Sunday, 26 December 2021

Dec 26 game lists - solo 40K

 BA Primaris 2000 points for game.


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [111 PL, 9CP, 2,000pts] ++

+ Configuration [12CP] +

**Chapter Selector**: Blood Angels

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)  [12CP]

Detachment Command Cost

Gametype: Matched

+ Stratagems [-1CP] +

Strategem: Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP]


+ HQ [19 PL, -1CP, 345pts] +


Captain in Phobos Armour [5 PL, 95pts]: 6. Master Marksman, Bolt pistol, Camo cloak, Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, The Vox Espiritum, Warlord


Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 4) Hallucination, 6) Temporal Corridor, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter [-1CP]


The Sanguinor [9 PL, 150pts]: Encarmine Broadsword, Frag & Krak grenades


+ Troops [21 PL, 450pts] +


Assault Intercessor Squad [5 PL, 115pts]

. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

. Assault Intercessor Sgt [39pts]: Frag & Krak grenades, Heavy Bolt Pistol, Thunder hammer [20pts]


Infiltrator Squad [6 PL, 130pts]: Helix gauntlet [10pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine


Intercessor Squad [5 PL, 105pts]: Bolt rifle

. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades

. Intercessor Sergeant [25pts]: Bolt pistol, Frag & Krak grenades, Plasma pistol [5pts]


Intercessor Squad [5 PL, 100pts]: Stalker Bolt Rifle

. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades

. Intercessor Sergeant [20pts]: Bolt pistol, Frag & Krak grenades


+ Elites [26 PL, -1CP, 440pts] +


Aggressor Squad [6 PL, 120pts]: 2x Flamestorm Gauntlets, 2x Aggressor [80pts], Aggressor Sergeant [40pts]


Death Company Intercessors [6 PL, 120pts]

. Auto Bolt Rifle: Bolt pistol

. 5x Death Company Intercessor [120pts]: 5x Frag & Krak grenades


Primaris Apothecary [4 PL, -1CP, 80pts]: Absolver Bolt pistol, Frag & Krak grenades, Purgatorus, Reductor Pistol, Stratagem: Hero of the Chapter [-1CP]


Reiver Squad [10 PL, 120pts]: Combat knife, Reiver grav chute [12pts]

. 5x Reiver [90pts]: 5x Frag & Krak grenades, 5x Special issue bolt pistol

. Reiver Sergeant [18pts]: Combat knife, Frag & Krak grenades, Special issue bolt pistol


+ Fast Attack [25 PL, 410pts] +


Inceptor Squad [14 PL, 160pts]: Assault bolter x2, 3x Inceptor [120pts], Inceptor Sergeant [40pts]


Outrider Squad [6 PL, 150pts]

. 2x Outrider [100pts]: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle

. Outrider Sgt [50pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle


Suppressor Squad [5 PL, 100pts]

. 2x Suppressor: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades

. Suppressor Sergeant: Accelerator autocannon, Bolt pistol, Frag & Krak grenades


+ Heavy Support [13 PL, 240pts] +


Eliminator Squad [5 PL, 75pts]: Bolt sniper rifle

. Eliminator Sergeant [25pts]: Bolt pistol, Bolt sniper rifle, Camo cloak, Frag & Krak grenades

. 2x Eliminators [50pts]: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades


Hellblaster Squad [8 PL, 165pts]: Assault Plasma Incinerator

. 4x Hellblaster [132pts]: 4x Bolt pistol, 4x Frag & Krak grenades

. Hellblaster Sergeant [33pts]: Bolt pistol, Frag & Krak grenades


+ Dedicated Transport [7 PL, 115pts] +


Impulsor [7 PL, 115pts]: 2x Storm Bolters, Ironhail Heavy Stubber [5pts]


++ Total: [111 PL, 9CP, 2,000pts] ++


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Orks 2000 points for game



++ Battalion Detachment 0CP (Orks) [47 PL, 12CP, 833pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)  [12CP]

Clan Kultur: Deathskulls

Detachment Command Cost

Gametype: Matched


+ HQ [10 PL, 190pts] +


Big Mek w/ Kustom Force Field [5 PL, 85pts]: Choppa, Kustom Force Field, Slugga, Stikkbombs


Warboss [5 PL, 105pts]: 6. Might is Right, Attack Squig [5pts], Da Killa Klaw, Kombi-skorcha, Power Klaw [10pts], 2x Slugga, Stikkbombs, Warlord


