placed in that spot but base to base with each other until they activate again on their next turn or are charged by the player unit. (It could happen.) Zombies charged by a player unit will try to fight that player unit in close combat. 
Zombies have a standard movement of 3 + D3 inches and move toward either player units or Objectives. 
Zombies who are closer to an objective zone than a player move toward that zone unless that zone has more zombies in it than the total number of player units. In that case they move towards the player units. 
In a pinch rolling a scatter dice to determine a direction or some other method is acceptable. Players descression.* 

Oh, and Zombies are very dangerous in mobs... Beware. 



This is basic zombie behavior.

The idea or goal is that the Zombies get in the way and are an obstacle that player units must decide how to negotiate be it avoiding them or in some way attacking them. 
The players control the player units be it characters or squads. recommend no more than 1 character and 1 squad per player but that could be reduced further depending on the system allowances. I'm hopeful to see Movie Marines facing Zombies. But these are just guidelines And other systems may also play well with these Zombie rules. One page rules for example may work with more adjustments. 

The Players should be attempting some kind of mission, escaping to a list off or retrieving an object, stealth mission or escort missions are easy for a one shot. 
Table size. Not sure but 4X4 is probably a good start but larger tables may well work. 
I also recommend themed terrain and maybe even the possibility to move vertically. 
Like Necromunda terrain for example. 

Lastly for now I feel this "game" could due with some stratagem cards maybe 1 or 2 per player and a pile for the Zombies but used under conditions, if the Zombies out number the player units and are in close combat or on objectives or on a turn number to trigger. These could be battlefield conditions come to life or a spawn of more zombies, clearly drawn to the feeding frenzy or something.
Something similar for the players. Maybe they could return a model to action or do something heroic and so are given bonuses of some kind. No clear ideas just now but all the cards should be thematic. 




Lastly for today I feel that some kind of End Boss would also be acceptable be it a Daemon or Monster.
There's lots of room for players to hash out what would be cool and thematic. 





*This game concept needs players to come together before hand or as needed to keep the game rolling.
Having a small chunk of plot or a fun theme and deciding before hand or on the fly any small bits then need to as issues come to light during the game, Maybe though, stack the odds against the player units as it is all about the struggle, remember it's more like a crazy ride than a competitive game. A DM position would also work if that's something you want to add. 

That's it for now. I need to find Zombie stats and create some stat lines I am happy with, my rules for movement mentioned above for example are just an idea at this point. And really there is no reason to streamline Zombies if you don't want to. we could add Nurgle Pox-walkers with different stats. Possibly. 



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