Wednesday, 30 November 2022
Saturday, 26 November 2022
Halloween picture.
No pencil only ink. Loads of fun to do.
Wednesday, 23 November 2022
Ink over pencil and improvement.
The scale is off the guy doing the stabbing should be three times larger.
No, he's not a leprechaun.
The face is not even close to what it should look like yet.
She'll need another attempt or two but I'll figure it out.
Still very rough. character placement and size.
This one was really tricky.
This one really came a long way!
I've been struggling with this project and am finally starting to get some traction the last two pictures I have done have come a long way from the first picture in this post.
Hope you enjoyed these pictures.
Notes.
I have no expectation of such theft but I did want to make my feelings on the matter known so no one could say I didn't make it know.
Tuesday, 5 April 2022
The Magnificent Mansion
In the last session Harlan finally had an opportunity to cast Magnificent Mansion.
The description was clumsy but this is what I had envisioned.
As the huge door opens inward you see a long hall with a long serving table centered in the hall and you hear music. some where in the distance, "We've only just begun..." The table is difficult to accurately describe it's either a marble top or it's a gold leaf but it looks mostly like your first impression. On the table is a large bowl filled with fruits. Further down the table is a craft full of liquid next to several goblets made from pewter. And a few mundane hand towels. Along the left and right side of the hall are curtains made from a cloth with a sheen in the light, the seem to be a light blue or a bit green even a light yellow depending on where the light hits them. above the table are several chandlers that have hits of a mirrored service inlaid, they radiate light into the hall.
There is a stair case at the far end that goes up t the second floor but there is a rope crossing the end of the banister as if to say do not cross. the steps are possible marble again much like the table.
Any walls you might see look to be the color of carnival glass. On the second floor there are several doors which look to be the color of hammered gold and silver that catch the light. As you pull back the curtains you see piles of large pillows and several blankets of different thicknesses and textures each curtain pulled back creates it's own alcove space like a small room. a globe hangs from an ornate chain in each alcove. It radiates light that is not bright but also not dim.
Each space reveals a myriad of objects beds tables chair standing tubs for bathing mirrors.
You are told use what you like and if your space does not have what you are looking for the pull the curtains around in there until you find what you want. If you want the lights out just say so and they will go out slowly. Oh, and the servants will be around shortly with food, which will be in the covered dishes on the table. enjoy. If you wish for privacy pull your curtain closed it's as good as a locked door. Please don't bother the up stairs or any other door, just ask if you need anything else.
The meals provided would have been smoked beef with vegetables and grilled fish. there would be water tea, red wine served hot with mulling spices or served cold and hard cyder upon request. And loves of bread as well as flat breads with a verity of jams made from berries and spreads as well as butter.
Conferrable clothing would also be provided for the evening upon request.
The evening passed mostly uneventfully and we left refreshed the next day.
This is what I would have liked to describe but failed to articulate.
A very rough drawing of the hall as seen from one of the small rooms.
I like the idea that you just can't tell the color of things because of the magic and your own expectations.
Sunday, 3 April 2022
Harlan in a hammock.
Finally another post.
I've not done anything really fun for a few days and last night I managed to get an idea and put it to paper.
No idea what I'll do with this one just now.
It seemed like a good investment and I hope to turn it into a some kind of small business in town.
I have a few small ideas like that for it.
I'd for some reason thought about a picture of Mr. Gone sitting cross legged from one of the later issues of The Maxx. ( Because of course...)
No model painting right now and I am actually considering selling all my 40K models so there may be several posts of painted armies so I can put them on ebay. No timeline for that just now.
More again.
Thursday, 10 March 2022
Flat painting number 3. Harlan meets Crocus.
My DnD group had the idea that my two characters would meet.
I've run more with the theater of the mind on that and have been using a banjo playing Gator-man I found on a google search for my avatar.
Harlan had this habit of eating boiled eggs and drinking beer daily as a fair portion of his sustenance.
( O Brother, Where art thou? )
Because I've always found that to be both hilarious and genius.
To my surprise I painted this yesterday in just a few hours.
Monday, 7 March 2022
From a dream I had.
The water was translucent.
I have no idea how I would draw or paint that.
I painted this last night on a 3" x 5" canvas.
Not what I saw in my dream but I like it anyway.
Thursday, 3 March 2022
Zombie Mayhem! The Blood pit of horrors (part 5 Turn sequence. )
The Turn sequence.
Command phase.
preform any upkeep rolls and count score.
Players turn.
Movement. Models may move up to 6 inches.
Advance Models may move add D6 inches to their movement.
Charge. Players may attempt to charge up to 2d6 inches.
Psychic phase.
Place holder.
Shooting phase.
Models who made a successful charge during the movement phase may make close combat attacks with charge bonuses.
See close combat for more information.
Models may make ranged attacks gains Zombies.
Models that did not move in the movement phase hit automatically.
Models that advanced hit on a 3+
Models that attempted a charge hit on a 5+
Cover.
Light cover -1 to hit when targeting zombies, if the model did not move it must now roll a 2+ to hit.
Hard cover is light cover in addition Zombies improve their saves by 1, 5+ save becomes a 4+ save.
Models stuck in close combat may make ranged attacks targeting any Zombies they are in close combat with. These range attacks hit on a 4+
If a model making such an attack is outnumbered more than 3 to 1 those attacks hit on a 5+
In both cases this only applies to ranged attacks.
Charge phase.
Models not stuck in to close combat may attempt to charge zombies within 2d6 inches.
This distance must reach base contact with a Zombie models base.
Close Combat.
Highest initiative attacks first.
Roll to hit. Zombies are struck on a 3+ in close combat unless a model has a bonus to improve that roll.
roll to wound vs toughness.
Make saves Zombies have a save of 5+ unless there is a bonus to improve that number.
End combat.
If a model is no longer in close combat or out side of 2 inches of base contact to a Zombie that model may move 3 inches in any direction.
Zombie turn sequence.
Command phase ^^ see above.
Movement.
A Zombies move is random, roll 2D6 pick the highest. a zombie may move up to that many inches.
Zombies move either towards the closest visible model ( players model ) or toward the nearest objective. Zombies move in a pack. Zombies within 2 inches of another zombie will move in the same direction unless moving towards a model would be closer.
Zombies may attempt to charge in the movement phase, this replaces their standard movement.
If zombies made a successful charge they may fight close combat in the following phase. As Zombies have no shooting phase this may let a zombie fight twice in the zombie turn.
In place of shooting zombies may advance this movement is 1D6 inches.
Charge phase.
Zombies may attempt to charge roll 2D6 for distance. If this reaches base contact with a model(players model) move the Zombies up that many inches getting as close as they can to the target model.
Close combat.
Zombies fight at Initiative.
I - 2 / WS - 2 / ST - 3.
See mission sheet for more information on Zombies.
End combat.
Zombies no longer stuck in close combat may consolidate up to 3 inches toward the nearest visible model if no models are visible this consolidation should move the zombies closer to the closest near by zombie. Zombies may stay on objectives if they are already on an objective.
I would use fewer zombie spawn points maybe 2 or 3 tops but this should be balanced against how you have armed your models. If you are very killy then maybe 3 or 4 spawn points would be fine.
All I can recommend is trial and error until you get the numbers that play the best the most consistently.
I do also recommend at least one model armed exclusively for close combat.
Thanks for reading there will be more.
Monday, 28 February 2022
Spewed forth from the Bloody pit of Horrors, 100 ZOMBIES!
I think they turned out fairly well and match the 30 I had already painted.