+ Troops [17 PL, 350pts] +


Boyz [5 PL, 100pts]

. Boss Nob [14pts]: Big Choppa [5pts], Choppa, Stikkbombs

. Ork Boy w/ 'Eavy Weapon [14pts]: Big Shoota [5pts], Stikkbombs

. 8x Ork Boy w/ Slugga & Choppa [72pts]: 8x Choppa, 8x Slugga, 8x Stikkbombs


Boyz [5 PL, 100pts]

. Boss Nob [14pts]: Big Choppa [5pts], Choppa, Stikkbombs

. Ork Boy w/ 'Eavy Weapon [14pts]: Big Shoota [5pts], Stikkbombs

. 8x Ork Boy w/ Slugga & Choppa [72pts]: 8x Choppa, 8x Slugga, 8x Stikkbombs


Boyz [5 PL, 100pts]

. Boss Nob [14pts]: Big Choppa [5pts], Choppa, Stikkbombs

. Ork Boy w/ 'Eavy Weapon [14pts]: Big Shoota [5pts], Stikkbombs

. 8x Ork Boy w/ Slugga & Choppa [72pts]: 8x Choppa, 8x Slugga, 8x Stikkbombs


Gretchin [2 PL, 50pts]

. 10x Gretchin [50pts]: 10x Grot Blaster


+ Elites [20 PL, 293pts] +


Meganobz [12 PL, 140pts]

. Boss Meganob [35pts]: Kustom Shoota, Power Klaw, Stikkbombs

. Meganob [35pts]: Kustom Shoota, Power Klaw, Stikkbombs

. Meganob [35pts]: Kustom Shoota, Power Klaw, Stikkbombs

. Meganob [35pts]: Kustom Shoota, Power Klaw, Stikkbombs


Tankbustas [8 PL, 153pts]: Boom Boyz

. 9x Tankbusta [153pts]: 9x Rokkit Launcha


++ Battalion Detachment -3CP (Orks) [76 PL, -6CP, 1,167pts] ++


+ Configuration [-3CP] +


Clan Kultur: Deathskulls


Detachment Command Cost [-3CP]


+ HQ [11 PL, -3CP, 195pts] +


Big Mek w/ Shokk Attack Gun [7 PL, -2CP, 125pts]: Enhanced Runt-sucker [1 PL, 15pts], Opportunist (Deathskullz), Shokk Attack Gun, Stikkbombs, Stratagem: Big Boss [-1CP], Stratagem: Extra Gubbinz [-1CP], Super Cybork Body


Weirdboy [4 PL, -1CP, 70pts]: 2. Warpath, 3. Da Jump, Scorched Gitbonez, Stratagem: Extra Gubbinz [-1CP], Weirdboy Staff


+ Troops [9 PL, 195pts] +


Boyz [5 PL, 95pts]

. Boss Nob [9pts]: Choppa, Choppa, Stikkbombs

. Ork Boy w/ 'Eavy Weapon [14pts]: Big Shoota [5pts], Stikkbombs

. 8x Ork Boy w/ Slugga & Choppa [72pts]: 8x Choppa, 8x Slugga, 8x Stikkbombs


Gretchin [2 PL, 50pts]

. 10x Gretchin [50pts]: 10x Grot Blaster


Gretchin [2 PL, 50pts]

. 10x Gretchin [50pts]: 10x Grot Blaster


+ Elites [20 PL, 190pts] +


Kommandos [8 PL, 60pts]

. Boss Nob [10pts]: Choppa, Slugga, Stikkbombs

. 5x Kommando [50pts]: 5x Choppa, 5x Slugga, 5x Stikkbombs


Kommandos [8 PL, 60pts]

. Boss Nob [10pts]: Choppa, Slugga, Stikkbombs

. 5x Kommando [50pts]: 5x Choppa, 5x Slugga, 5x Stikkbombs


Painboy [4 PL, 70pts]: 'Urty Syringe, Power Klaw


+ Fast Attack [26 PL, 412pts] +


DeffKoptas [8 PL, 150pts]: Flyboyz

. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs

. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs

. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs


Stormboyz [9 PL, 131pts]

. Boss Nob [21pts]: Power Klaw [10pts], Slugga, Stikkbombs

. 10x Stormboy [110pts]: 10x Choppa, 10x Slugga, 10x Stikkbombs


Stormboyz [9 PL, 131pts]

. Boss Nob [21pts]: Power Klaw [10pts], Slugga, Stikkbombs

. 10x Stormboy [110pts]: 10x Choppa, 10x Slugga, 10x Stikkbombs


+ Heavy Support [10 PL, 175pts] +


Lootas [4 PL, 85pts]

. 4x Loota [68pts]: 4x Deffgun, 4x Stikkbombs

. Spanner [17pts]: Big Shoota, Stikkbombs


Mek Gunz [3 PL, 45pts]

. Mek Gun [3 PL, 45pts]: Kustom Mega Kannon


Mek Gunz [3 PL, 45pts]

. Mek Gun [3 PL, 45pts]: Kustom Mega Kannon


++ Total: [123 PL, 6CP, 2,000pts] ++




Saturday, 25 December 2021

More progress on the First Legion. Dreadnaughts and Tanks!

 

This week I put more time into my First Legion army. Tanks and dreadnaughts.
Mostly the bright green viewports, lenses and a bit of touchup painting.
These "Land Raiders" were kit bashed some time between 06' and 07' when I was in Korea right around the time of  the 4th edition Dark Angels codex. I had 3 like this at one time but sadly chopped one of them up for some mad project and don't have all the parts to rebuild it. 


I added parts from the Predator kit to the rear over the engine section. Previously the engine was exposed. This looks a bit better.



I would love a Phobos Land Rider one day.
My other favorite land raider was in the White dwarf magazine in the 90's, late 90's. It was a kit bash and build out of a Leman Russ tank. The design was that of the epic scale Land Raider of the same time period. It was mighty.



Some say Dark Angels are addicted to plasma. 
I don't know if that's true...







I was worried about not having enough Lascannons.
That's probably silly.



The Dreads are sporting the starts of free hand heraldry.
Each is a mighty hero of the legion. 
They're seen things, most of you wouldn't believe. 


Merry Christmas! 

Saturday, 11 December 2021

a few army lists. Orks and Primaris BA's.

 In a follow up post to yesterdays Ork posting I have for you 3 army lists and some thoughts on them.

First up this is the first version of my 2000 points Orks foot list.
This is for matched play specifically. and is probably not very competitive. 
I'm running with the old school concept of making good list and learning how to play it. This is fairly straight forward. 


Comon you gitz! we have dice to roll and planets to loot! 




List.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

++ Battalion Detachment 0CP (Orks) [93 PL, 12CP, 1,565pts] ++
 
+ Configuration [12CP] +
 
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)  [12CP]
 
Clan Kultur: Goffs
 
Detachment Command Cost
 
Gametype: Matched
 
+ HQ [16 PL, 295pts] +
 
Big Mek w/ Kustom Force Field [5 PL, 85pts]: Choppa, Kustom Force Field, Slugga, Stikkbombs
 
Big Mek w/ Shokk Attack Gun [6 PL, 110pts]: Shokk Attack Gun, Stikkbombs
 
Warboss [5 PL, 100pts]: 6. Might is Right, Da Killa Klaw, Kombi-rokkit, Power Klaw [10pts], 2x Slugga, Stikkbombs, Warlord
 
+ Troops [19 PL, 370pts] +
 
Boyz [5 PL, 90pts]
. Boss Nob [9pts]: Choppa, Slugga, Stikkbombs
. 9x Ork Boy w/ Slugga & Choppa [81pts]: 9x Choppa, 9x Slugga, 9x Stikkbombs
 
Boyz [5 PL, 90pts]
. Boss Nob [9pts]: Choppa, Slugga, Stikkbombs
. 9x Ork Boy w/ Slugga & Choppa [81pts]: 9x Choppa, 9x Slugga, 9x Stikkbombs
 
Boyz [5 PL, 90pts]
. Boss Nob [9pts]: Choppa, Slugga, Stikkbombs
. 9x Ork Boy w/ Slugga & Choppa [81pts]: 9x Choppa, 9x Slugga, 9x Stikkbombs
 
Gretchin [2 PL, 50pts]
. 10x Gretchin [50pts]: 10x Grot Blaster
 
Gretchin [2 PL, 50pts]
. 10x Gretchin [50pts]: 10x Grot Blaster
 
+ Elites [24 PL, 415pts] +
 
Meganobz [12 PL, 160pts]
. Boss Meganob [40pts]: Kombi-rokkit [5pts], Power Klaw, Stikkbombs
. Meganob [40pts]: Kombi-rokkit [5pts], Power Klaw, Stikkbombs
. Meganob [40pts]: Kombi-rokkit [5pts], Power Klaw, Stikkbombs
. Meganob [40pts]: Kombi-rokkit [5pts], Power Klaw, Stikkbombs
 
Tankbustas [4 PL, 85pts]
. 5x Tankbusta [85pts]: 5x Rokkit Launcha
 
Tankbustas [4 PL, 85pts]
. 5x Tankbusta [85pts]: 5x Rokkit Launcha
 
Tankbustas [4 PL, 85pts]
. 5x Tankbusta [85pts]: 5x Rokkit Launcha
 
+ Fast Attack [18 PL, 198pts] +
 
Stormboyz [6 PL, 66pts]
. Boss Nob [11pts]: Choppa, Slugga, Stikkbombs
. 5x Stormboy [55pts]: 5x Choppa, 5x Slugga, 5x Stikkbombs
 
Stormboyz [6 PL, 66pts]
. Boss Nob [11pts]: Choppa, Slugga, Stikkbombs
. 5x Stormboy [55pts]: 5x Choppa, 5x Slugga, 5x Stikkbombs
 
Stormboyz [6 PL, 66pts]
. Boss Nob [11pts]: Choppa, Slugga, Stikkbombs
. 5x Stormboy [55pts]: 5x Choppa, 5x Slugga, 5x Stikkbombs
 
+ Heavy Support [16 PL, 287pts] +
 
Lootas [4 PL, 90pts]
. 4x Loota [68pts]: 4x Deffgun, 4x Stikkbombs
. Spanner [22pts]: Rokkit Launcha [5pts], Stikkbombs
 
Lootas [4 PL, 90pts]
. 4x Loota [68pts]: 4x Deffgun, 4x Stikkbombs
. Spanner [22pts]: Rokkit Launcha [5pts], Stikkbombs
 
Lootas [8 PL, 107pts]
. 5x Loota [85pts]: 5x Deffgun, 5x Stikkbombs
. Spanner [22pts]: Rokkit Launcha [5pts], Stikkbombs
 
++ Patrol Detachment -2CP (Orks) [28 PL, -2CP, 435pts] ++
 
+ Configuration [-2CP] +
 
Clan Kultur: Goffs
 
Detachment Command Cost [-2CP]
 
+ HQ [8 PL, 140pts] +
 
Weirdboy [4 PL, 70pts]: 2. Warpath, 3. Da Jump, Weirdboy Staff
 
Weirdboy [4 PL, 70pts]: 4. Fists of Gork, 5. Da Krunch, Weirdboy Staff
 
+ Troops [12 PL, 230pts] +
 
Boyz [5 PL, 90pts]
. Boss Nob [9pts]: Choppa, Slugga, Stikkbombs
. 9x Ork Boy w/ Slugga & Choppa [81pts]: 9x Choppa, 9x Slugga, 9x Stikkbombs
 
Boyz [5 PL, 90pts]
. Boss Nob [9pts]: Choppa, Slugga, Stikkbombs
. 9x Ork Boy w/ Slugga & Choppa [81pts]: 9x Choppa, 9x Slugga, 9x Stikkbombs
 
Gretchin [2 PL, 50pts]
. 10x Gretchin [50pts]: 10x Grot Blaster
 
+ Elites [8 PL, 65pts] +
 
Kommandos [8 PL, 65pts]
. Boss Nob [15pts]: Power Klaw [5pts], Slugga, Stikkbombs
. 5x Kommando [50pts]: 5x Choppa, 5x Slugga, 5x Stikkbombs
 
++ Total: [121 PL, 10CP, 2,000pts] ++

Sorry for the black background I lost the original and had to copy paste from a forum post. 
I have to look at this one again and see if it as sound today as I thought it was yesterday. 

This list hits all 3 secondary objectives as mentioned in yesterdays post. 
However, right now I am looking at my next list and considering how would I bump it up to 2000 points and what do I need to add to het those secondaries. 


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

List 2.

This next list is meant for open war / open hostiellity missions using points because that's still something I plan to do for now. 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

++ Battalion Detachment 0CP (Orks) [83 PL, 10CP, 1,498pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)  [12CP]

Clan Kultur: Goffs

Detachment Command Cost

Gametype: Matched

+ HQ [15 PL, -2CP, 280pts] +


Big Mek w/ Shokk Attack Gun [6 PL, -1CP, 110pts]: 4. Brutal but Kunnin, Shokk Attack Gun, Stikkbombs, Stratagem: Big Boss [-1CP]


Warboss [5 PL, 100pts]: 6. Might is Right, Da Killa Klaw, Kombi-rokkit, Power Klaw [10pts], 2x Slugga, Stikkbombs, Warlord


Weirdboy [4 PL, -1CP, 70pts]: 3. Da Jump, 5. Da Krunch, Scorched Gitbonez, Stratagem: Extra Gubbinz [-1CP], Weirdboy Staff


+ Troops [22 PL, 288pts] +


Boyz [10 PL, 119pts]

. Boss Nob [19pts]: Kombi-rokkit [10pts], Stikkbombs

. Ork Boy w/ 'Eavy Weapon [19pts]: Rokkit Launcha [10pts], Stikkbombs

. 6x Ork Boy W/ Shoota [54pts]: 6x Shoota, 6x Stikkbombs

. 3x Ork Boy w/ Slugga & Choppa [27pts]: 3x Choppa, 3x Slugga, 3x Stikkbombs

Boyz [10 PL, 119pts]

. Boss Nob [19pts]: Kombi-rokkit [10pts], Stikkbombs

. Ork Boy w/ 'Eavy Weapon [19pts]: Rokkit Launcha [10pts], Stikkbombs

. 6x Ork Boy W/ Shoota [54pts]: 6x Shoota, 6x Stikkbombs

. 3x Ork Boy w/ Slugga & Choppa [27pts]: 3x Choppa, 3x Slugga, 3x Stikkbombs

Gretchin [2 PL, 50pts]

. 10x Gretchin [50pts]: 10x Grot Blaster


+ Elites [20 PL, 410pts] +


Meganobz [6 PL, 120pts]

. Boss Meganob [40pts]: Kombi-rokkit [5pts], Power Klaw, Stikkbombs

. Meganob [40pts]: Kombi-rokkit [5pts], Power Klaw, Stikkbombs

. Meganob [40pts]: Kombi-rokkit [5pts], Power Klaw, Stikkbombs

Meganobz [6 PL, 120pts]

. Boss Meganob [40pts]: Kombi-rokkit [5pts], Power Klaw, Stikkbombs

. Meganob [40pts]: Kombi-rokkit [5pts], Power Klaw, Stikkbombs

. Meganob [40pts]: Kombi-rokkit [5pts], Power Klaw, Stikkbombs

Tankbustas [8 PL, 170pts]: Boom Boyz

. 10x Tankbusta [170pts]: 10x Rokkit Launcha


+ Fast Attack [18 PL, 350pts] +


Stormboyz [9 PL, 175pts]

. Boss Nob [21pts]: Power Klaw [10pts], Slugga, Stikkbombs

. 14x Stormboy [154pts]: 14x Choppa, 14x Slugga, 14x Stikkbombs

Stormboyz [9 PL, 175pts]

. Boss Nob [21pts]: Power Klaw [10pts], Slugga, Stikkbombs

. 14x Stormboy [154pts]: 14x Choppa, 14x Slugga, 14x Stikkbombs


+ Heavy Support [8 PL, 170pts] +


Lootas [8 PL, 170pts]

. 8x Loota [136pts]: 8x Deffgun, 8x Stikkbombs

. Spanner [17pts]: Big Shoota, Stikkbombs

. Spanner [17pts]: Big Shoota, Stikkbombs


++ Total: [83 PL, 10CP, 1,498pts] ++

++++++++++++++++++++++++++++++

Lots and lots of Rokkits. Because KA-BOOM! 
I'm just starting to look at what next to add to bump this up another 500 points as a fair tac list.
I need to add just a bit to secure my secondaries. so probably a mob or two of Kommandos and another small squad of storm boys. I can see adding a patrol detachment of just those, grots and an HQ.
But I need to run the points still. and I would like to see if this list plays very well before I put too much effort into it. 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


List 3.

Now we need some less than bad guys . 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [84 PL, 10CP, 1,500pts] ++

+ Configuration [12CP] +

**Chapter Selector**: Blood Angels

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)  [12CP]

Detachment Command Cost

Gametype: Matched

+ Stratagems [-1CP] +

Strategem: Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP]


+ HQ [10 PL, 195pts] +


Captain in Phobos Armour [5 PL, 95pts]: 2. Lord of Deceit, Bolt pistol, Camo cloak, Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Reliquary of Gathalamor, Warlord

Librarian in Phobos Armour [5 PL, 100pts]: Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite


+ Troops [16 PL, 345pts] +


Assault Intercessor Squad [5 PL, 115pts]

. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

. Assault Intercessor Sgt [39pts]: Frag & Krak grenades, Heavy Bolt Pistol, Thunder hammer [20pts]

Infiltrator Squad [6 PL, 130pts]: Helix gauntlet [10pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

Intercessor Squad [5 PL, 100pts]: Bolt rifle

. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades

. Intercessor Sergeant [20pts]: Bolt pistol, Frag & Krak grenades


+ Elites [26 PL, -1CP, 440pts] +


Aggressor Squad [6 PL, 120pts]: 2x Flamestorm Gauntlets, 2x Aggressor [80pts], Aggressor Sergeant [40pts]

Death Company Intercessors [6 PL, 120pts]

. Auto Bolt Rifle: Bolt pistol

. 5x Death Company Intercessor [120pts]: 5x Frag & Krak grenades

Primaris Apothecary [4 PL, -1CP, 80pts]: Absolver Bolt pistol, Frag & Krak grenades, Purgatorus, Reductor Pistol, Stratagem: Hero of the Chapter [-1CP]

Reiver Squad [10 PL, 120pts]: Combat knife, Reiver grav chute [12pts]

. 5x Reiver [90pts]: 5x Frag & Krak grenades, 5x Special issue bolt pistol

. Reiver Sergeant [18pts]: Combat knife, Frag & Krak grenades, Special issue bolt pistol


+ Fast Attack [25 PL, 410pts] +


Inceptor Squad [14 PL, 160pts]: Assault bolter x2, 3x Inceptor [120pts], Inceptor Sergeant [40pts]

Outrider Squad [6 PL, 150pts]

. 2x Outrider [100pts]: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle

. Outrider Sgt [50pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle

Suppressor Squad [5 PL, 100pts]

. 2x Suppressor: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades

. Suppressor Sergeant: Accelerator autocannon, Bolt pistol, Frag & Krak grenades


+ Dedicated Transport [7 PL, 110pts] +


Impulsor [7 PL, 110pts]: 2x Storm Bolters

++ Total: [84 PL, 10CP, 1,500pts] ++

++++++++++++++++++++++++++

Both of these last tow list are for an upcoming solo game I hope to play next week if I have time. 


Well, that's it for today.
I hope to have a post with some pictures in it in my next post.

Spoilers.
Hope to add this dude when I bump the BA list up 500 more points.




Rip and tear! 






Friday, 10 December 2021

The future of my Space Orks. 40K and beyond.

 



I'm late to the party again. I just yesterday discovered one page rules. 
I've downloaded all the documents for the rules and army books. I really like the way the army list looks. Very clean and right to the point. I like much of what I have read so far. 

I'm not having a whole lot of fun with 9th edition 40K. I guess that's not really a secret. Not winning a single game is apart of why I don't like it but there's more to it than that. I want to play some open war which I believe will feel more like 40K than GT Matched play does. 

I detest GT matched play, sadly it feels like the only way people want to play. I have one regular opponent and that's the only way he seems willing to play. The whole "getting ready for that next tournament" nonsense is very old and tired at this point. 

I'd love to try Pro-Hammer 40K. It looks like a fantastic version of Das-Warhammer, playing all the old hits.


 


At this point I am really tired of giving up the old for the new. New isn't better because it's new, it's just new. I do not like the itc format and 9th feels way too much like that.
I've played 40K almost exclusively for about 25 years now. I've played a few other games. None of them hooked me like 40K did back in 96'. 

This brings me back around to the topic. ORKS! 

Years ago, maybe 06' I met Pete Haines (You know, the guy behind the 3.5 Chaos codex, that guy. 

He had been running an Ork list made up of only models he could pack into his carry case, for traveling. 
This meant a lot of boys with rokkits and maybe a truck or two. Trukks were much smaller models back then. 
This is the template I am considering now. Something easily packed and toted out for a game. Assuming it's 9th or just for fun. Fun is the goal. 
I feel this will work adequately with Grim Dark Future as well. This came to mind a little while ago when I rediscovered a pile of old tackle trays I used to pack my Orks into way back when before my army moved to ...plastic bags. Bags were more convenient really but there's always models banging into each other and paint chipping from rough handling. I'm the worst. 

I am wondering if an Ork infantry list will play to turn 4 in 9th with the new codex. I got one and have never played from it.  I guess the goal is a sort of all comers list fielding a lot of tank bustas and lootas and loads of boys and grot. I know Grots are for suck now, more than ever before. I'd considered something like this prior to the codex drop. 
I really enjoyed fielding my IG in my last game but those are hard plastic models and very delicate. I really like them but I am worried I will ruin them. Oh, I should also mention that my IG army does have foam trays! unlike my Orks. 

My Ork collection is very large I have it all except for any of the new vehicles and building, new being anything from the 8th edition codex onwards. Frankly I HATE those models and can't see throwing any money at models I genuinely do not like.  But here we are. Once again reminded that it's not our Orks it's GW's Orks. So set our expectations accordingly. 

The list I am cooking up. 
I've hardly put points to paper at his point but I thought just making a list of units that fit the bill, for the concept I mentioned above, is the best way to start. 
We could go a lot of different ways. Do I just max my squishy units, boys ect as mentioned above or try something a little different. I do have 30 Mega Nobs (MANZ) 
So maybe fielding 10 or 15 of them would put me over, I believe they had a points drop in the new book.  I'm less keen on the new KFF rules. It has it's ups and downs. a 6++ kinda sucks but everyone in range gets it, tough call. Maybe just one for turn one or two. But it still cost too much maybe.

Our list.

Warboss (Gor Gak!) 
KFF Big Mek

Weird boy  (PSY secondary)
Weird boy


MANZ

MANZ

MANZ

Tank bustas 

Tank bustas 

Tank bustas 

Kommandos (Line Breaker)

Kommandos

Kommandos

Storm boys (R.O.D.)

Storm boys 

Storm boys

Grots

Grots

Grots

Grots

Boys

Boys

Boys

Boys

Lootas

Lootas

Lootas.

?

?

?

Now that I have this list I'll plug it into battle scribe and goof around with it and see what it turns into. 
The big thing is it wont be optimized and will require several games to learn to play "competently" 


And that's it for today. 

I'm hopeful to find more excitement in my games of either 9th or what ever. 

Thanks for reading. 





Sunday, 5 December 2021

Painting progress - First Legion

 







I jumped into adding more details and color.
There's still a lot I'd like to do before the whole army is finished. 


Wednesday, 1 December 2021

Battle report game 8?

Tuesdays game. 
My good friend drove down to the house to roll some dice.
He's been wanting to face off against my Freedonian assault Korps for a while and this was to be their first actual outing. 
The F.A.K. has been a project a over year in the making. I was very glad to finally put them on the table.

The mission was Overrun form the GT mission set. 
I chose list two, from the previous post but I think I may have had an unnoticed error in that list, one infantry squad too many. Didn't matter really. (I mean, I know, that one squad will totally win me the day right? )

++Notes.++
This may be long winded and less game focused than hobby focused.(It's possible and probable.)
My games are social events now as I am no longer able to play enough to remain competitive.
That said I do try. However, the hobby side of the house is 90% my focus now days. due to travel time and free time availability. 
Just wanted to put that out there before things take of in this post. 

That's the table set up from two sides. 
I remember getting the terrain out and thinking good lord, the table's too small! 
We used his objective markers, I measured the ones I made against his and they're the right size! Nearly dead on. His however, weigh more and are more flexible. I'd make a new set if I could find the same material in a store for a good price. I may still try to do that in future.


Behold my tactical super-generosity and brilliant tactical foresight.
That's right I parked my Malcador Defender in a tight corner, because I am a genius. (Ya,...No.)



   
My forced were deployed to attempt to hid my squishy conscripts and screen my Wyvern, which was deployed center to grant me table coverage for its shooting. 
I also deployed two cyclops on it's left behind cover as a nasty surprise and force protection.
The Eversor assassin was completely unnecessary in this list and misplayed. I should have set him in reserves along with my death riders units. 
This is a mist step I made too many times I needed more foot infantry to come on the table on the other side of the field and realized it too late.


The Sister of Battle force was made up of Robot Nuns of all variety.
So, I really don't like these. They irk my nerves as imop they are just obnoxious when there are that many of them.  My Opponent loves them because for him they are everything he wanted from Imperial Knights that Imperial knights don't provide, terrain interactions that don't work against him. 
That's fair. still these death bot nuns move extremely fast and drop more dice than they need to drowns targets under buckets of armour saves and, heavy bolters, at 2 damage may well be the best weapon in the game. (When fielded in bulk, which the sisters do.)



This is another reason terrain placement is important as is reading the table before picking a side. I took that long ruin to hid behind he took the terrain that let him immediately control 3 objectives from the word go. 
Terrain had been the biggest factor for improving the games of 9th edition and I still feel like we could use a little more on the table, I'm thinking about that even now... 












Sisters took turn 1, going first. Moving out the gain ground, work on secondary objectives and what nots. 


My first big losses were half an infantry squad. 
This was not so bad, we discovered how this kind of cover works. Remember the terrain stuff from above. I am thinking about a few more of these low walls. 



On my first turn the Freddonians dropped a lot of heat Those bots. My opponent felt a tad uneasy about that. Good! 
He's already wiped out my missile launcher teams on his turn.


My Conscripts move out to take the objective and screen for my Eversor assassin 
The Eversor Assassin... that guy...




More Death bot nuns moving right up the road shooting conscripts to bloody bits. 
It's what they do! 



Center of the Sisters lines moving up the table.



I'd killed a few of those walkers two remain. 



Here we go, more terrain stuff. 
Ok, so it wasn't clear to me that we were playing first floor blocks los. I thought were using actual rules from the book when we set up. That's on me and I didn't let it frustrate me. It did just take me by surprise. We should have been more clear. This is part of setting up the table.  Pre turn one stuff.


DEATH BOTS! 
Vs 
Conscripts!
We all know how this ends. 


The center elements hang a left.


The two surviving Nun bots ready to pounce on my infantry holding an objective. they didn't charge because the terrain would have slowed them down.



These have Multi-Meltas


The cam out of the building to hunt my cleverly placed Malcador.
I tried to speed bump them with my infantry but it didn't work so much.


My left flank is collapsing my assassin.. that guy. 
well, he's a drug addict. He had a Frank Reynolds moment and started blasting, but he don't see too good.
The he charged but, he 's out of breath so he doesn't fight too good. then he explodes but he don't hit too good, I think he failed to explode or something. 



My infantry had merged to help hold the objective but the heavy bolters were too much. 


After slaying my infantry the Bots tagged my Malcador.
I should have fallen back to protect the tank but then I had also meant to have a pile of conscripts screening it. twice the oops.



My Grenadier squads. managed to pull R.O.D. on both my left and right flank because scoring points was more important than not scoring points. But were poorly used on my part.


The sisters art not making a strong push onto my left flank. the flood of death bots is exactly what I had expected.


The Malcador destroyed the Nuns begin to slaughter my Grenadiers.


Objective contested, there goes the score.


The living saint. How I hate her. 
She and her friends swoop in for a charge taking another objective out of play for me.
My, if only I can launch my dirty trick. well, I hope it works anyway.



These Grenadiers pulled R.O.D. on turn two, should have done it on turn one. now they will die.
Very sad.  


This Cyclops is exactly 6" away from the Living Saint. Big-batta-boom. 
Noting remarkable happens. 


Ditto.


All the Death Riders arrive on turn three. 



These Riders attempt to save my Medusa which had been on it's last wound for 2 turns now. 



Surviving death bots remember that  one of my officers is behind them and are ready to end his careers early. 
Freedonian SGLI pays out triple of they die at the hands of the Sisters of Battle. So there's that.





These death Riders earn some points for line breaker and hide out instead of rushing the enemy.




There's one Infantry Sgt. under all them death bot nuns.
"To shreds you say".


Death Rider command arrives with no good spot to help.



The Medusa is finally destroyed.


The Wyvern destroyed as well.


We called it a game and talked out the next turn. 
Final score 43 to 97. 
Nearly a perfect score for the Sisters of Battle. 
A rough day for the Freedonians.  

Shockingly I didn't get any pictures of my RLD's. Which I like very much.
Lots I would like to do differently next time. List changes, deployment changes and hopefully better dice rolls. I once again rolled far bellow average. 
BOOOO! 


Hope this was enjoyable.
Thanks for reading! 

Haile Haile Freedonia! 
The F.A.K. will be back.